Player Matchup

Baron Samedi
Baron Samedi
IikeStone
Baron Samedi
Level 8
God Stats
1W - 1L
1,305 SR
Queue Stats
27W - 14L
1,582 Elo+
Solo
Fenrir
Fenrir
MrRvilar
Fenrir
Level 4
God Stats
1W - 0L
1,104 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
NA0126S
King Arthur
Level 15
God Stats
1W - 2L
1,509 SR
Queue Stats
12W - 17L
1,364 Elo+
Solo
Chang'e
Chang'e
Praeglacy
Chang'e
Level 16
God Stats
7W - 3L
1,822 SR
Queue Stats
47W - 52L
1,553 Elo+
Solo
Loki
Loki
xAlfairNox
Loki
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 9
1,448 SR
1,500 Elo+

VS

Team Averages
Level 11
1,509 SR
1,581 Elo+
Ra
Ra
FariasLionForce
Ra
Level 4
God Stats
1W - 2L
1,630 SR
Queue Stats
4W - 8L
1,571 Elo+
Party 1
Hades
Hades
Fiufiup
Hades
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,716 Elo+
Party 2
Bellona
Bellona
Play090405
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,716 Elo+
Party 2
Zeus
Zeus
ZeDoPic4d1nh0
Zeus
Level 13
God Stats
1W - 5L
1,630 SR
Queue Stats
5W - 11L
1,571 Elo+
Party 1
Nemesis
Nemesis
oTrismegisto
Nemesis
Level 16
God Stats
0W - 2L
1,285 SR
Queue Stats
78W - 107L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IikeStone
Baron Samedi
19
18 / 0 / 10
13,482
674
22,999
16,880
13,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
MrRvilar
Fenrir
13
4 / 4 / 5
8,985
449
5,672
11,815
4,070
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
NA0126S
King Arthur
18
2 / 5 / 4
10,789
539
4,505
12,292
8,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
Praeglacy
Chang'e
18
13 / 1 / 4
11,352
568
9,788
12,166
4,402
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
10 / 4 / 7
10,917
546
10,470
13,830
5,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 14 / 0
7,568
378
3,087
15,315
6,239
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Hades
Fiufiup
Hades
14
4 / 7 / 7
9,109
455
10,389
15,166
8,226
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
Play090405
Bellona
14
6 / 8 / 4
9,155
458
8,178
18,061
15,406
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 10 / 0
6,628
331
6,640
8,770
2,382
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
oTrismegisto
Nemesis
11
2 / 9 / 1
7,869
393
6,714
14,565
4,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
24
47
Kills
12
14
Deaths
48
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
14
0
0
L
Hades
Fiufiup
Hades
4
7
7
1.07
W
Baron Samedi
IikeStone
Baron Samedi
18
0
10
23
W
Fenrir
MrRvilar
Fenrir
4
4
5
1.63
W
King Arthur
NA0126S
King Arthur
2
5
4
0.8
L
Bellona
Play090405
Bellona
6
8
4
1
W
Chang'e
Praeglacy
Chang'e
13
1
4
15
L
0
10
0
0
L
Nemesis
oTrismegisto
Nemesis
2
9
1
0.28
W
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,434
Damage
35,008
66,983
Taken
71,877
35,357
Mitigated
37,197
23,776
Healing
9,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,087
1,891
0
2,613
15,315
6,239
688
8,613
6,702
40,908
0
L
Hades
Fiufiup
Hades
10,389
1,533
138
3,837
15,166
8,226
632
7,316
7,775
39,370
0
W
Baron Samedi
IikeStone
Baron Samedi
22,999
3,998
972
8,573
16,880
13,497
578
6,975
9,807
78,810
0
W
Fenrir
MrRvilar
Fenrir
5,672
1,245
0
1,250
11,815
4,070
104
2,108
9,630
0
28,001
W
King Arthur
NA0126S
King Arthur
4,505
1,015
0
325
12,292
8,138
800
2,786
9,210
0
61,643
L
Bellona
Play090405
Bellona
8,178
3,290
0
951
18,061
15,406
808
5,728
12,133
0
36,442
W
Chang'e
Praeglacy
Chang'e
9,788
863
1,535
5,719
12,166
4,402
552
6,146
5,970
60,016
0
L
6,640
1,335
0
28
8,770
2,382
0
4,857
3,888
21,944
0
L
Nemesis
oTrismegisto
Nemesis
6,714
2,749
0
1,824
14,565
4,944
0
6,273
8,292
0
26,248
W
10,470
2,455
0
5,402
13,830
5,250
1,220
2,101
11,679
0
66,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,525
Gold Earned
40,329
501
Minions Killed
279
0
Camps Cleared
0
1,767,896
Distance Traveled
1,460,535
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,568
378
68
3
0
274,805
0
L
Hades
9,109
455
66
3
0
291,214
0
W
Baron Samedi
13,482
674
101
5
0
336,121
4
W
Fenrir
8,985
449
54
3
0
341,215
0
W
King Arthur
10,789
539
134
7
0
364,011
2
L
Bellona
9,155
458
64
3
0
336,405
0
W
Chang'e
11,352
568
109
5
0
352,819
0
L
Zeus
6,628
331
38
2
0
218,509
0
L
Nemesis
7,869
393
43
2
0
339,602
0
W
Loki
10,917
546
103
5
0
373,730
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role