Player Matchup

Cerberus
Cerberus
Platinum IV
 
Cerberus
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ne Zha
Ne Zha
Gold I
Malevolent Doom
Ne Zha
Gold I
Level 160
God Stats
2W - 1L
1,560 SR
Queue Stats
142W - 129L
1,818 MMR
Solo
King Arthur
King Arthur
Gold I
Vaporytomcat
King Arthur
Gold I
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 59L
1,815 MMR
Solo
Scylla
Scylla
Platinum IV
hybrid53
Scylla
Platinum IV
Level 160
God Stats
3W - 0L
2,051 SR
Queue Stats
48W - 35L
1,943 MMR
Party 3
Apollo
Apollo
Gold I
jeflit
Apollo
Gold I
Level 139
God Stats
19W - 8L
1,581 SR
Queue Stats
154W - 125L
1,851 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,638 SR
1,785 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,565 SR
1,776 MMR
Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Platinum II
Liberopilus
Chaac
Platinum II
Level 106
God Stats
1W - 1L
1,802 SR
Queue Stats
37W - 30L
1,869 MMR
Solo
Ra
Ra
Platinum I
Ronin_Smite
Ra
Platinum I
Level 148
God Stats
3W - 3L
1,818 SR
Queue Stats
207W - 190L
1,964 MMR
Party 2
Ravana
Ravana
Platinum V
WigglyDigglyPig
Ravana
Platinum V
Level 133
God Stats
5W - 3L
1,077 SR
Queue Stats
30W - 22L
1,906 MMR
Party 1
Ymir
Ymir
Platinum III
oof_LateGamee007
Ymir
Platinum III
Level 143
God Stats
2W - 5L
1,628 SR
Queue Stats
264W - 233L
1,639 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
3 / 4 / 16
10,649
507
11,166
18,110
17,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 3 / 10
10,687
509
7,544
17,495
11,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
Vaporytomcat
King Arthur
17
1 / 2 / 11
10,551
502
7,266
18,499
14,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Scylla
hybrid53
Scylla
18
7 / 2 / 8
11,697
557
16,861
9,579
3,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
jeflit
Apollo
20
8 / 2 / 6
12,835
611
13,229
14,003
5,175
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
PersephoneCthulhuTsukuyomiErlang ShenCu Chulainn

VS

Bans
SetGuan YuAchillesCabrakanNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
2 / 1 / 3
11,303
538
10,730
12,821
4,802
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
3 / 3 / 2
12,465
594
9,974
16,474
13,655
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
1 / 7 / 2
9,874
470
6,753
13,089
4,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
7 / 4 / 1
11,285
537
12,839
14,888
6,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 6 / 9
9,416
448
7,204
21,124
17,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
30
21
Kills
13
13
Deaths
21
51
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
4
16
2.75
L
Danzaburou
 
Danzaburou
2
1
3
3.5
L
3
3
2
1.33
W
2
3
10
2.33
L
1
7
2
0.29
W
King Arthur
Vaporytomcat
King Arthur
1
2
11
3.25
L
7
4
1
1.88
W
Scylla
hybrid53
Scylla
7
2
8
5.5
W
Apollo
jeflit
Apollo
8
2
6
5.5
L
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,066
Damage
47,500
77,686
Taken
78,396
51,846
Mitigated
46,031
26,007
Healing
19,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,166
647
0
4,187
18,110
17,043
0
3,582
14,322
20,727
0
L
Danzaburou
 
Danzaburou
10,730
5,108
0
7,243
12,821
4,802
1,929
1,737
11,084
0
77,269
L
9,974
1,718
0
4,206
16,474
13,655
2,577
4,047
12,369
0
94,113
W
7,544
1,711
0
7,716
17,495
11,610
785
2,256
15,053
0
68,123
L
6,753
189
1,194
2,064
13,089
4,456
270
5,532
7,417
62,971
0
W
King Arthur
Vaporytomcat
King Arthur
7,266
959
0
7,882
18,499
14,791
142
1,883
16,534
0
67,981
L
12,839
3,548
0
2,910
14,888
6,043
0
6,911
7,793
0
72,373
W
Scylla
hybrid53
Scylla
16,861
2,075
0
2,807
9,579
3,227
810
2,720
6,733
87,124
0
W
Apollo
jeflit
Apollo
13,229
7,467
0
3,415
14,003
5,175
4,359
2,896
11,087
0
102,594
L
7,204
730
0
1,468
21,124
17,075
60
9,206
11,412
23,401
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,419
Gold Earned
54,343
596
Minions Killed
596
0
Camps Cleared
0
2,057,354
Distance Traveled
1,992,354
31
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,649
507
31
1
0
399,836
4
L
Danzaburou
11,303
538
152
7
0
374,399
8
L
Chaac
12,465
594
170
8
0
420,895
1
W
Ne Zha
10,687
509
114
5
0
412,236
5
L
Ra
9,874
470
131
6
0
397,305
4
W
King Arthur
10,551
502
127
6
0
439,944
10
L
Ravana
11,285
537
119
6
0
431,370
8
W
Scylla
11,697
557
155
7
0
380,530
7
W
Apollo
12,835
611
169
8
0
424,808
5
L
Ymir
9,416
448
24
1
0
368,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role