Player Matchup

Cthulhu
Cthulhu
DeadsLock
Cthulhu
Level 25
God Stats
1W - 0L
1,285 SR
Queue Stats
2W - 2L
1,885 Elo+
Solo
Izanami
Izanami
Kenier35
Izanami
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,864 Elo+
Solo
Baron Samedi
Baron Samedi
Spreckenzdek
Baron Samedi
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 9L
1,886 Elo+
Solo
Odin
Odin
lordnesk
Odin
Level 29
God Stats
4W - 11L
1,500 SR
Queue Stats
94W - 100L
1,600 Elo+
Solo
Loki
Loki
meshwithme
Loki
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
119W - 85L
1,620 Elo+
Solo
Team Averages
Level 23
1,457 SR
1,771 Elo+

VS

Team Averages
Level 20
1,490 SR
1,537 Elo+
Agni
Agni
Consequence00
Agni
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Camazotz
Camazotz
GordoPoton
Camazotz
Level 29
God Stats
4W - 4L
1,718 SR
Queue Stats
672W - 656L
1,582 Elo+
Solo
Cthulhu
Cthulhu
Killarusta
Cthulhu
Level 27
God Stats
4W - 8L
1,120 SR
Queue Stats
103W - 134L
1,614 Elo+
Solo
Danzaburou
Danzaburou
VoidCollective
Danzaburou
Level 28
God Stats
28W - 23L
1,612 SR
Queue Stats
54W - 50L
1,582 Elo+
Solo
Zhong Kui
Zhong Kui
darioyf2608
Zhong Kui
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeadsLock
Cthulhu
15
3 / 4 / 11
9,676
509
10,659
18,485
13,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Izanami
Kenier35
Izanami
17
5 / 4 / 5
10,869
572
9,000
10,582
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Spreckenzdek
Baron Samedi
15
4 / 1 / 7
9,963
524
11,433
12,308
5,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
16
3 / 1 / 4
10,283
541
11,514
14,395
10,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
12 / 0 / 4
12,041
634
9,753
12,547
4,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 9 / 0
7,318
385
3,656
13,021
5,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
GordoPoton
Camazotz
17
3 / 1 / 4
9,855
519
8,754
20,477
7,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Killarusta
Cthulhu
12
0 / 5 / 2
7,112
374
4,375
10,712
3,946
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
VoidCollective
Danzaburou
14
5 / 5 / 3
9,220
485
13,307
13,310
4,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
darioyf2608
Zhong Kui
13
1 / 7 / 0
8,296
437
8,813
15,571
11,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
27
Kills
9
10
Deaths
27
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
W
Cthulhu
DeadsLock
Cthulhu
3
4
11
2.13
L
Camazotz
GordoPoton
Camazotz
3
1
4
5
W
Izanami
Kenier35
Izanami
5
4
5
1.88
L
Cthulhu
Killarusta
Cthulhu
0
5
2
0.2
W
Baron Samedi
Spreckenzdek
Baron Samedi
4
1
7
7.5
L
Danzaburou
VoidCollective
Danzaburou
5
5
3
1.3
L
Zhong Kui
darioyf2608
Zhong Kui
1
7
0
0.14
W
Odin
3
1
4
5
W
12
0
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,359
Damage
38,905
68,317
Taken
73,091
38,482
Mitigated
32,916
30,401
Healing
26,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,656
647
0
989
13,021
5,205
776
5,489
7,078
26,985
0
W
Cthulhu
DeadsLock
Cthulhu
10,659
1,742
141
7,019
18,485
13,865
399
6,099
12,321
40,146
0
L
Camazotz
GordoPoton
Camazotz
8,754
2,695
0
14,708
20,477
7,894
0
2,060
18,069
0
74,420
W
Izanami
Kenier35
Izanami
9,000
5,850
0
4,306
10,582
3,713
2,905
1,385
9,172
0
73,846
L
Cthulhu
Killarusta
Cthulhu
4,375
877
0
2,052
10,712
3,946
0
6,046
4,176
29,488
0
W
Baron Samedi
Spreckenzdek
Baron Samedi
11,433
1,534
105
6,107
12,308
5,399
650
4,379
7,929
48,730
0
L
Danzaburou
VoidCollective
Danzaburou
13,307
7,268
231
3,942
13,310
4,388
88
5,642
7,331
0
56,112
L
Zhong Kui
darioyf2608
Zhong Kui
8,813
947
0
5,065
15,571
11,483
0
1,511
13,435
41,009
0
W
Odin
11,514
3,840
0
6,625
14,395
10,641
647
7,389
6,620
0
51,349
W
9,753
2,960
0
6,098
12,547
4,864
792
2,121
10,426
0
97,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,832
Gold Earned
41,801
543
Minions Killed
419
0
Camps Cleared
0
1,734,040
Distance Traveled
1,703,921
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,318
385
55
3
0
312,060
4
W
Cthulhu
9,676
509
52
3
0
388,836
2
L
Camazotz
9,855
519
123
6
0
406,674
8
W
Izanami
10,869
572
148
8
0
315,741
2
L
Cthulhu
7,112
374
44
2
0
371,684
7
W
Baron Samedi
9,963
524
86
5
0
336,620
2
L
Danzaburou
9,220
485
114
6
0
334,952
3
L
Zhong Kui
8,296
437
83
4
0
278,551
1
W
Odin
10,283
541
107
6
0
297,973
3
W
Loki
12,041
634
150
8
0
394,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role