Player Matchup

Nox
Nox
NecroShadowZ
Nox
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 23L
1,677 Elo+
Party 2
Loki
Loki
PAron99
Loki
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 36L
1,640 Elo+
Party 2
Medusa
Medusa
TACTEC
Medusa
Level 40
God Stats
1W - 2L
1,441 SR
Queue Stats
18W - 30L
1,421 Elo+
Party 3
Aphrodite
Aphrodite
Yararax1
Aphrodite
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
crimsonrelic117
Nike
Level 26
God Stats
0W - 3L
1,584 SR
Queue Stats
10W - 15L
1,530 Elo+
Party 3
Team Averages
Level 69
1,505 SR
1,554 Elo+

VS

Team Averages
Level 66
1,483 SR
1,380 Elo+
Anubis
Anubis
AfloatSpore747
Anubis
Level 87
God Stats
5W - 5L
1,500 SR
Queue Stats
481W - 448L
1,426 Elo+
Party 1
Fenrir
Fenrir
Hybridfluxx
Fenrir
Level 64
God Stats
9W - 10L
1,406 SR
Queue Stats
311W - 309L
1,347 Elo+
Party 1
Neith
Neith
caitlana01
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,231 Elo+
Party 1
Chaac
Chaac
elazaram291
Chaac
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 80L
1,460 Elo+
Solo
Cerberus
Cerberus
maronicprism
Cerberus
Level 69
God Stats
3W - 6L
1,509 SR
Queue Stats
541W - 521L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,579
458
2,037
4,873
1,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Loki
PAron99
Loki
10
1 / 2 / 0
5,377
538
4,328
6,379
1,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
TACTEC
Medusa
8
1 / 1 / 1
5,025
503
3,721
1,828
459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
Yararax1
Aphrodite
7
1 / 1 / 1
4,976
498
1,306
4,570
2,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 2 / 0
5,023
502
3,695
7,191
3,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 1
7,049
705
5,088
6,024
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
10
4 / 0 / 3
6,058
606
3,476
5,733
2,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Neith
8
0 / 2 / 1
4,445
445
481
2,334
459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 0 / 2
5,544
554
5,157
6,178
3,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
maronicprism
Cerberus
8
0 / 1 / 2
5,269
527
1,942
5,745
2,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
11
11
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
W
Fenrir
4
0
3
5.5
L
0
5
0
0
L
Loki
PAron99
Loki
1
2
0
0.5
L
Medusa
TACTEC
Medusa
1
1
1
1.5
L
Aphrodite
Yararax1
Aphrodite
1
1
1
1.5
W
Neith
0
2
1
0.25
L
0
2
0
0
W
0
0
2
1
W
Cerberus
maronicprism
Cerberus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,087
Damage
16,144
24,841
Taken
26,014
8,710
Mitigated
11,438
6,946
Healing
11,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,088
269
0
3,223
6,024
2,621
0
1,266
4,758
38,634
0
W
Fenrir
3,476
781
0
2,452
5,733
2,005
0
943
4,765
0
26,555
L
2,037
440
0
481
4,873
1,353
651
1,359
3,346
17,452
0
L
Loki
PAron99
Loki
4,328
1,415
0
2,124
6,379
1,525
0
2,761
3,484
0
30,558
L
Medusa
TACTEC
Medusa
3,721
1,866
0
174
1,828
459
0
972
816
0
22,792
L
Aphrodite
Yararax1
Aphrodite
1,306
319
337
2,520
4,570
2,041
0
1,556
2,974
16,439
0
W
Neith
481
102
0
399
2,334
459
0
55
2,279
0
10,524
L
3,695
958
0
1,310
7,191
3,332
0
0
6,791
0
20,645
W
5,157
857
0
3,931
6,178
3,724
0
0
5,853
0
25,611
W
Cerberus
maronicprism
Cerberus
1,942
154
0
1,662
5,745
2,629
0
1,079
4,666
26,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,980
Gold Earned
28,365
215
Minions Killed
300
0
Camps Cleared
0
919,133
Distance Traveled
1,017,674
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,049
705
93
9
0
180,412
0
W
Fenrir
6,058
606
51
5
0
219,588
0
L
Nox
4,579
458
32
3
0
177,475
3
L
Loki
5,377
538
62
6
0
201,661
1
L
Medusa
5,025
503
46
5
0
191,169
5
L
Aphrodite
4,976
498
31
3
0
149,552
3
W
Neith
4,445
445
37
4
0
191,723
0
L
Nike
5,023
502
44
4
0
199,276
1
W
Chaac
5,544
554
58
6
0
205,966
1
W
Cerberus
5,269
527
61
6
0
219,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role