Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DigBickBandit_
Ah Muzen Cab
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Raijin
Raijin
NOVAAH
Raijin
Level 45
God Stats
7W - 7L
1,462 SR
Queue Stats
247W - 191L
1,528 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SLEAZGAMBINO
Kumbhakarna
Level 58
God Stats
3W - 2L
1,743 SR
Queue Stats
206W - 144L
1,585 Elo+
Party 1
Team Averages
Level 40
1,568 SR
1,538 Elo+

VS

Team Averages
Level 50
1,381 SR
1,564 Elo+
Ares
Ares
Dontray420
Ares
Level 10
God Stats
1W - 1L
1,347 SR
Queue Stats
28W - 42L
1,462 Elo+
Solo
Neith
Neith
blazeekiid
Neith
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 28L
1,701 Elo+
Party 2
Eset
Eset
tiger_hoods1215
Eset
Level 121
God Stats
1W - 0L
1,295 SR
Queue Stats
48W - 47L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DigBickBandit_
Ah Muzen Cab
13
4 / 6 / 5
11,086
616
14,243
13,629
5,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
NOVAAH
Raijin
14
4 / 4 / 7
11,278
627
13,616
13,138
5,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kumbhakarna
SLEAZGAMBINO
Kumbhakarna
15
4 / 2 / 5
12,585
699
6,173
23,141
29,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 6
11,687
649
8,124
19,400
22,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
15
4 / 4 / 6
12,161
676
13,892
14,024
5,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 4 / 3
12,268
682
12,750
12,280
4,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
12
Kills
12
12
Deaths
13
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
DigBickBandit_
Ah Muzen Cab
4
6
5
1.08
W
2
5
6
1
L
Raijin
NOVAAH
Raijin
4
4
7
1.88
L
Kumbhakarna
SLEAZGAMBINO
Kumbhakarna
4
2
5
3.25
W
Neith
4
4
6
1.75
W
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,032
Damage
34,766
49,908
Taken
45,704
40,701
Mitigated
32,998
15,944
Healing
8,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
DigBickBandit_
Ah Muzen Cab
14,243
4,224
0
1,575
13,629
5,251
1,774
6,153
7,476
0
55,866
W
8,124
970
0
1,663
19,400
22,792
306
8,309
11,091
27,516
0
L
Raijin
NOVAAH
Raijin
13,616
1,452
1,860
3,968
13,138
5,534
213
4,985
8,153
44,026
0
L
Kumbhakarna
SLEAZGAMBINO
Kumbhakarna
6,173
251
909
7,632
23,141
29,916
0
9,764
13,377
19,677
0
W
Neith
13,892
6,138
429
3,198
14,024
5,310
1,053
6,325
7,699
0
51,933
W
12,750
442
980
1,959
12,280
4,896
534
5,271
7,009
58,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,949
Gold Earned
36,116
151
Minions Killed
206
0
Camps Cleared
0
888,027
Distance Traveled
890,872
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
11,086
616
69
4
0
269,909
2
W
Ares
11,687
649
36
2
0
298,197
2
L
Raijin
11,278
627
69
4
0
262,446
0
L
Kumbhakarna
12,585
699
13
1
0
355,672
1
W
Neith
12,161
676
92
5
0
311,143
1
W
Eset
12,268
682
78
4
0
281,532
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role