Player Matchup

Ra
Ra
B Swiitch
Ra
Level 4
God Stats
0W - 2L
1,275 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 1
Ymir
Ymir
Delahno NL
Ymir
Level 50
God Stats
23W - 35L
1,351 SR
Queue Stats
23W - 35L
1,322 Elo+
Party 1
Hachiman
Hachiman
Marbskies
Hachiman
Level 27
God Stats
3W - 2L
1,275 SR
Queue Stats
17W - 28L
1,304 Elo+
Party 1
Team Averages
Level 27
1,300 SR
1,303 Elo+

VS

Team Averages
Level 47
1,482 SR
1,421 Elo+
Odin
Odin
Dancap3n3r
Odin
Level 58
God Stats
3W - 2L
1,500 SR
Queue Stats
120W - 154L
1,421 Elo+
Party 2
The Morrigan
The Morrigan
char_lie8
The Morrigan
Level 34
God Stats
15W - 22L
1,445 SR
Queue Stats
122W - 153L
1,421 Elo+
Party 2
Merlin
Merlin
liambran
Merlin
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
110W - 135L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 4
7,846
560
3,408
7,174
2,574
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
4 / 2 / 0
9,324
666
6,372
13,213
9,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Marbskies
Hachiman
11
1 / 3 / 3
8,168
583
4,413
7,312
2,250
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 7
8,706
622
3,608
7,711
4,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

The Morrigan
char_lie8
The Morrigan
12
2 / 2 / 5
8,910
636
6,318
5,990
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
liambran
Merlin
13
6 / 2 / 2
10,016
715
13,366
7,852
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
5
Kills
9
9
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
1
1
7
4.5
L
4
2
0
2
L
Hachiman
Marbskies
Hachiman
1
3
3
0.83
W
The Morrigan
char_lie8
The Morrigan
2
2
5
2.25
W
Merlin
liambran
Merlin
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,193
Damage
23,292
27,699
Taken
21,553
14,723
Mitigated
9,214
2,975
Healing
7,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,408
716
322
491
7,174
2,574
0
5,827
849
11,332
0
W
3,608
1,218
1,113
2,231
7,711
4,549
141
3,860
3,851
0
13,172
L
6,372
437
0
1,036
13,213
9,899
0
8,818
3,481
33,522
0
L
Hachiman
Marbskies
Hachiman
4,413
2,380
0
1,126
7,312
2,250
0
3,417
3,285
0
23,509
W
The Morrigan
char_lie8
The Morrigan
6,318
1,176
429
840
5,990
2,159
192
2,791
3,199
34,548
0
W
Merlin
liambran
Merlin
13,366
1,251
116
2,312
7,852
2,506
454
3,230
4,622
35,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,338
Gold Earned
27,632
115
Minions Killed
106
0
Camps Cleared
0
716,518
Distance Traveled
790,862
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,846
560
21
2
0
223,139
1
W
Odin
8,706
622
21
2
0
258,508
2
L
Ymir
9,324
666
50
4
0
265,360
1
L
Hachiman
8,168
583
44
3
0
228,019
2
W
The Morrigan
8,910
636
40
3
0
269,834
4
W
Merlin
10,016
715
45
3
0
262,520
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role