Player Matchup

Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ChanceTheGamer5
Apollo
Level 68
God Stats
28W - 33L
1,456 SR
Queue Stats
40W - 44L
1,405 Elo+
Solo
Ah Puch
Ah Puch
Crispin707
Ah Puch
Level 123
God Stats
10W - 7L
1,494 SR
Queue Stats
212W - 200L
1,451 Elo+
Solo
Chang'e
Chang'e
FolConz
Chang'e
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 112L
1,478 Elo+
Solo
Horus
Horus
Jarit_ortega
Horus
Level 109
God Stats
39W - 40L
1,849 SR
Queue Stats
1,134W - 1,311L
1,434 Elo+
Solo
Team Averages
Level 105
1,560 SR
1,454 Elo+

VS

Team Averages
Level 83
1,422 SR
1,427 Elo+
Heimdallr
Heimdallr
BigDaddy_1980g
Heimdallr
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
165W - 175L
1,411 Elo+
Solo
Nu Wa
Nu Wa
Eder13_13
Nu Wa
Level 128
God Stats
8W - 19L
1,192 SR
Queue Stats
38W - 49L
1,249 Elo+
Solo
Hun Batz
Hun Batz
LuizGustavo2314
Hun Batz
Level 69
God Stats
0W - 3L
1,285 SR
Queue Stats
182W - 177L
1,494 Elo+
Solo
Chang'e
Chang'e
McClan-3
Chang'e
Level 65
God Stats
16W - 20L
1,477 SR
Queue Stats
602W - 582L
1,503 Elo+
Solo
Sobek
Sobek
ninjathief2
Sobek
Level 66
God Stats
1W - 1L
1,657 SR
Queue Stats
42W - 41L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
3 / 1 / 3
8,006
500
7,693
8,136
2,705
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 3 / 2
7,613
476
4,387
11,166
3,916
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
Crispin707
Ah Puch
13
5 / 1 / 4
8,683
543
15,330
8,479
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
FolConz
Chang'e
15
1 / 0 / 0
8,181
511
3,938
8,315
5,339
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 2 / 7
7,696
481
7,517
14,697
9,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigDaddy_1980g
Heimdallr
9
0 / 4 / 3
6,230
389
5,344
12,656
3,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
Eder13_13
Nu Wa
13
2 / 2 / 1
7,538
471
6,074
8,017
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
13
5 / 3 / 1
7,990
499
10,597
13,415
4,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
McClan-3
Chang'e
14
0 / 1 / 1
7,541
471
3,153
7,498
3,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 3
6,017
376
4,116
15,255
8,894
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
12
Kills
7
7
Deaths
12
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
1
3
4.5
L
Heimdallr
BigDaddy_1980g
Heimdallr
0
4
3
0.38
W
2
3
2
1
W
Ah Puch
Crispin707
Ah Puch
5
1
4
7
L
Nu Wa
Eder13_13
Nu Wa
2
2
1
1.25
W
Chang'e
FolConz
Chang'e
1
0
0
1
W
1
2
7
2.25
L
Hun Batz
5
3
1
1.83
L
Chang'e
McClan-3
Chang'e
0
1
1
0.5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,865
Damage
29,284
50,793
Taken
56,841
24,663
Mitigated
23,490
18,532
Healing
17,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,693
3,513
0
1,067
8,136
2,705
299
1,415
6,593
0
53,778
L
Heimdallr
BigDaddy_1980g
Heimdallr
5,344
2,328
0
4,956
12,656
3,706
0
2,096
10,560
0
27,819
W
4,387
2,237
0
2,184
11,166
3,916
819
1,900
9,148
0
43,463
W
Ah Puch
Crispin707
Ah Puch
15,330
153
0
2,067
8,479
2,859
402
2,806
5,449
60,292
0
L
Nu Wa
Eder13_13
Nu Wa
6,074
1,675
0
1,411
8,017
2,678
184
5,614
2,403
38,990
0
W
Chang'e
FolConz
Chang'e
3,938
731
205
5,423
8,315
5,339
492
2,879
5,308
45,911
0
W
7,517
2,552
3,005
4,581
14,697
9,844
80
3,559
10,952
8,122
20,552
L
Hun Batz
10,597
2,114
0
3,567
13,415
4,341
0
5,538
7,877
0
47,700
L
Chang'e
McClan-3
Chang'e
3,153
278
0
3,681
7,498
3,871
0
3,078
4,420
41,341
0
L
4,116
237
364
3,228
15,255
8,894
0
4,801
10,454
18,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,179
Gold Earned
35,316
411
Minions Killed
310
0
Camps Cleared
0
1,493,379
Distance Traveled
1,366,104
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,006
500
84
5
0
302,886
3
L
Heimdallr
6,230
389
46
3
0
243,990
1
W
Apollo
7,613
476
90
6
0
319,992
2
W
Ah Puch
8,683
543
98
6
0
303,932
0
L
Nu Wa
7,538
471
79
5
0
278,921
12
W
Chang'e
8,181
511
89
6
0
260,518
0
W
Horus
7,696
481
50
3
0
306,051
9
L
Hun Batz
7,990
499
80
5
0
315,537
1
L
Chang'e
7,541
471
77
5
0
246,226
3
L
Sobek
6,017
376
28
2
0
281,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role