Player Matchup

Thoth
Thoth
Silver II
JRobison99
Thoth
Silver II
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,492 MMR
Solo
Ymir
Ymir
Platinum V
JerkyOff
Ymir
Platinum V
Level 154
God Stats
2W - 3L
1,282 SR
Queue Stats
122W - 115L
1,488 MMR
Solo
Mercury
Mercury
Gold IV
SN9CK
Mercury
Gold IV
Level 63
God Stats
3W - 4L
1,297 SR
Queue Stats
106W - 101L
1,491 MMR
Solo
Artemis
Artemis
Silver II
TheHollowF0X
Artemis
Silver II
Level 39
God Stats
14W - 7L
1,781 SR
Queue Stats
43W - 43L
1,499 MMR
Solo
Cerberus
Cerberus
Gold II
ZeusTruth
Cerberus
Gold II
Level 69
God Stats
4W - 5L
1,593 SR
Queue Stats
147W - 137L
1,480 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 75
1,491 SR
1,490 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,584 SR
1,491 MMR
Chang'e
Chang'e
Gold IV
MythLoki
Chang'e
Gold IV
Level 148
God Stats
9W - 9L
1,643 SR
Queue Stats
578W - 564L
1,493 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Pluripotence
Danzaburou
Gold IV
Level 147
God Stats
4W - 4L
1,779 SR
Queue Stats
43W - 37L
1,541 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
Totipotence
Kuzenbo
Silver I
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 23L
1,446 MMR
Party 1
Amaterasu
Amaterasu
Silver III
Xeroxe
Amaterasu
Silver III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,476 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
ZETTODi
Tsukuyomi
Bronze III
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 13L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
2 / 5 / 7
9,482
527
7,861
8,902
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
16
7 / 0 / 11
11,074
615
8,161
15,198
13,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
SN9CK
Mercury
18
7 / 2 / 9
11,115
618
7,963
14,115
5,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
TheHollowF0X
Artemis
18
12 / 0 / 8
12,140
674
17,945
10,411
4,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
ZeusTruth
Cerberus
18
4 / 1 / 4
11,591
644
11,446
14,488
15,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ApolloSetNemesisJanusNu Wa

VS

Bans
ScyllaYemojaSobekGuan YuBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MythLoki
Chang'e
14
2 / 5 / 3
9,006
500
7,656
12,235
3,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Pluripotence
Danzaburou
13
0 / 10 / 1
8,113
451
5,139
15,886
5,661
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
Totipotence
Kuzenbo
13
2 / 6 / 1
7,687
427
6,111
13,704
8,374
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Xeroxe
Amaterasu
13
1 / 4 / 1
7,951
442
5,066
13,314
10,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
ZETTODi
Tsukuyomi
14
3 / 7 / 2
8,608
478
10,029
16,302
5,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
16
32
Kills
8
8
Deaths
32
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thoth
2
5
7
1.1
W
Ymir
7
0
11
12.5
L
Chang'e
MythLoki
Chang'e
2
5
3
0.7
L
Danzaburou
Pluripotence
Danzaburou
0
10
1
0.05
W
Mercury
SN9CK
Mercury
7
2
9
5.75
W
Artemis
TheHollowF0X
Artemis
12
0
8
16
L
Kuzenbo
Totipotence
Kuzenbo
2
6
1
0.42
L
Amaterasu
Xeroxe
Amaterasu
1
4
1
0.38
L
Tsukuyomi
ZETTODi
Tsukuyomi
3
7
2
0.57
W
Cerberus
ZeusTruth
Cerberus
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,376
Damage
34,001
63,114
Taken
71,441
41,089
Mitigated
33,804
21,211
Healing
18,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
7,861
536
0
1,038
8,902
2,888
1,074
4,527
4,121
45,284
0
W
Ymir
8,161
1,884
0
3,276
15,198
13,110
0
4,344
10,666
42,208
0
L
Chang'e
MythLoki
Chang'e
7,656
313
1,211
3,566
12,235
3,896
0
4,962
6,721
45,077
0
L
Danzaburou
Pluripotence
Danzaburou
5,139
2,420
0
4,204
15,886
5,661
774
2,014
13,832
0
51,638
W
Mercury
SN9CK
Mercury
7,963
3,330
0
4,537
14,115
5,319
289
3,586
10,435
0
83,616
W
Artemis
TheHollowF0X
Artemis
17,945
12,605
0
6,137
10,411
4,178
1,316
1,681
8,730
0
91,533
L
Kuzenbo
Totipotence
Kuzenbo
6,111
2,404
383
1,299
13,704
8,374
0
5,531
7,981
27,233
0
L
Amaterasu
Xeroxe
Amaterasu
5,066
1,637
0
3,578
13,314
10,349
0
6,921
5,891
0
38,357
L
Tsukuyomi
ZETTODi
Tsukuyomi
10,029
1,896
0
4,714
16,302
5,524
0
6,616
9,548
0
56,460
W
Cerberus
ZeusTruth
Cerberus
11,446
731
0
6,223
14,488
15,594
376
1,327
13,113
70,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,402
Gold Earned
41,365
564
Minions Killed
407
0
Camps Cleared
0
1,833,717
Distance Traveled
1,648,195
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,482
527
99
6
0
339,071
0
W
Ymir
11,074
615
65
4
0
367,651
6
L
Chang'e
9,006
500
110
6
0
341,803
6
L
Danzaburou
8,113
451
79
4
0
290,521
1
W
Mercury
11,115
618
109
6
0
450,620
5
W
Artemis
12,140
674
122
7
0
335,872
1
L
Kuzenbo
7,687
427
40
2
0
350,977
7
L
Amaterasu
7,951
442
79
4
0
313,906
5
L
Tsukuyomi
8,608
478
99
6
0
350,988
6
W
Cerberus
11,591
644
169
9
0
340,503
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role