Player Matchup

Cerberus
Cerberus
Platinum I
JahJahBinks
Cerberus
Platinum I
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
406W - 368L
2,093 MMR
Party 1
Rama
Rama
Platinum I
Jaxs96
Rama
Platinum I
Level 157
God Stats
4W - 4L
1,841 SR
Queue Stats
230W - 198L
2,093 MMR
Party 1
Nemesis
Nemesis
Diamond IV
MidIsBad
Nemesis
Diamond IV
Level 160
God Stats
8W - 6L
1,725 SR
Queue Stats
232W - 213L
2,218 MMR
Solo
Sobek
Sobek
Diamond V
SaltTheWoundHxC
Sobek
Diamond V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 110L
2,043 MMR
Solo
Ullr
Ullr
Diamond V
YoshiJosh5
Ullr
Diamond V
Level 108
God Stats
15W - 16L
1,591 SR
Queue Stats
177W - 152L
2,150 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,631 SR
2,119 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,763 SR
2,131 MMR
Apollo
Apollo
Diamond IV
Ergo_Tokyo
Apollo
Diamond IV
Level 159
God Stats
19W - 13L
1,759 SR
Queue Stats
318W - 303L
2,180 MMR
Party 3
Chang'e
Chang'e
Diamond IV
Gio Cassimani
Chang'e
Diamond IV
Level 87
God Stats
114W - 81L
1,817 SR
Queue Stats
1,005W - 974L
2,125 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
JMCains
Sun Wukong
Platinum I
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 47L
1,966 MMR
Party 2
Erlang Shen
Erlang Shen
Diamond IV
Lyaic
Erlang Shen
Diamond IV
Level 66
God Stats
3W - 2L
1,844 SR
Queue Stats
104W - 80L
2,273 MMR
Party 3
Xing Tian
Xing Tian
Diamond III
xeqzy
Xing Tian
Diamond III
Level 156
God Stats
2W - 0L
1,895 SR
Queue Stats
63W - 58L
2,113 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JahJahBinks
Cerberus
16
3 / 3 / 3
10,136
533
11,965
19,878
16,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
Jaxs96
Rama
16
3 / 2 / 1
10,696
563
5,970
10,253
3,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
MidIsBad
Nemesis
17
3 / 1 / 5
10,378
546
6,555
11,532
5,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
0 / 5 / 9
8,640
455
6,022
14,895
12,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 4 / 6
9,357
492
6,765
12,002
4,068
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
PersephoneCu ChulainnSetDanzaburouAphrodite

VS

Bans
Nu WaScyllaJanusGuan YuCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ergo_Tokyo
Apollo
18
5 / 2 / 5
11,348
597
9,890
10,364
3,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
18
3 / 2 / 8
10,807
569
10,336
12,093
4,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
JMCains
Sun Wukong
16
1 / 1 / 6
10,099
532
10,643
16,046
9,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Erlang Shen
Lyaic
Erlang Shen
18
5 / 1 / 5
11,001
579
6,532
13,223
6,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
xeqzy
Xing Tian
15
1 / 4 / 12
9,660
508
5,531
14,299
10,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
51
10
Kills
15
15
Deaths
10
24
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Apollo
Ergo_Tokyo
Apollo
5
2
5
3.75
W
Chang'e
3
2
8
3.5
W
Sun Wukong
JMCains
Sun Wukong
1
1
6
4
L
Cerberus
JahJahBinks
Cerberus
3
3
3
1.5
L
Rama
Jaxs96
Rama
3
2
1
1.75
W
Erlang Shen
Lyaic
Erlang Shen
5
1
5
7.5
L
Nemesis
MidIsBad
Nemesis
3
1
5
5.5
L
0
5
9
0.9
L
1
4
6
1
W
Xing Tian
xeqzy
Xing Tian
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,277
Damage
42,932
68,560
Taken
66,025
41,686
Mitigated
34,595
18,730
Healing
30,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Ergo_Tokyo
Apollo
9,890
4,905
0
3,590
10,364
3,961
3,475
985
9,379
0
95,121
W
Chang'e
10,336
1,127
2,382
7,628
12,093
4,273
412
3,641
8,452
99,442
0
W
Sun Wukong
JMCains
Sun Wukong
10,643
2,765
0
7,402
16,046
9,856
0
7,310
8,736
0
62,710
L
Cerberus
JahJahBinks
Cerberus
11,965
883
0
8,421
19,878
16,536
396
2,835
16,543
71,660
0
L
Rama
Jaxs96
Rama
5,970
4,804
0
3,767
10,253
3,156
753
1,947
8,306
0
66,312
W
Erlang Shen
Lyaic
Erlang Shen
6,532
3,695
0
6,862
13,223
6,051
2,183
2,552
10,671
0
75,780
L
Nemesis
MidIsBad
Nemesis
6,555
3,456
0
326
11,532
5,462
0
3,171
8,286
0
89,707
L
6,022
318
0
4,226
14,895
12,464
0
4,027
10,843
23,485
0
L
6,765
3,514
0
1,990
12,002
4,068
0
4,010
7,942
0
68,299
W
Xing Tian
xeqzy
Xing Tian
5,531
362
0
2,831
14,299
10,454
160
3,499
10,800
25,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,207
Gold Earned
52,915
631
Minions Killed
622
0
Camps Cleared
0
1,833,439
Distance Traveled
1,929,912
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,348
597
170
9
0
365,193
4
W
Chang'e
10,807
569
183
10
0
357,327
4
W
Sun Wukong
10,099
532
117
6
0
402,479
5
L
Cerberus
10,136
533
167
9
0
327,083
3
L
Rama
10,696
563
145
8
0
356,853
2
W
Erlang Shen
11,001
579
124
7
0
428,683
2
L
Nemesis
10,378
546
138
7
0
414,564
2
L
Sobek
8,640
455
43
2
0
382,141
10
L
Ullr
9,357
492
138
7
0
352,798
5
W
Xing Tian
9,660
508
28
1
0
376,230
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role