Player Matchup

Nike
Nike
Platinum II
Cliandelan
Nike
Platinum II
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Platinum II
FidoTheZombie
Apollo
Platinum II
Level 142
God Stats
13W - 13L
1,796 SR
Queue Stats
238W - 219L
1,854 MMR
Solo
Serqet
Serqet
Gold V
PigIyWigIy
Serqet
Gold V
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 121L
1,667 MMR
Party 2
Ne Zha
Ne Zha
Platinum IV
RoséXD
Ne Zha
Platinum IV
Level 42
God Stats
1W - 4L
1,356 SR
Queue Stats
147W - 113L
2,046 MMR
Party 2
Eset
Eset
Platinum III
pancer333
Eset
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 103
1,530 SR
1,714 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,470 SR
1,853 MMR
Ra
Ra
Platinum III
BennyXD
Ra
Platinum III
Level 156
God Stats
37W - 28L
1,646 SR
Queue Stats
381W - 344L
1,863 MMR
Solo
Anhur
Anhur
Gold IV
Bierma
Anhur
Gold IV
Level 86
God Stats
4W - 12L
1,500 SR
Queue Stats
169W - 146L
1,772 MMR
Party 1
Athena
Athena
Platinum III
Cobsley
Athena
Platinum III
Level 128
God Stats
12W - 19L
1,395 SR
Queue Stats
543W - 528L
1,862 MMR
Solo
Nemesis
Nemesis
Gold II
JacksonOff
Nemesis
Gold II
Level 157
God Stats
1W - 1L
1,661 SR
Queue Stats
40W - 22L
1,910 MMR
Party 1
King Arthur
King Arthur
Platinum III
iDorko
King Arthur
Platinum III
Level 108
God Stats
0W - 3L
1,147 SR
Queue Stats
114W - 101L
1,859 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 10
11,881
594
10,725
15,622
11,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
4 / 2 / 6
13,207
660
12,784
16,577
8,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
PigIyWigIy
Serqet
16
4 / 3 / 16
11,831
592
13,413
16,840
11,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
RoséXD
Ne Zha
20
11 / 1 / 6
13,228
661
16,081
16,345
10,962
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
18
7 / 2 / 8
12,862
643
14,920
11,812
4,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
JanusSetPersephoneDanzaburouCu Chulainn

VS

Bans
Nu WaOsirisGuan YuErlang ShenOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 0
9,446
472
5,226
12,040
4,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Bierma
Anhur
17
3 / 5 / 2
10,256
513
13,089
17,645
5,588
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
Cobsley
Athena
15
3 / 8 / 4
10,458
523
6,954
22,206
20,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
JacksonOff
Nemesis
15
2 / 6 / 3
9,657
483
8,857
17,372
7,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
iDorko
King Arthur
16
2 / 8 / 3
9,761
488
7,741
20,418
12,823
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
22
32
Kills
10
10
Deaths
32
46
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Anhur
Bierma
Anhur
3
5
2
0.8
W
6
2
10
5.5
L
Athena
Cobsley
Athena
3
8
4
0.63
W
4
2
6
3.5
L
Nemesis
JacksonOff
Nemesis
2
6
3
0.58
W
Serqet
PigIyWigIy
Serqet
4
3
16
4
W
Ne Zha
RoséXD
Ne Zha
11
1
6
14
L
King Arthur
iDorko
King Arthur
2
8
3
0.44
W
Eset
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,923
Damage
41,867
77,196
Taken
89,681
48,134
Mitigated
49,908
30,017
Healing
20,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,226
146
917
3,239
12,040
4,033
0
2,130
8,790
81,848
0
L
Anhur
Bierma
Anhur
13,089
6,443
0
6,092
17,645
5,588
2,146
720
16,120
0
80,528
W
10,725
1,143
0
5,482
15,622
11,655
390
2,470
12,876
0
65,051
L
Athena
Cobsley
Athena
6,954
2,871
0
1,385
22,206
20,197
0
5,561
16,269
29,212
0
W
12,784
8,403
0
7,796
16,577
8,744
9,940
3,272
13,293
0
116,599
L
Nemesis
JacksonOff
Nemesis
8,857
4,380
0
5,796
17,372
7,267
25
3,508
13,572
0
63,637
W
Serqet
PigIyWigIy
Serqet
13,413
1,953
0
2,211
16,840
11,816
374
3,124
12,880
1,155
39,787
W
Ne Zha
RoséXD
Ne Zha
16,081
5,975
0
7,052
16,345
10,962
1,723
384
15,957
0
85,993
L
King Arthur
iDorko
King Arthur
7,741
1,099
0
2,702
20,418
12,823
0
2,948
17,297
0
51,112
W
Eset
14,920
1,745
3,283
4,193
11,812
4,957
1,794
3,342
8,412
83,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,009
Gold Earned
49,578
642
Minions Killed
566
0
Camps Cleared
0
2,057,666
Distance Traveled
1,877,202
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,446
472
179
9
0
355,701
6
L
Anhur
10,256
513
142
7
0
335,925
1
W
Nike
11,881
594
104
5
0
444,050
5
L
Athena
10,458
523
36
2
0
402,026
5
W
Apollo
13,207
660
172
9
0
325,345
3
L
Nemesis
9,657
483
108
5
0
402,492
3
W
Serqet
11,831
592
65
3
0
460,458
5
W
Ne Zha
13,228
661
144
7
0
428,998
4
L
King Arthur
9,761
488
101
5
0
381,058
5
W
Eset
12,862
643
157
8
0
398,815
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role