Player Matchup

Merlin
Merlin
Lakeith
Merlin
Level 7
God Stats
26W - 26L
1,565 SR
Queue Stats
132W - 115L
1,503 Elo+
Solo
Ymir
Ymir
Sirblah23
Ymir
Level 2
God Stats
14W - 21L
1,500 SR
Queue Stats
98W - 113L
1,500 Elo+
Party 1
Apollo
Apollo
d1gdoug
Apollo
Level 1
God Stats
6W - 2L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 1
Set
Set
smoochygottlieb
Set
Level 26
God Stats
1W - 2L
1,225 SR
Queue Stats
69W - 70L
1,523 Elo+
Solo
Izanami
Izanami
x6ixGodx
Izanami
Level 16
God Stats
92W - 58L
1,982 SR
Queue Stats
242W - 263L
1,399 Elo+
Solo
Team Averages
Level 10
1,554 SR
1,485 Elo+

VS

Team Averages
Level 17
1,618 SR
1,552 Elo+
Sylvanus
Sylvanus
Dogtoo4
Sylvanus
Level 14
God Stats
1W - 1L
1,746 SR
Queue Stats
1W - 1L
1,680 Elo+
Solo
Hachiman
Hachiman
Goblin120
Hachiman
Level 26
God Stats
16W - 23L
1,557 SR
Queue Stats
184W - 207L
1,323 Elo+
Solo
Bellona
Bellona
Julien626
Bellona
Level 22
God Stats
2W - 3L
1,744 SR
Queue Stats
235W - 240L
1,480 Elo+
Solo
Ne Zha
Ne Zha
StankMan08
Ne Zha
Level 3
God Stats
3W - 4L
1,500 SR
Queue Stats
200W - 146L
1,894 Elo+
Solo
Kukulkan
Kukulkan
Tox1cwR4th
Kukulkan
Level 18
God Stats
8W - 13L
1,542 SR
Queue Stats
59W - 80L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Lakeith
Merlin
19
5 / 2 / 8
13,226
575
15,523
9,769
4,878
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
17
2 / 1 / 18
12,503
544
8,766
15,928
15,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
d1gdoug
Apollo
20
9 / 4 / 10
14,602
635
15,846
17,488
10,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
6 / 4 / 9
13,718
596
14,081
17,483
9,600
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
x6ixGodx
Izanami
17
8 / 7 / 4
12,876
560
12,537
16,293
6,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dogtoo4
Sylvanus
14
2 / 7 / 5
9,358
407
8,520
19,335
16,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
Goblin120
Hachiman
17
3 / 6 / 6
10,430
453
6,884
16,249
4,955
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
Julien626
Bellona
16
3 / 7 / 4
10,267
446
10,745
20,121
17,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
StankMan08
Ne Zha
17
5 / 4 / 3
11,269
490
8,762
17,940
8,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Tox1cwR4th
Kukulkan
17
5 / 7 / 4
10,748
467
10,295
16,337
6,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
40
30
Kills
18
18
Deaths
31
49
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Dogtoo4
Sylvanus
2
7
5
0.64
L
Hachiman
Goblin120
Hachiman
3
6
6
1
L
Bellona
Julien626
Bellona
3
7
4
0.71
W
Merlin
Lakeith
Merlin
5
2
8
4.5
W
Ymir
2
1
18
11
L
Ne Zha
StankMan08
Ne Zha
5
4
3
1.63
L
Kukulkan
Tox1cwR4th
Kukulkan
5
7
4
1
W
Apollo
d1gdoug
Apollo
9
4
10
3.5
W
6
4
9
2.63
W
Izanami
x6ixGodx
Izanami
8
7
4
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,753
Damage
45,206
76,961
Taken
89,982
47,255
Mitigated
54,943
19,552
Healing
22,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Dogtoo4
Sylvanus
8,520
1,980
2,823
5,178
19,335
16,452
0
5,202
14,013
16,402
0
L
Hachiman
Goblin120
Hachiman
6,884
4,016
0
3,226
16,249
4,955
0
5,296
10,897
0
44,629
L
Bellona
Julien626
Bellona
10,745
3,748
0
3,674
20,121
17,702
290
4,827
15,144
0
61,612
W
Merlin
Lakeith
Merlin
15,523
412
492
1,968
9,769
4,878
863
3,956
5,602
100,359
0
W
Ymir
8,766
1,032
0
2,709
15,928
15,561
1,011
3,702
12,126
29,702
0
L
Ne Zha
StankMan08
Ne Zha
8,762
3,490
0
4,640
17,940
8,952
0
4,145
13,703
0
67,847
L
Kukulkan
Tox1cwR4th
Kukulkan
10,295
470
0
3,416
16,337
6,882
0
4,205
11,936
63,665
0
W
Apollo
d1gdoug
Apollo
15,846
11,245
0
6,083
17,488
10,579
6,169
1,305
15,897
0
98,709
W
14,081
5,242
0
4,159
17,483
9,600
1,082
4,261
13,029
0
114,419
W
Izanami
x6ixGodx
Izanami
12,537
8,566
0
4,141
16,293
6,637
4,352
5,131
11,000
0
82,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,925
Gold Earned
52,072
633
Minions Killed
452
0
Camps Cleared
0
2,000,662
Distance Traveled
1,887,154
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,358
407
12
1
0
393,051
3
L
Hachiman
10,430
453
80
3
0
352,313
0
L
Bellona
10,267
446
108
5
0
405,703
3
W
Merlin
13,226
575
161
7
0
408,296
6
W
Ymir
12,503
544
38
2
0
405,684
5
L
Ne Zha
11,269
490
122
5
0
426,004
2
L
Kukulkan
10,748
467
130
6
0
310,083
5
W
Apollo
14,602
635
153
7
0
398,925
4
W
Set
13,718
596
136
6
0
436,583
6
W
Izanami
12,876
560
145
6
0
351,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role