Player Matchup

Olorun
Olorun
Abl_The_Disabled
Olorun
Level 16
God Stats
1W - 2L
1,188 SR
Queue Stats
71W - 53L
1,557 Elo+
Party 1
Hun Batz
Hun Batz
DeadWolf_2
Hun Batz
Level 8
God Stats
6W - 1L
1,787 SR
Queue Stats
120W - 78L
1,801 Elo+
Solo
Chaac
Chaac
YUNG_RUBBER
Chaac
Level 18
God Stats
3W - 3L
1,522 SR
Queue Stats
142W - 117L
1,532 Elo+
Party 1
Anhur
Anhur
YUNG_SHAFT
Anhur
Level 11
God Stats
5W - 9L
1,442 SR
Queue Stats
34W - 31L
1,529 Elo+
Party 1
Xbalanque
Xbalanque
omar_y4gggg
Xbalanque
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,623 Elo+
Solo
Team Averages
Level 11
1,488 SR
1,608 Elo+

VS

Team Averages
Level 18
1,569 SR
1,586 Elo+
Kali
Kali
Bloodbeast666
Kali
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 92L
1,607 Elo+
Solo
Horus
Horus
GoopdUp
Horus
Level 6
God Stats
1W - 2L
1,529 SR
Queue Stats
103W - 74L
1,538 Elo+
Solo
Neith
Neith
Pinky20129558
Neith
Level 3
God Stats
1W - 1L
1,747 SR
Queue Stats
3W - 3L
1,573 Elo+
Solo
Freya
Freya
smashton8
Freya
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
that_dude_dee
Sylvanus
Level 29
God Stats
5W - 4L
1,566 SR
Queue Stats
137W - 133L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 0
6,141
512
4,241
5,549
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
DeadWolf_2
Hun Batz
12
5 / 0 / 2
7,099
592
5,533
7,586
2,231
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
1 / 0 / 2
5,651
471
4,411
5,380
2,556
Mace

Mace

+10
Physical Power

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
11
2 / 1 / 2
6,337
528
2,762
5,401
1,238
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xbalanque
omar_y4gggg
Xbalanque
10
0 / 4 / 0
5,878
490
1,542
6,901
1,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 4
6,149
512
5,223
6,750
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
GoopdUp
Horus
10
1 / 2 / 1
6,504
542
2,646
6,638
3,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 4 / 0
5,178
432
1,640
5,929
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
smashton8
Freya
10
2 / 3 / 1
6,155
513
3,646
7,102
2,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
that_dude_dee
Sylvanus
11
0 / 0 / 2
6,433
536
2,593
5,412
3,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
11
Kills
6
7
Deaths
11
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
0
1.5
L
2
2
4
2
W
Hun Batz
DeadWolf_2
Hun Batz
5
0
2
6
L
Horus
GoopdUp
Horus
1
2
1
0.75
L
1
4
0
0.25
W
1
0
2
2
W
Anhur
2
1
2
3
W
Xbalanque
omar_y4gggg
Xbalanque
0
4
0
0
L
Freya
smashton8
Freya
2
3
1
0.83
L
Sylvanus
that_dude_dee
Sylvanus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,489
Damage
15,748
30,817
Taken
31,831
9,161
Mitigated
13,088
11,504
Healing
11,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,241
1,352
155
1,763
5,549
1,490
1,792
1,022
4,527
27,057
0
L
5,223
1,941
0
3,168
6,750
2,523
0
187
6,563
0
18,325
W
Hun Batz
DeadWolf_2
Hun Batz
5,533
1,833
0
4,550
7,586
2,231
0
943
6,643
0
40,645
L
Horus
GoopdUp
Horus
2,646
1,393
37
1,089
6,638
3,096
0
2,349
4,289
0
19,022
L
1,640
975
0
798
5,929
1,620
77
0
5,929
0
11,815
W
4,411
928
0
1,146
5,380
2,556
0
1,706
3,674
0
19,259
W
Anhur
2,762
2,067
0
1,274
5,401
1,238
573
121
5,280
0
25,505
W
Xbalanque
omar_y4gggg
Xbalanque
1,542
644
0
2,616
6,901
1,646
1,816
2,229
4,672
0
25,253
L
Freya
smashton8
Freya
3,646
1,285
0
2,999
7,102
2,222
766
1,521
5,581
25,646
0
L
Sylvanus
that_dude_dee
Sylvanus
2,593
756
111
2,822
5,412
3,627
327
184
5,228
27,287
5,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,106
Gold Earned
30,419
280
Minions Killed
215
0
Camps Cleared
0
1,104,413
Distance Traveled
1,054,753
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,141
512
49
4
0
223,553
3
L
Kali
6,149
512
30
3
0
224,245
1
W
Hun Batz
7,099
592
87
7
0
260,836
4
L
Horus
6,504
542
38
3
0
219,073
4
L
Neith
5,178
432
24
2
0
210,141
0
W
Chaac
5,651
471
29
2
0
227,383
1
W
Anhur
6,337
528
49
4
0
196,543
0
W
Xbalanque
5,878
490
66
6
0
196,098
1
L
Freya
6,155
513
39
3
0
227,638
0
L
Sylvanus
6,433
536
84
7
0
173,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role