Player Matchup

Mercury
Mercury
Darkened_night56
Mercury
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,442 Elo+
Solo
Skadi
Skadi
RubyChaosDragon
Skadi
Level 27
God Stats
13W - 23L
1,315 SR
Queue Stats
41W - 62L
1,416 Elo+
Party 1
Bellona
Bellona
Touma-Kami123
Bellona
Level 18
God Stats
3W - 4L
1,702 SR
Queue Stats
181W - 204L
1,497 Elo+
Solo
Kukulkan
Kukulkan
Vaporeonsshadow
Kukulkan
Level 26
God Stats
14W - 18L
1,541 SR
Queue Stats
40W - 61L
1,416 Elo+
Party 1
Geb
Geb
articwolf817
Geb
Level 26
God Stats
8W - 5L
1,285 SR
Queue Stats
41W - 62L
1,416 Elo+
Party 1
Team Averages
Level 21
1,469 SR
1,438 Elo+

VS

Team Averages
Level 8
1,508 SR
1,542 Elo+
Cthulhu
Cthulhu
D4rkPsychotic88
Cthulhu
Level 3
God Stats
1W - 2L
1,530 SR
Queue Stats
8W - 15L
1,349 Elo+
Solo
Hera
Hera
Hypnos1706
Hera
Level 4
God Stats
0W - 1L
1,511 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
Sergiox721
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,834 Elo+
Party 2
Ymir
Ymir
cat_boy_meow
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mercury
Mercury
xViCiOUS SiiNx
Mercury
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 19L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
8,082
622
3,656
7,433
2,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 4 / 2
6,578
506
5,315
9,423
2,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
11
2 / 1 / 0
6,835
526
2,696
4,091
3,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
13
9 / 1 / 4
8,140
626
11,841
4,339
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 2 / 3
6,188
476
4,569
10,716
6,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 0
4,981
383
1,126
8,826
3,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 3 / 2
5,744
442
4,404
5,426
1,602
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
10
4 / 2 / 1
6,265
482
9,400
7,939
3,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 6 / 1
5,291
407
1,136
9,292
4,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 1 / 1
7,389
568
5,782
9,780
3,732
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
18
Kills
8
8
Deaths
18
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
4
0
1
4.5
L
1
3
2
0.67
W
2
4
2
0.75
L
Neith
4
2
1
2.25
W
Bellona
2
1
0
2
W
Kukulkan
9
1
4
11
W
1
2
3
1.25
L
0
6
1
0.08
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,077
Damage
21,848
36,002
Taken
41,263
18,064
Mitigated
16,797
3,336
Healing
3,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,126
161
0
385
8,826
3,633
62
5,071
3,755
11,292
0
W
3,656
1,728
0
1,000
7,433
2,800
0
441
6,992
0
56,177
L
4,404
1,814
0
770
5,426
1,602
0
2,191
3,235
19,024
0
W
5,315
2,039
0
1,079
9,423
2,872
47
1,482
7,941
0
25,242
L
Neith
9,400
3,316
0
2,242
7,939
3,684
588
3,835
4,104
0
37,132
W
Bellona
2,696
1,191
0
777
4,091
3,923
719
764
3,327
0
27,281
W
Kukulkan
11,841
545
0
0
4,339
1,687
990
1,221
3,118
42,643
0
W
4,569
817
0
480
10,716
6,782
0
2,758
7,958
16,313
0
L
1,136
282
0
361
9,292
4,146
308
3,540
5,752
10,847
0
L
5,782
3,764
0
0
9,780
3,732
0
1,773
8,007
0
39,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,823
Gold Earned
29,670
289
Minions Killed
192
0
Camps Cleared
0
1,328,718
Distance Traveled
1,163,107
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,981
383
12
1
0
191,259
1
W
Mercury
8,082
622
100
8
0
281,028
1
L
Hera
5,744
442
35
3
0
206,782
0
W
Skadi
6,578
506
43
3
0
238,782
0
L
Neith
6,265
482
51
4
0
233,305
2
W
Bellona
6,835
526
66
5
0
272,696
0
W
Kukulkan
8,140
626
64
5
0
237,293
0
W
Geb
6,188
476
16
1
0
298,919
6
L
Ymir
5,291
407
21
2
0
214,374
0
L
Mercury
7,389
568
73
6
0
317,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role