Player Matchup

Sun Wukong
Sun Wukong
EljefeCake
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,630 Elo+
Party 3
Medusa
Medusa
UberDragonn
Medusa
Level 64
God Stats
4W - 2L
1,500 SR
Queue Stats
100W - 86L
1,482 Elo+
Party 3
Scylla
Scylla
mingdaping
Scylla
Level 58
God Stats
3W - 4L
1,258 SR
Queue Stats
65W - 64L
1,451 Elo+
Party 1
Arachne
Arachne
mwiii-
Arachne
Level 45
God Stats
24W - 23L
1,492 SR
Queue Stats
87W - 96L
1,468 Elo+
Party 1
Kali
Kali
xRubinsx
Kali
Level 128
God Stats
0W - 2L
1,265 SR
Queue Stats
451W - 435L
1,509 Elo+
Party 3
Team Averages
Level 60
1,403 SR
1,508 Elo+

VS

Team Averages
Level 52
1,639 SR
1,546 Elo+
Nu Wa
Nu Wa
Agileprowl
Nu Wa
Level 80
God Stats
4W - 0L
1,688 SR
Queue Stats
54W - 62L
1,572 Elo+
Party 2
Osiris
Osiris
Luciddx27
Osiris
Level 47
God Stats
4W - 4L
1,655 SR
Queue Stats
193W - 203L
1,412 Elo+
Solo
Izanami
Izanami
OrpheusMC
Izanami
Level 29
God Stats
2W - 0L
1,586 SR
Queue Stats
6W - 9L
1,472 Elo+
Party 2
Cabrakan
Cabrakan
Requis88
Cabrakan
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Solo
Chang'e
Chang'e
TheSiren_of_Ice
Chang'e
Level 68
God Stats
3W - 0L
1,767 SR
Queue Stats
17W - 22L
1,774 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EljefeCake
Sun Wukong
17
0 / 5 / 2
9,686
440
4,073
14,930
8,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
17
8 / 6 / 6
11,099
505
12,392
17,082
6,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
mingdaping
Scylla
18
2 / 7 / 1
10,777
490
8,429
13,430
4,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
mwiii-
Arachne
12
0 / 9 / 6
8,503
387
3,929
17,461
13,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kali
18
9 / 5 / 3
12,606
573
13,723
24,851
9,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
20
11 / 2 / 7
14,739
670
21,403
9,406
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
Luciddx27
Osiris
19
10 / 5 / 8
13,340
606
14,443
19,735
14,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
OrpheusMC
Izanami
16
3 / 6 / 5
12,128
551
6,258
14,254
5,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
Requis88
Cabrakan
17
4 / 5 / 8
11,161
507
6,912
15,213
21,781
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
3 / 1 / 8
13,741
625
14,509
16,296
17,007
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
67
19
Kills
31
32
Deaths
19
18
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
11
2
7
7.25
L
Sun Wukong
EljefeCake
Sun Wukong
0
5
2
0.2
W
Osiris
Luciddx27
Osiris
10
5
8
2.8
W
Izanami
OrpheusMC
Izanami
3
6
5
0.92
W
Cabrakan
Requis88
Cabrakan
4
5
8
1.6
W
3
1
8
7
L
Medusa
8
6
6
1.83
L
Scylla
mingdaping
Scylla
2
7
1
0.36
L
Arachne
mwiii-
Arachne
0
9
6
0.33
L
Kali
9
5
3
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,546
Damage
63,525
87,754
Taken
74,904
42,260
Mitigated
62,439
18,869
Healing
29,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
21,403
4,149
386
3,002
9,406
3,604
3,689
3,088
6,156
107,107
0
L
Sun Wukong
EljefeCake
Sun Wukong
4,073
771
0
3,309
14,930
8,244
848
6,390
8,400
49
55,458
W
Osiris
Luciddx27
Osiris
14,443
6,484
0
7,808
19,735
14,792
1,918
2,611
17,065
0
97,428
W
Izanami
OrpheusMC
Izanami
6,258
3,608
0
2,558
14,254
5,255
4,012
1,207
12,948
0
80,842
W
Cabrakan
Requis88
Cabrakan
6,912
1,639
0
1,672
15,213
21,781
818
1,986
13,140
19,364
0
W
14,509
735
2,730
11,190
16,296
17,007
607
1,226
14,781
96,547
0
L
Medusa
12,392
6,641
0
4,146
17,082
6,151
915
8,233
8,663
0
57,670
L
Scylla
mingdaping
Scylla
8,429
1,398
0
616
13,430
4,946
0
8,930
4,202
68,054
0
L
Arachne
mwiii-
Arachne
3,929
2,853
0
2,266
17,461
13,424
515
8,172
8,995
0
26,244
L
Kali
13,723
6,227
0
8,532
24,851
9,495
0
9,925
14,670
0
82,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,671
Gold Earned
65,109
491
Minions Killed
651
0
Camps Cleared
0
1,941,321
Distance Traveled
2,024,107
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,739
670
171
8
0
412,655
11
L
Sun Wukong
9,686
440
95
4
0
386,949
0
W
Osiris
13,340
606
138
6
0
398,111
0
W
Izanami
12,128
551
130
6
0
368,766
4
W
Cabrakan
11,161
507
24
1
0
418,967
0
W
Chang'e
13,741
625
188
9
0
425,608
1
L
Medusa
11,099
505
98
4
0
380,479
3
L
Scylla
10,777
490
133
6
0
381,764
4
L
Arachne
8,503
387
41
2
0
382,577
1
L
Kali
12,606
573
124
6
0
409,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role