Player Matchup

Pele
Pele
Boppity Num Num
Pele
Level 89
God Stats
0W - 5L
1,346 SR
Queue Stats
307W - 294L
1,532 Elo+
Party 3
Heimdallr
Heimdallr
DarkReaper1097
Heimdallr
Level 84
God Stats
9W - 10L
1,723 SR
Queue Stats
242W - 247L
1,594 Elo+
Party 2
Fafnir
Fafnir
Prime113
Fafnir
Level 121
God Stats
6W - 8L
1,500 SR
Queue Stats
559W - 546L
1,582 Elo+
Party 2
Discordia
Discordia
SwaggerTom
Discordia
Level 92
God Stats
1W - 3L
1,500 SR
Queue Stats
359W - 299L
1,553 Elo+
Party 3
Cerberus
Cerberus
pasciakos
Cerberus
Level 68
God Stats
24W - 12L
1,706 SR
Queue Stats
550W - 486L
1,590 Elo+
Party 3
Team Averages
Level 91
1,555 SR
1,570 Elo+

VS

Team Averages
Level 115
1,464 SR
1,539 Elo+
Hachiman
Hachiman
Bonezer74
Hachiman
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 26L
1,713 Elo+
Party 1
Bellona
Bellona
Dazzle Em
Bellona
Level 121
God Stats
24W - 15L
1,621 SR
Queue Stats
125W - 110L
1,526 Elo+
Solo
Camazotz
Camazotz
Eikthyrnir6251
Camazotz
Level 123
God Stats
6W - 0L
1,503 SR
Queue Stats
217W - 207L
1,540 Elo+
Party 1
Scylla
Scylla
Nirvana2003-_-
Scylla
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 98L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
xlBushidolx
Cthulhu
Level 129
God Stats
3W - 3L
1,194 SR
Queue Stats
31W - 33L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 5 / 3
8,212
483
9,186
15,499
5,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
DarkReaper1097
Heimdallr
11
0 / 2 / 2
6,573
387
5,680
8,241
4,356
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fafnir
Prime113
Fafnir
11
0 / 0 / 2
7,566
445
4,875
11,483
10,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
SwaggerTom
Discordia
16
5 / 1 / 4
9,615
566
9,840
5,258
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
pasciakos
Cerberus
12
1 / 5 / 2
7,608
448
10,393
18,043
15,644
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bonezer74
Hachiman
14
3 / 1 / 1
8,871
522
6,210
10,323
3,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Dazzle Em
Bellona
15
4 / 4 / 2
9,230
543
10,727
13,880
10,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Camazotz
15
5 / 3 / 3
9,381
552
10,434
16,169
5,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 2
8,322
490
2,182
8,240
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
xlBushidolx
Cthulhu
13
0 / 1 / 4
8,016
472
7,022
11,498
7,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
25
12
Kills
13
13
Deaths
12
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Bonezer74
Hachiman
3
1
1
3.5
L
6
5
3
1.5
L
Heimdallr
DarkReaper1097
Heimdallr
0
2
2
0.5
W
Bellona
Dazzle Em
Bellona
4
4
2
1.25
W
Camazotz
5
3
3
2.17
W
1
3
2
0.67
L
Fafnir
Prime113
Fafnir
0
0
2
1
L
Discordia
SwaggerTom
Discordia
5
1
4
7
L
Cerberus
pasciakos
Cerberus
1
5
2
0.4
W
Cthulhu
xlBushidolx
Cthulhu
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,974
Damage
36,575
58,524
Taken
60,110
37,413
Mitigated
28,497
20,087
Healing
24,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Bonezer74
Hachiman
6,210
4,355
0
4,786
10,323
3,396
288
2,549
7,702
0
51,303
L
9,186
3,212
0
6,164
15,499
5,241
0
888
14,547
0
46,978
L
Heimdallr
DarkReaper1097
Heimdallr
5,680
1,355
0
1,540
8,241
4,356
388
2,877
5,364
0
38,926
W
Bellona
Dazzle Em
Bellona
10,727
4,570
0
4,720
13,880
10,428
0
7,696
6,175
0
51,389
W
Camazotz
10,434
3,797
0
10,408
16,169
5,106
0
5,869
10,099
0
53,321
W
2,182
219
0
1,784
8,240
2,515
980
4,926
2,718
39,534
0
L
Fafnir
Prime113
Fafnir
4,875
1,362
0
3,456
11,483
10,377
0
3,421
7,998
30,195
0
L
Discordia
SwaggerTom
Discordia
9,840
1,356
240
1,127
5,258
1,795
29
932
4,200
60,657
0
L
Cerberus
pasciakos
Cerberus
10,393
949
0
7,560
18,043
15,644
0
832
17,211
47,016
0
W
Cthulhu
xlBushidolx
Cthulhu
7,022
94
245
2,193
11,498
7,052
0
3,118
8,308
36,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,574
Gold Earned
43,820
459
Minions Killed
450
0
Camps Cleared
0
1,557,216
Distance Traveled
1,615,403
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,871
522
114
7
0
343,349
1
L
Pele
8,212
483
76
4
0
340,479
5
L
Heimdallr
6,573
387
81
5
0
253,234
0
W
Bellona
9,230
543
102
6
0
293,078
3
W
Camazotz
9,381
552
95
6
0
352,994
1
W
Scylla
8,322
490
94
6
0
294,762
3
L
Fafnir
7,566
445
40
2
0
338,320
4
L
Discordia
9,615
566
124
7
0
319,690
4
L
Cerberus
7,608
448
138
8
0
305,493
2
W
Cthulhu
8,016
472
45
3
0
331,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role