Player Matchup

Sun Wukong
Sun Wukong
Gold I
Cryzan
Sun Wukong
Gold I
Level 147
God Stats
41W - 39L
1,693 SR
Queue Stats
572W - 578L
1,573 MMR
Solo
Nemesis
Nemesis
Platinum V
Indebtedness
Nemesis
Platinum V
Level 157
God Stats
34W - 33L
1,559 SR
Queue Stats
383W - 375L
1,572 MMR
Solo
Merlin
Merlin
Silver I
TheThracian
Merlin
Silver I
Level 126
God Stats
2W - 1L
1,541 SR
Queue Stats
7W - 6L
1,586 MMR
Solo
Artio
Artio
Gold V
Thedawwg
Artio
Gold V
Level 144
God Stats
9W - 2L
1,796 SR
Queue Stats
177W - 174L
1,574 MMR
Solo
Rama
Rama
Gold II
ZapRa
Rama
Gold II
Level 128
God Stats
10W - 13L
1,662 SR
Queue Stats
240W - 234L
1,579 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,650 SR
1,577 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,648 SR
1,577 MMR
Anhur
Anhur
Gold III
FatDuckArmy
Anhur
Gold III
Level 159
God Stats
5W - 6L
1,577 SR
Queue Stats
85W - 74L
1,512 MMR
Party 2
Scylla
Scylla
Gold I
Heneetti
Scylla
Gold I
Level 129
God Stats
12W - 8L
1,652 SR
Queue Stats
453W - 441L
1,645 MMR
Party 1
Serqet
Serqet
Gold I
R33ves
Serqet
Gold I
Level 126
God Stats
3W - 4L
1,626 SR
Queue Stats
167W - 157L
1,646 MMR
Party 2
Sylvanus
Sylvanus
Gold III
defon633
Sylvanus
Gold III
Level 144
God Stats
1W - 1L
1,739 SR
Queue Stats
101W - 93L
1,570 MMR
Solo
Nike
Nike
Gold IV
piskopat993
Nike
Gold IV
Level 102
God Stats
291W - 235L
1,648 SR
Queue Stats
1,372W - 1,403L
1,511 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cryzan
Sun Wukong
20
1 / 5 / 3
12,852
536
16,521
21,125
19,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
Indebtedness
Nemesis
20
4 / 3 / 4
14,235
593
7,424
20,641
10,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Merlin
20
2 / 5 / 4
12,976
541
7,443
13,452
4,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
Thedawwg
Artio
15
1 / 6 / 4
10,441
435
5,281
22,900
21,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Rama
ZapRa
Rama
20
8 / 2 / 5
14,876
620
24,585
17,273
9,323
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
PersephoneApolloTsukuyomiSet

VS

Bans
CthulhuDanzaburouNe ZhaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
7,231
301
1,227
2,442
370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Heneetti
Scylla
20
7 / 3 / 2
13,342
556
15,743
16,634
6,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
R33ves
Serqet
19
3 / 5 / 7
11,905
496
10,604
18,221
8,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
defon633
Sylvanus
18
5 / 5 / 4
11,715
488
13,879
21,529
18,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
6 / 2 / 3
12,141
506
12,374
26,330
25,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
37
16
Kills
21
21
Deaths
16
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Cryzan
Sun Wukong
1
5
3
0.5
L
0
1
0
0
L
Scylla
Heneetti
Scylla
7
3
2
2.67
W
Nemesis
Indebtedness
Nemesis
4
3
4
2
L
Serqet
R33ves
Serqet
3
5
7
1.3
W
Merlin
2
5
4
0.8
W
Artio
Thedawwg
Artio
1
6
4
0.5
W
Rama
ZapRa
Rama
8
2
5
5.25
L
Sylvanus
defon633
Sylvanus
5
5
4
1.4
L
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,254
Damage
53,827
95,391
Taken
85,156
65,783
Mitigated
58,982
31,368
Healing
28,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Cryzan
Sun Wukong
16,521
3,425
0
7,467
21,125
19,662
980
5,579
14,249
2,440
83,313
L
1,227
830
0
1,333
2,442
370
0
437
2,005
0
9,084
L
Scylla
Heneetti
Scylla
15,743
1,644
0
3,522
16,634
6,302
39
4,999
11,555
108,173
0
W
Nemesis
Indebtedness
Nemesis
7,424
3,656
0
8,952
20,641
10,494
1,257
4,283
15,952
0
133,458
L
Serqet
R33ves
Serqet
10,604
1,821
0
5,077
18,221
8,307
367
3,821
14,375
0
85,788
W
Merlin
7,443
187
0
2,842
13,452
4,882
1,427
6,691
6,020
100,953
0
W
Artio
Thedawwg
Artio
5,281
438
388
4,998
22,900
21,422
66
6,746
15,423
22,574
0
W
Rama
ZapRa
Rama
24,585
18,899
0
6,721
17,273
9,323
3,938
7,506
8,981
0
134,099
L
Sylvanus
defon633
Sylvanus
13,879
5,032
4,252
8,005
21,529
18,840
450
3,620
17,887
62,824
13,522
L
12,374
1,095
0
6,512
26,330
25,163
85
4,219
20,920
7,983
71,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,380
Gold Earned
56,334
764
Minions Killed
604
0
Camps Cleared
0
2,179,704
Distance Traveled
1,870,778
36
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,852
536
165
7
0
441,150
9
L
Anhur
7,231
301
16
1
0
87,047
0
L
Scylla
13,342
556
194
8
0
465,906
10
W
Nemesis
14,235
593
202
8
0
483,031
3
L
Serqet
11,905
496
143
6
0
503,708
6
W
Merlin
12,976
541
159
7
0
406,340
10
W
Artio
10,441
435
17
1
0
462,370
7
W
Rama
14,876
620
221
9
0
386,813
7
L
Sylvanus
11,715
488
102
4
0
383,119
4
L
Nike
12,141
506
149
6
0
430,998
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role