Player Matchup

Hachiman
Hachiman
Sausgae
Hachiman
Level 24
God Stats
3W - 1L
1,840 SR
Queue Stats
52W - 40L
1,538 Elo+
Party 2
Ganesha
Ganesha
VUKKCO
Ganesha
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 63L
1,350 Elo+
Solo
Chronos
Chronos
YFJJango
Chronos
Level 16
God Stats
2W - 2L
1,206 SR
Queue Stats
13W - 11L
1,485 Elo+
Solo
Amaterasu
Amaterasu
coldhelios
Amaterasu
Level 23
God Stats
9W - 9L
1,503 SR
Queue Stats
41W - 39L
1,202 Elo+
Solo
Sobek
Sobek
homstor
Sobek
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,333 Elo+
Party 2
Team Averages
Level 17
1,510 SR
1,381 Elo+

VS

Team Averages
Level 14
1,529 SR
1,434 Elo+
Fenrir
Fenrir
Anderson5002
Fenrir
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
43W - 48L
1,221 Elo+
Solo
Bellona
Bellona
S0ulC0nsum3r
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,662 Elo+
Solo
Ah Puch
Ah Puch
matheo1708
Ah Puch
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,253 Elo+
Party 1
Agni
Agni
teodorjm41
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,379 Elo+
Party 1
Cernunnos
Cernunnos
vbirrdy
Cernunnos
Level 27
God Stats
29W - 22L
1,645 SR
Queue Stats
276W - 256L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Sausgae
Hachiman
19
22 / 0 / 12
13,336
1,334
33,668
7,637
3,836
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
VUKKCO
Ganesha
17
0 / 2 / 30
11,090
1,109
5,155
11,615
9,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
YFJJango
Chronos
17
4 / 2 / 22
10,532
1,053
22,415
12,495
5,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
coldhelios
Amaterasu
17
9 / 2 / 21
11,374
1,137
14,131
15,678
12,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sobek
homstor
Sobek
17
7 / 1 / 17
11,189
1,119
8,510
13,215
17,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

325

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
1 / 9 / 5
9,160
916
16,537
24,165
10,536
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
S0ulC0nsum3r
Bellona
15
3 / 5 / 4
9,961
996
18,283
22,966
25,750
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Puch
matheo1708
Ah Puch
14
0 / 15 / 3
8,519
852
3,317
25,697
8,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 12 / 1
8,497
850
3,979
12,931
4,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
vbirrdy
Cernunnos
14
2 / 2 / 2
9,361
936
10,205
9,828
3,048
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
22
42
Kills
7
7
Deaths
43
102
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
9
5
0.39
L
Bellona
S0ulC0nsum3r
Bellona
3
5
4
1
W
Hachiman
Sausgae
Hachiman
22
0
12
28
W
Ganesha
VUKKCO
Ganesha
0
2
30
7.5
W
Chronos
YFJJango
Chronos
4
2
22
7.5
W
Amaterasu
coldhelios
Amaterasu
9
2
21
9.75
W
Sobek
homstor
Sobek
7
1
17
15.5
L
Ah Puch
matheo1708
Ah Puch
0
15
3
0.1
L
1
12
1
0.13
L
Cernunnos
vbirrdy
Cernunnos
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,879
Damage
52,321
60,640
Taken
95,587
50,385
Mitigated
52,210
17,122
Healing
5,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
16,537
4,955
258
1,807
24,165
10,536
0
7,415
16,750
0
24,866
L
Bellona
S0ulC0nsum3r
Bellona
18,283
7,330
0
959
22,966
25,750
0
9,661
13,305
0
32,786
W
Hachiman
Sausgae
Hachiman
33,668
26,142
0
2,680
7,637
3,836
0
870
6,717
0
65,572
W
Ganesha
VUKKCO
Ganesha
5,155
1,208
0
1,056
11,615
9,823
0
1,662
8,038
16,374
0
W
Chronos
YFJJango
Chronos
22,415
7,992
0
4,952
12,495
5,997
0
1,487
10,883
34,150
0
W
Amaterasu
coldhelios
Amaterasu
14,131
7,500
0
6,374
15,678
12,909
0
2,469
13,043
0
23,837
W
Sobek
homstor
Sobek
8,510
1,319
0
2,060
13,215
17,820
0
808
12,132
10,780
0
L
Ah Puch
matheo1708
Ah Puch
3,317
1,566
0
42
25,697
8,363
0
11,528
14,169
11,846
0
L
3,979
997
0
0
12,931
4,513
0
4,719
8,212
17,011
0
L
Cernunnos
vbirrdy
Cernunnos
10,205
4,658
393
1,619
9,828
3,048
0
2,757
7,071
0
26,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,521
Gold Earned
45,498
173
Minions Killed
122
2
Camps Cleared
1
915,450
Distance Traveled
729,777
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,160
916
21
2
0
176,451
0
L
Bellona
9,961
996
42
4
0
185,729
0
W
Hachiman
13,336
1,334
80
8
2
194,446
0
W
Ganesha
11,090
1,109
1
0
0
161,740
3
W
Chronos
10,532
1,053
28
3
0
179,769
0
W
Amaterasu
11,374
1,137
50
5
0
193,479
0
W
Sobek
11,189
1,119
14
1
0
186,016
0
L
Ah Puch
8,519
852
14
1
0
142,517
0
L
Agni
8,497
850
21
2
0
115,918
0
L
Cernunnos
9,361
936
24
2
1
109,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role