Player Matchup

Janus
Janus
DeadlyOpiodz
Janus
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
218W - 208L
1,233 Elo+
Party 1
Osiris
Osiris
DeadshotDexter
Osiris
Level 20
God Stats
1W - 2L
1,519 SR
Queue Stats
1W - 3L
1,255 Elo+
Party 1
Susano
Susano
Saladnipps14
Susano
Level 7
God Stats
0W - 3L
1,208 SR
Queue Stats
4W - 10L
1,381 Elo+
Solo
Team Averages
Level 45
1,409 SR
1,290 Elo+

VS

Team Averages
Level 21
1,500 SR
1,428 Elo+
Artio
Artio
Lost Delirious
Artio
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
128W - 131L
1,446 Elo+
Party 2
Agni
Agni
SwiftSwitchSoul
Agni
Level 14
God Stats
8W - 2L
1,500 SR
Queue Stats
20W - 19L
1,408 Elo+
Party 2
Neith
Neith
Tripod2322
Neith
Level 4
God Stats
26W - 21L
1,500 SR
Queue Stats
495W - 541L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 4
6,929
693
9,254
8,225
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 5 / 1
6,674
667
3,822
6,444
4,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
10
2 / 8 / 1
6,926
693
3,963
10,205
3,446
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 9
8,408
841
4,618
10,834
7,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
3 / 3 / 11
8,118
812
3,474
5,940
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
14
11 / 1 / 6
9,791
979
12,350
8,787
3,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
4
Kills
18
18
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
L
2
5
1
0.5
W
4
1
9
8.5
L
Susano
2
8
1
0.31
W
3
3
11
2.83
W
Neith
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,039
Damage
20,442
24,874
Taken
25,561
10,342
Mitigated
12,447
2,357
Healing
7,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,254
623
0
679
8,225
2,468
0
2,029
6,196
34,329
0
L
3,822
1,725
192
246
6,444
4,428
0
2,831
3,613
0
7,826
W
4,618
544
1,517
2,718
10,834
7,591
62
2,778
7,838
12,227
0
L
Susano
3,963
719
0
1,240
10,205
3,446
0
3,256
6,949
0
12,653
W
3,474
360
0
342
5,940
1,853
181
3,265
2,439
17,787
0
W
Neith
12,350
6,307
0
3,242
8,787
3,003
2,897
2,647
5,958
0
47,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,529
Gold Earned
26,317
76
Minions Killed
113
0
Camps Cleared
0
444,119
Distance Traveled
541,229
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,929
693
52
5
0
146,449
1
L
Osiris
6,674
667
9
1
0
135,992
0
W
Artio
8,408
841
11
1
0
197,722
1
L
Susano
6,926
693
15
2
0
161,678
0
W
Agni
8,118
812
23
2
0
157,958
0
W
Neith
9,791
979
79
8
0
185,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role