Player Matchup

Izanami
Izanami
Silver I
Curstonator
Izanami
Silver I
Level 103
God Stats
10W - 11L
1,336 SR
Queue Stats
140W - 145L
1,395 MMR
Solo
Bellona
Bellona
Silver I
Fieber2000
Bellona
Silver I
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 38L
1,369 MMR
Party 3
Ao Kuang
Ao Kuang
Silver III
Hasan-Si_58
Ao Kuang
Silver III
Level 153
God Stats
108W - 107L
1,475 SR
Queue Stats
515W - 520L
1,366 MMR
Solo
Kukulkan
Kukulkan
Silver I
Neys0on
Kukulkan
Silver I
Level 145
God Stats
8W - 8L
1,405 SR
Queue Stats
716W - 706L
1,373 MMR
Solo
Cerberus
Cerberus
Silver IV
cryox68
Cerberus
Silver IV
Level 117
God Stats
3W - 3L
1,491 SR
Queue Stats
5W - 23L
1,329 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,441 SR
1,366 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 112
1,554 SR
1,365 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver I
Chuva5
Ah Muzen Cab
Silver I
Level 140
God Stats
1W - 0L
1,709 SR
Queue Stats
52W - 53L
1,411 MMR
Party 2
Nu Wa
Nu Wa
Silver III
IxI_CrYt3ch_IxI
Nu Wa
Silver III
Level 61
God Stats
6W - 6L
1,586 SR
Queue Stats
59W - 68L
1,419 MMR
Party 1
Erlang Shen
Erlang Shen
Gold V
PiLi_TaX
Erlang Shen
Gold V
Level 124
God Stats
6W - 4L
1,500 SR
Queue Stats
349W - 345L
1,355 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
Sergiodabanda
Cu Chulainn
Silver I
Level 146
God Stats
18W - 15L
1,583 SR
Queue Stats
212W - 211L
1,273 MMR
Party 2
Cthulhu
Cthulhu
Silver II
Splitterschiss7
Cthulhu
Silver II
Level 88
God Stats
13W - 13L
1,395 SR
Queue Stats
194W - 190L
1,368 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Curstonator
Izanami
17
1 / 6 / 0
10,721
447
6,633
17,955
6,117
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Fieber2000
Bellona
16
3 / 7 / 3
10,662
444
10,208
22,829
17,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ao Kuang
Hasan-Si_58
Ao Kuang
19
5 / 10 / 4
12,217
509
12,485
29,832
9,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Neys0on
Kukulkan
19
6 / 5 / 3
12,628
526
17,607
14,970
6,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
cryox68
Cerberus
17
2 / 7 / 9
11,529
480
8,471
24,857
22,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
SetApolloTsukuyomiDanzaburouJanus

VS

Bans
ScyllaNemesisThanatosKing ArthurYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chuva5
Ah Muzen Cab
19
3 / 4 / 15
13,292
554
19,088
19,012
7,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
7 / 5 / 14
12,919
538
23,402
14,152
4,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
PiLi_TaX
Erlang Shen
20
8 / 3 / 15
13,559
565
14,491
21,685
11,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
Sergiodabanda
Cu Chulainn
20
7 / 4 / 9
13,981
583
15,540
18,316
14,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
10 / 1 / 12
13,511
563
16,452
23,519
16,314
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
100
17
Kills
35
35
Deaths
17
19
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Chuva5
Ah Muzen Cab
3
4
15
2.63
L
Izanami
Curstonator
Izanami
1
6
0
0.17
L
Bellona
Fieber2000
Bellona
3
7
3
0.64
L
Ao Kuang
Hasan-Si_58
Ao Kuang
5
10
4
0.7
W
7
5
14
2.8
L
Kukulkan
Neys0on
Kukulkan
6
5
3
1.5
W
Erlang Shen
PiLi_TaX
Erlang Shen
8
3
15
5.17
W
Cu Chulainn
Sergiodabanda
Cu Chulainn
7
4
9
2.88
W
10
1
12
16
L
Cerberus
cryox68
Cerberus
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,404
Damage
88,973
110,443
Taken
96,684
62,076
Mitigated
54,686
27,472
Healing
37,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Chuva5
Ah Muzen Cab
19,088
8,084
0
9,471
19,012
7,354
9,353
9,806
9,084
0
105,373
L
Izanami
Curstonator
Izanami
6,633
3,054
0
4,972
17,955
6,117
19
6,251
11,460
0
85,120
L
Bellona
Fieber2000
Bellona
10,208
2,370
0
3,091
22,829
17,851
644
8,908
13,603
0
45,195
L
Ao Kuang
Hasan-Si_58
Ao Kuang
12,485
3,029
0
11,164
29,832
9,680
0
11,416
18,100
77,795
0
W
23,402
5,037
18
2,362
14,152
4,809
2,056
7,991
5,968
77,691
0
L
Kukulkan
Neys0on
Kukulkan
17,607
1,091
0
1,865
14,970
6,336
0
4,954
9,756
98,421
0
W
Erlang Shen
PiLi_TaX
Erlang Shen
14,491
6,586
0
11,761
21,685
11,424
1,261
7,608
13,937
0
86,070
W
Cu Chulainn
Sergiodabanda
Cu Chulainn
15,540
2,647
0
5,669
18,316
14,785
1,084
7,552
10,390
7,582
77,252
W
16,452
1,281
2,789
5,201
23,519
16,314
383
6,559
16,710
57,511
0
L
Cerberus
cryox68
Cerberus
8,471
498
0
6,380
24,857
22,092
0
8,710
15,826
37,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,757
Gold Earned
67,262
643
Minions Killed
586
0
Camps Cleared
0
2,006,361
Distance Traveled
2,274,454
19
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,292
554
149
6
0
405,649
1
L
Izanami
10,721
447
178
7
0
448,174
9
L
Bellona
10,662
444
89
4
0
388,733
1
L
Ao Kuang
12,217
509
129
5
0
384,173
1
W
Nu Wa
12,919
538
122
5
0
403,948
11
L
Kukulkan
12,628
526
196
8
0
366,955
6
W
Erlang Shen
13,559
565
117
5
0
493,210
11
W
Cu Chulainn
13,981
583
132
6
0
467,462
2
W
Cthulhu
13,511
563
66
3
0
504,185
9
L
Cerberus
11,529
480
51
2
0
418,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role