Player Matchup

Sylvanus
Sylvanus
Frenchicedtea
Sylvanus
Level 29
God Stats
6W - 7L
1,860 SR
Queue Stats
25W - 43L
1,563 Elo+
Party 3
Bellona
Bellona
Glitterdrugs
Bellona
Level 7
God Stats
4W - 3L
1,722 SR
Queue Stats
165W - 190L
1,459 Elo+
Solo
Cthulhu
Cthulhu
Nobady69666
Cthulhu
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,349 Elo+
Party 2
Bakasura
Bakasura
matescz12354
Bakasura
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,349 Elo+
Party 2
Kukulkan
Kukulkan
moistchikkywing
Kukulkan
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,583 Elo+
Party 3
Team Averages
Level 11
1,616 SR
1,461 Elo+

VS

Team Averages
Level 12
1,504 SR
1,388 Elo+
Osiris
Osiris
DaddyDokusei
Osiris
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 14L
1,307 Elo+
Party 1
Jormungandr
Jormungandr
FpTiCChubLord
Jormungandr
Level 8
God Stats
4W - 3L
1,558 SR
Queue Stats
11W - 8L
1,411 Elo+
Party 1
Rama
Rama
JimboHardon
Rama
Level 4
God Stats
3W - 3L
1,286 SR
Queue Stats
5W - 3L
1,307 Elo+
Party 1
Scylla
Scylla
TheDudmeister
Scylla
Level 20
God Stats
5W - 2L
1,587 SR
Queue Stats
26W - 16L
1,411 Elo+
Party 1
Hun Batz
Hun Batz
jonhysejugar
Hun Batz
Level 25
God Stats
7W - 4L
1,588 SR
Queue Stats
367W - 328L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Frenchicedtea
Sylvanus
12
2 / 6 / 2
7,212
424
6,116
12,711
5,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Glitterdrugs
Bellona
13
0 / 7 / 0
7,918
466
4,224
12,619
11,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Nobady69666
Cthulhu
13
0 / 5 / 0
7,756
456
2,486
9,568
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
matescz12354
Bakasura
8
0 / 13 / 1
6,084
358
1,871
16,013
5,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
11
2 / 6 / 2
7,207
424
12,169
12,353
4,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
6 / 0 / 6
9,524
560
8,197
11,062
9,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
FpTiCChubLord
Jormungandr
13
1 / 2 / 9
7,623
448
5,228
8,986
5,429
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 2 / 8
8,064
474
8,724
9,923
3,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
14 / 0 / 4
11,223
660
13,509
6,118
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
jonhysejugar
Hun Batz
17
12 / 0 / 8
10,933
643
12,647
11,205
5,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
71
4
Kills
36
37
Deaths
4
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Osiris
6
0
6
9
W
Jormungandr
FpTiCChubLord
Jormungandr
1
2
9
2.75
L
Sylvanus
Frenchicedtea
Sylvanus
2
6
2
0.5
L
Bellona
Glitterdrugs
Bellona
0
7
0
0
W
3
2
8
3.5
L
Cthulhu
Nobady69666
Cthulhu
0
5
0
0
W
14
0
4
16
W
Hun Batz
jonhysejugar
Hun Batz
12
0
8
16
L
Bakasura
matescz12354
Bakasura
0
13
1
0.04
L
Kukulkan
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,866
Damage
48,305
63,264
Taken
47,294
31,756
Mitigated
25,919
13,195
Healing
16,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
8,197
3,092
725
5,282
11,062
9,122
1,631
2,269
8,793
0
41,401
W
Jormungandr
FpTiCChubLord
Jormungandr
5,228
1,436
0
270
8,986
5,429
390
5,177
3,809
31,596
0
L
Sylvanus
Frenchicedtea
Sylvanus
6,116
624
2,031
3,309
12,711
5,964
203
3,820
8,841
23,009
0
L
Bellona
Glitterdrugs
Bellona
4,224
2,363
0
1,396
12,619
11,473
726
0
12,223
0
40,438
W
8,724
6,906
0
4,879
9,923
3,295
2,041
7,826
2,097
0
34,252
L
Cthulhu
Nobady69666
Cthulhu
2,486
133
0
108
9,568
4,685
0
5,497
4,046
36,215
0
W
13,509
3,796
0
1,463
6,118
2,392
2,291
2,129
3,929
70,777
0
W
Hun Batz
jonhysejugar
Hun Batz
12,647
5,804
0
4,343
11,205
5,681
417
3,370
7,835
0
75,031
L
Bakasura
matescz12354
Bakasura
1,871
1,212
0
2,806
16,013
5,034
0
6,410
9,603
0
17,856
L
Kukulkan
12,169
1,625
446
3,099
12,353
4,600
355
3,010
9,268
39,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,177
Gold Earned
47,367
280
Minions Killed
446
0
Camps Cleared
0
1,354,861
Distance Traveled
1,639,173
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,524
560
82
5
0
347,397
0
W
Jormungandr
7,623
448
62
4
0
296,300
2
L
Sylvanus
7,212
424
38
2
0
247,295
0
L
Bellona
7,918
466
81
5
0
256,849
1
W
Rama
8,064
474
67
4
0
307,214
2
L
Cthulhu
7,756
456
68
4
0
301,680
2
W
Scylla
11,223
660
109
6
0
330,121
4
W
Hun Batz
10,933
643
126
7
0
358,141
3
L
Bakasura
6,084
358
35
2
0
305,148
1
L
Kukulkan
7,207
424
58
3
0
243,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role