Player Matchup

Neith
Neith
CrimsonDio
Neith
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
48W - 44L
1,380 Elo+
Solo
Fenrir
Fenrir
FaZeNACH0101
Fenrir
Level 15
God Stats
6W - 6L
1,591 SR
Queue Stats
25W - 31L
1,451 Elo+
Solo
Yemoja
Yemoja
LazerBerry
Yemoja
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Nisrep
He Bo
Level 24
God Stats
5W - 6L
1,714 SR
Queue Stats
178W - 162L
1,548 Elo+
Solo
Bellona
Bellona
VacuumChicken
Bellona
Level 29
God Stats
8W - 11L
1,220 SR
Queue Stats
188W - 217L
1,405 Elo+
Solo
Team Averages
Level 21
1,505 SR
1,457 Elo+

VS

Team Averages
Level 16
1,410 SR
1,346 Elo+
Neith
Neith
Emiboiii
Neith
Level 26
God Stats
22W - 25L
1,388 SR
Queue Stats
178W - 185L
1,399 Elo+
Solo
Nemesis
Nemesis
MrJohnToaster
Nemesis
Level 16
God Stats
6W - 9L
1,442 SR
Queue Stats
19W - 25L
1,371 Elo+
Solo
Ra
Ra
Nitroblasta
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 35L
1,367 Elo+
Solo
Khepri
Khepri
OrauKuschler
Khepri
Level 9
God Stats
11W - 9L
1,437 SR
Queue Stats
306W - 310L
1,322 Elo+
Solo
Vulcan
Vulcan
QuebecGames
Vulcan
Level 3
God Stats
1W - 1L
1,285 SR
Queue Stats
3W - 4L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 4 / 0
7,612
401
5,597
9,046
2,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
15
6 / 4 / 1
9,786
515
10,908
17,955
7,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Yemoja
LazerBerry
Yemoja
11
0 / 3 / 2
7,845
413
4,965
13,029
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Nisrep
He Bo
12
0 / 9 / 2
7,585
399
6,598
12,572
5,211
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
16
2 / 3 / 1
9,493
500
5,829
13,224
10,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Emiboiii
Neith
13
0 / 2 / 7
8,072
425
5,749
9,843
3,654
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
17
5 / 2 / 6
10,376
546
7,684
12,499
5,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
14 / 5 / 4
11,904
627
21,205
14,559
6,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
12
1 / 0 / 7
8,462
445
6,488
10,848
7,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
17
3 / 0 / 4
9,607
506
10,120
5,476
2,089
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
9
Kills
23
23
Deaths
9
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
1
4
0
0.25
W
Neith
Emiboiii
Neith
0
2
7
1.75
L
Fenrir
6
4
1
1.63
L
Yemoja
LazerBerry
Yemoja
0
3
2
0.33
W
Nemesis
5
2
6
4
L
He Bo
Nisrep
He Bo
0
9
2
0.11
W
14
5
4
3.2
W
Khepri
1
0
7
4.5
W
Vulcan
3
0
4
5
L
Bellona
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,897
Damage
51,246
65,826
Taken
53,225
36,053
Mitigated
24,842
17,764
Healing
21,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
5,597
2,497
0
2,174
9,046
2,979
261
5,342
3,704
0
32,528
W
Neith
Emiboiii
Neith
5,749
2,829
783
1,856
9,843
3,654
40
1,425
8,418
0
53,573
L
Fenrir
10,908
1,471
462
7,110
17,955
7,546
0
9,402
8,553
0
48,851
L
Yemoja
LazerBerry
Yemoja
4,965
224
526
2,151
13,029
9,393
189
8,360
4,669
20,406
0
W
Nemesis
7,684
3,181
0
4,784
12,499
5,278
0
1,337
11,162
0
79,449
L
He Bo
Nisrep
He Bo
6,598
358
0
1,110
12,572
5,211
0
8,793
3,779
37,906
0
W
21,205
6,298
2,238
7,802
14,559
6,694
3,080
6,307
8,252
86,485
0
W
Khepri
6,488
394
0
975
10,848
7,127
199
1,516
9,332
24,524
0
W
Vulcan
10,120
3,715
255
2,415
5,476
2,089
0
978
4,498
46,614
0
L
Bellona
5,829
2,046
0
4,231
13,224
10,924
714
5,916
7,308
0
52,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,321
Gold Earned
48,421
347
Minions Killed
483
0
Camps Cleared
0
1,586,465
Distance Traveled
1,769,081
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,612
401
63
3
0
284,639
0
W
Neith
8,072
425
85
4
0
325,424
1
L
Fenrir
9,786
515
73
4
0
367,948
8
L
Yemoja
7,845
413
34
2
0
306,918
4
W
Nemesis
10,376
546
124
7
0
359,572
3
L
He Bo
7,585
399
62
3
0
323,587
5
W
Ra
11,904
627
153
8
0
331,641
2
W
Khepri
8,462
445
29
2
0
407,434
3
W
Vulcan
9,607
506
92
5
0
345,010
5
L
Bellona
9,493
500
115
6
0
303,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role