Player Matchup

Apollo
Apollo
DomesticCabbage
Apollo
Level 29
God Stats
10W - 12L
1,569 SR
Queue Stats
48W - 58L
1,553 Elo+
Solo
Thor
Thor
ILoveMakala330
Thor
Level 24
God Stats
5W - 8L
1,468 SR
Queue Stats
21W - 31L
1,483 Elo+
Solo
Ganesha
Ganesha
Timberedapple25
Ganesha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
384W - 386L
1,626 Elo+
Solo
Ullr
Ullr
footsock
Ullr
Level 21
God Stats
7W - 6L
1,712 SR
Queue Stats
79W - 48L
1,630 Elo+
Solo
Bellona
Bellona
shadowqueen123
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,822 Elo+
Solo
Team Averages
Level 21
1,550 SR
1,623 Elo+

VS

Team Averages
Level 25
1,556 SR
1,563 Elo+
Sylvanus
Sylvanus
GitGud505
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 58L
1,556 Elo+
Solo
Scylla
Scylla
HinaKon
Scylla
Level 27
God Stats
12W - 4L
1,542 SR
Queue Stats
389W - 361L
1,418 Elo+
Solo
Ravana
Ravana
MrStealYoKnees
Ravana
Level 28
God Stats
12W - 18L
1,673 SR
Queue Stats
273W - 235L
1,645 Elo+
Party 1
Vamana
Vamana
MrsStealYoKnees
Vamana
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
171W - 165L
1,633 Elo+
Party 1
Izanami
Izanami
adudeman
Izanami
Level 13
God Stats
14W - 9L
1,565 SR
Queue Stats
234W - 196L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,804
425
3,075
8,447
1,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Boots

Boots

+6%
Movement Speed

15
8 / 3 / 2
9,604
600
10,465
12,472
4,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 7 / 3
7,145
447
4,563
13,793
8,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ullr
18
8 / 2 / 4
11,332
708
14,871
10,246
3,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 11 / 0
6,173
386
3,872
11,886
9,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GitGud505
Sylvanus
12
0 / 3 / 7
8,036
502
5,400
11,617
12,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
HinaKon
Scylla
11
1 / 6 / 1
7,173
448
3,273
7,497
2,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

17
11 / 4 / 2
10,384
649
9,318
9,276
4,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
9 / 2 / 2
9,713
607
11,474
10,035
7,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
adudeman
Izanami
17
6 / 1 / 3
10,165
635
10,552
11,929
4,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
16
Kills
27
27
Deaths
16
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Sylvanus
GitGud505
Sylvanus
0
3
7
1.17
W
Scylla
HinaKon
Scylla
1
6
1
0.25
L
8
3
2
3
W
11
4
2
3
W
9
2
2
5
L
0
7
3
0.21
W
Izanami
adudeman
Izanami
6
1
3
7.5
L
Ullr
8
2
4
5
L
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,846
Damage
40,017
56,844
Taken
50,354
27,433
Mitigated
30,538
9,253
Healing
16,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,075
2,139
0
2,123
8,447
1,975
1,546
847
7,600
0
37,169
W
Sylvanus
GitGud505
Sylvanus
5,400
1,307
1,336
4,661
11,617
12,466
37
1,018
10,599
14,778
0
W
Scylla
HinaKon
Scylla
3,273
74
0
1,310
7,497
2,133
0
0
7,497
26,642
0
L
10,465
3,498
0
4,028
12,472
4,443
0
2,533
9,853
0
50,612
W
9,318
2,175
0
2,847
9,276
4,139
0
341
8,866
0
62,993
W
11,474
6,580
0
1,953
10,035
7,235
354
760
9,033
0
60,571
L
4,563
532
0
1,220
13,793
8,059
164
1,486
12,269
26,273
0
W
Izanami
adudeman
Izanami
10,552
7,444
0
3,944
11,929
4,565
4,435
2,444
9,485
0
85,093
L
Ullr
14,871
6,088
0
1,247
10,246
3,799
341
3,467
6,563
0
82,558
L
3,872
2,095
0
635
11,886
9,157
136
0
11,886
0
20,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,058
Gold Earned
45,471
408
Minions Killed
448
0
Camps Cleared
0
1,445,191
Distance Traveled
1,452,390
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,804
425
92
6
0
245,939
3
W
Sylvanus
8,036
502
14
1
0
318,604
5
W
Scylla
7,173
448
55
3
0
277,380
3
L
Thor
9,604
600
93
6
0
296,333
2
W
Ravana
10,384
649
106
7
0
316,644
3
W
Vamana
9,713
607
113
7
0
272,720
0
L
Ganesha
7,145
447
18
1
0
297,261
4
W
Izanami
10,165
635
160
10
0
267,042
7
L
Ullr
11,332
708
166
10
0
324,078
7
L
Bellona
6,173
386
39
2
0
281,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role