Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver II
Centerious
Ah Muzen Cab
Silver II
Level 123
God Stats
4W - 5L
1,856 SR
Queue Stats
196W - 218L
1,553 MMR
Solo
Nemesis
Nemesis
Gold II
FluxJudgement
Nemesis
Gold II
Level 127
God Stats
1W - 5L
1,702 SR
Queue Stats
315W - 298L
1,534 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
FupaTroopa5
Cu Chulainn
Gold IV
Level 148
God Stats
1W - 8L
1,555 SR
Queue Stats
136W - 138L
1,536 MMR
Solo
Raijin
Raijin
Gold II
IBoofPercs
Raijin
Gold II
Level 127
God Stats
0W - 2L
1,214 SR
Queue Stats
236W - 216L
1,524 MMR
Solo
Nike
Nike
Bronze III
KFunk87
Nike
Bronze III
Level 109
God Stats
2W - 2L
1,722 SR
Queue Stats
20W - 26L
1,516 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,610 SR
1,532 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,505 SR
1,530 MMR
Erlang Shen
Erlang Shen
Gold II
ExperimentalGod
Erlang Shen
Gold II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
GageBrody
Kuzenbo
Gold IV
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 39L
1,515 MMR
Solo
Bastet
Bastet
Gold III
Philostratus
Bastet
Gold III
Level 128
God Stats
212W - 183L
1,604 SR
Queue Stats
436W - 448L
1,542 MMR
Solo
Chiron
Chiron
Gold III
Toasty28
Chiron
Gold III
Level 152
God Stats
1W - 4L
1,500 SR
Queue Stats
46W - 41L
1,540 MMR
Solo
Merlin
Merlin
Silver I
maticec
Merlin
Silver I
Level 124
God Stats
18W - 23L
1,423 SR
Queue Stats
189W - 198L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Centerious
Ah Muzen Cab
13
0 / 8 / 2
8,400
400
5,796
15,552
4,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
16
4 / 7 / 3
9,928
473
9,483
19,042
8,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
FupaTroopa5
Cu Chulainn
14
2 / 7 / 4
8,905
424
5,991
17,498
9,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
IBoofPercs
Raijin
17
2 / 5 / 4
10,533
502
11,807
11,601
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
KFunk87
Nike
15
2 / 5 / 4
9,887
471
9,345
13,656
11,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
TsukuyomiSetYemojaPersephone

VS

Bans
CupidCthulhuYmirHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ExperimentalGod
Erlang Shen
19
6 / 2 / 9
12,536
597
12,412
19,207
15,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kuzenbo
GageBrody
Kuzenbo
17
9 / 1 / 15
11,367
541
9,221
14,408
11,818
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
19
5 / 5 / 11
12,097
576
14,147
15,800
5,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chiron
Toasty28
Chiron
18
7 / 1 / 16
11,907
567
15,546
11,732
6,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
maticec
Merlin
19
5 / 2 / 10
12,671
603
9,009
8,172
2,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
93
10
Kills
32
32
Deaths
11
17
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Centerious
Ah Muzen Cab
0
8
2
0.13
W
Erlang Shen
ExperimentalGod
Erlang Shen
6
2
9
5.25
L
Nemesis
4
7
3
0.79
L
Cu Chulainn
FupaTroopa5
Cu Chulainn
2
7
4
0.57
W
Kuzenbo
GageBrody
Kuzenbo
9
1
15
16.5
L
Raijin
IBoofPercs
Raijin
2
5
4
0.8
L
Nike
KFunk87
Nike
2
5
4
0.8
W
Bastet
5
5
11
2.1
W
Chiron
Toasty28
Chiron
7
1
16
15
W
Merlin
maticec
Merlin
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,422
Damage
60,335
77,349
Taken
69,319
38,978
Mitigated
42,865
10,857
Healing
31,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Centerious
Ah Muzen Cab
5,796
1,763
0
3,840
15,552
4,860
195
3,086
12,414
0
47,833
W
Erlang Shen
ExperimentalGod
Erlang Shen
12,412
6,382
0
11,837
19,207
15,934
1,802
1,016
17,808
0
89,406
L
Nemesis
9,483
5,914
0
2,148
19,042
8,626
0
2,462
16,446
0
74,223
L
Cu Chulainn
FupaTroopa5
Cu Chulainn
5,991
1,073
0
1,398
17,498
9,990
0
3,469
13,900
0
28,736
W
Kuzenbo
GageBrody
Kuzenbo
9,221
3,532
523
3,421
14,408
11,818
136
3,115
10,950
38,410
0
L
Raijin
IBoofPercs
Raijin
11,807
975
0
1,454
11,601
3,921
854
5,546
5,657
72,812
0
L
Nike
KFunk87
Nike
9,345
2,241
0
2,017
13,656
11,581
0
2,896
10,702
0
55,959
W
Bastet
14,147
3,908
0
5,190
15,800
5,299
0
2,233
13,313
0
94,091
W
Chiron
Toasty28
Chiron
15,546
8,543
1,622
6,723
11,732
6,929
156
2,243
9,358
0
90,568
W
Merlin
maticec
Merlin
9,009
417
290
2,231
8,172
2,885
0
4,263
3,584
92,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,653
Gold Earned
60,578
544
Minions Killed
643
0
Camps Cleared
0
1,846,028
Distance Traveled
2,089,823
14
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,400
400
93
4
0
332,277
0
W
Erlang Shen
12,536
597
166
8
0
432,564
4
L
Nemesis
9,928
473
106
5
0
420,495
0
L
Cu Chulainn
8,905
424
44
2
0
391,528
8
W
Kuzenbo
11,367
541
45
2
0
424,538
11
L
Raijin
10,533
502
181
9
0
360,948
4
L
Nike
9,887
471
120
6
0
340,780
2
W
Bastet
12,097
576
129
6
0
451,686
5
W
Chiron
11,907
567
133
6
0
385,462
6
W
Merlin
12,671
603
170
8
0
395,573
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role