Player Matchup

Fenrir
Fenrir
Qedio
Fenrir
Level 136
God Stats
3W - 2L
1,259 SR
Queue Stats
85W - 31L
1,723 Elo+
Party 1
Baron Samedi
Baron Samedi
Tyrnip3
Baron Samedi
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 2L
1,500 Elo+
Party 1
Rama
Rama
kojuh
Rama
Level 86
God Stats
7W - 0L
1,672 SR
Queue Stats
69W - 7L
2,026 Elo+
Party 1
Team Averages
Level 75
1,477 SR
1,750 Elo+

VS

Team Averages
Level 91
1,647 SR
1,670 Elo+
Neith
Neith
Bonshayque
Neith
Level 24
God Stats
9W - 3L
1,893 SR
Queue Stats
179W - 125L
1,703 Elo+
Party 2
Hercules
Hercules
SamuelLCatson15
Hercules
Level 128
God Stats
1W - 1L
1,715 SR
Queue Stats
97W - 87L
1,676 Elo+
Party 2
Hera
Hera
xVOLTFUZIONx
Hera
Level 122
God Stats
0W - 3L
1,333 SR
Queue Stats
108W - 87L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Qedio
Fenrir
11
3 / 1 / 6
7,580
689
6,558
7,833
5,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baron Samedi
Tyrnip3
Baron Samedi
12
7 / 0 / 4
8,534
776
9,302
4,984
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
kojuh
Rama
11
1 / 0 / 7
7,313
665
3,515
2,844
1,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 3 / 0
6,602
600
4,239
5,381
2,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hercules
9
0 / 5 / 0
6,096
554
1,951
10,627
4,559
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 3 / 1
6,597
600
3,297
6,796
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
11
Kills
1
1
Deaths
11
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
1
3
0
0.33
W
Fenrir
Qedio
Fenrir
3
1
6
6
L
Hercules
0
5
0
0
W
Baron Samedi
Tyrnip3
Baron Samedi
7
0
4
9
W
Rama
kojuh
Rama
1
0
7
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,375
Damage
9,487
15,661
Taken
22,804
9,398
Mitigated
9,393
6,514
Healing
5,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,239
1,040
0
1,219
5,381
2,541
0
2,040
3,242
0
20,265
W
Fenrir
Qedio
Fenrir
6,558
1,431
0
3,092
7,833
5,541
0
1,257
6,420
0
26,017
L
Hercules
1,951
413
826
2,800
10,627
4,559
0
3,834
6,512
0
10,000
W
Baron Samedi
Tyrnip3
Baron Samedi
9,302
616
513
2,705
4,984
2,374
0
1,161
3,677
40,244
0
W
Rama
kojuh
Rama
3,515
2,682
0
204
2,844
1,483
250
681
2,069
0
21,910
L
3,297
291
0
538
6,796
2,293
0
2,896
3,700
25,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,427
Gold Earned
19,295
135
Minions Killed
115
0
Camps Cleared
0
606,796
Distance Traveled
581,563
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,602
600
46
4
0
192,480
3
W
Fenrir
7,580
689
35
3
0
214,483
2
L
Hercules
6,096
554
13
1
0
194,880
5
W
Baron Samedi
8,534
776
63
6
0
207,715
3
W
Rama
7,313
665
37
3
0
184,598
0
L
Hera
6,597
600
56
5
0
194,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role