Player Matchup

Jormungandr
Jormungandr
Alexsander15345
Jormungandr
Level 27
God Stats
7W - 9L
1,435 SR
Queue Stats
88W - 103L
1,437 Elo+
Party 2
Thor
Thor
JonNTinhaX
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,336 Elo+
Party 2
Chaac
Chaac
LXRDCESAR
Chaac
Level 13
God Stats
8W - 3L
1,600 SR
Queue Stats
11W - 11L
1,467 Elo+
Solo
Neith
Neith
SRTXD
Neith
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 7L
1,132 Elo+
Solo
Thanatos
Thanatos
ĐeathØ
Thanatos
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 11
1,507 SR
1,374 Elo+

VS

Team Averages
Level 7
1,540 SR
1,456 Elo+
Nemesis
Nemesis
ArlenQuincy
Nemesis
Level 10
God Stats
10W - 17L
1,588 SR
Queue Stats
76W - 98L
1,394 Elo+
Solo
Thor
Thor
DRAKZERA_X1_YT
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,398 Elo+
Party 1
Zeus
Zeus
Flechitaverde213
Zeus
Level 6
God Stats
0W - 2L
1,289 SR
Queue Stats
7W - 17L
1,225 Elo+
Solo
Ymir
Ymir
LouroJose_Noiado
Ymir
Level 6
God Stats
1W - 4L
1,500 SR
Queue Stats
6W - 13L
1,574 Elo+
Party 1
Apollo
Apollo
OfiucoMCDx
Apollo
Level 8
God Stats
1W - 2L
1,826 SR
Queue Stats
1W - 2L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alexsander15345
Jormungandr
19
6 / 0 / 33
11,350
1,135
13,220
9,163
10,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
2 / 6 / 25
10,691
1,069
8,356
10,573
3,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
LXRDCESAR
Chaac
19
9 / 0 / 24
11,935
1,194
16,809
7,162
9,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
SRTXD
Neith
16
1 / 5 / 19
9,541
954
10,601
9,139
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
ĐeathØ
Thanatos
20
36 / 5 / 8
16,283
1,628
42,990
18,448
9,492
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

302

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ArlenQuincy
Nemesis
16
4 / 8 / 8
10,328
1,033
10,265
20,614
6,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
0 / 14 / 7
9,574
957
6,393
23,821
7,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 13 / 4
8,762
876
3,170
14,412
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 11 / 6
11,000
1,100
10,959
23,903
13,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
OfiucoMCDx
Apollo
16
5 / 8 / 6
10,713
1,071
10,669
17,876
4,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
45
54
Kills
14
16
Deaths
54
109
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Alexsander15345
Jormungandr
6
0
33
22.5
L
Nemesis
ArlenQuincy
Nemesis
4
8
8
1
L
0
14
7
0.25
L
1
13
4
0.23
W
2
6
25
2.42
W
Chaac
LXRDCESAR
Chaac
9
0
24
21
L
4
11
6
0.64
L
Apollo
OfiucoMCDx
Apollo
5
8
6
1
W
Neith
SRTXD
Neith
1
5
19
2.1
W
Thanatos
ĐeathØ
Thanatos
36
5
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,976
Damage
41,456
54,485
Taken
100,626
37,573
Mitigated
35,053
20,730
Healing
6,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Alexsander15345
Jormungandr
13,220
3,094
0
616
9,163
10,703
0
2,201
6,962
33,206
0
L
Nemesis
ArlenQuincy
Nemesis
10,265
5,494
1,182
2,809
20,614
6,083
0
2,892
17,572
0
29,689
L
6,393
3,555
0
50
23,821
7,270
0
2,112
21,309
0
7,276
L
3,170
1,082
0
0
14,412
3,080
0
1,589
12,698
12,813
0
W
8,356
3,206
0
342
10,573
3,834
0
3,758
5,649
0
11,732
W
Chaac
LXRDCESAR
Chaac
16,809
2,795
0
2,916
7,162
9,603
0
1,353
5,809
0
34,631
L
10,959
4,068
0
660
23,903
13,798
0
3,646
19,890
16,304
0
L
Apollo
OfiucoMCDx
Apollo
10,669
4,977
0
1,469
17,876
4,822
0
2,343
15,241
0
28,150
W
Neith
SRTXD
Neith
10,601
5,310
0
2,073
9,139
3,941
0
2,145
6,994
0
25,573
W
Thanatos
ĐeathØ
Thanatos
42,990
24,169
0
14,783
18,448
9,492
0
4,672
13,776
0
50,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,800
Gold Earned
50,377
146
Minions Killed
105
4
Camps Cleared
6
844,490
Distance Traveled
723,805
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,350
1,135
29
3
2
189,025
0
L
Nemesis
10,328
1,033
36
4
1
195,342
0
L
Thor
9,574
957
2
0
1
137,858
1
L
Zeus
8,762
876
19
2
2
83,242
0
W
Thor
10,691
1,069
5
1
0
133,836
1
W
Chaac
11,935
1,194
61
6
1
226,310
0
L
Ymir
11,000
1,100
14
1
0
128,524
0
L
Apollo
10,713
1,071
34
3
2
178,839
0
W
Neith
9,541
954
37
4
0
119,020
1
W
Thanatos
16,283
1,628
14
1
1
176,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role