Player Matchup

Apollo
Apollo
Djwehausen
Apollo
Level 86
God Stats
4W - 5L
1,500 SR
Queue Stats
84W - 98L
1,502 Elo+
Party 1
Kuzenbo
Kuzenbo
DylanWehausen
Kuzenbo
Level 104
God Stats
4W - 3L
1,742 SR
Queue Stats
256W - 258L
1,532 Elo+
Party 1
Thanatos
Thanatos
Narlems
Thanatos
Level 20
God Stats
1W - 4L
1,327 SR
Queue Stats
137W - 160L
1,546 Elo+
Party 1
Ymir
Ymir
SnailKing18
Ymir
Level 25
God Stats
12W - 18L
1,518 SR
Queue Stats
21W - 38L
1,519 Elo+
Party 1
Chronos
Chronos
Vfeebas
Chronos
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
177W - 187L
1,513 Elo+
Party 1
Team Averages
Level 60
1,517 SR
1,522 Elo+

VS

Team Averages
Level 91
1,557 SR
1,473 Elo+
Awilix
Awilix
CallMeCorndog
Awilix
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Flux52
Chaac
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
meepmee
Eset
Level 13
God Stats
10W - 7L
1,535 SR
Queue Stats
46W - 44L
1,377 Elo+
Party 2
Bacchus
Bacchus
oregn
Bacchus
Level 36
God Stats
4W - 2L
1,395 SR
Queue Stats
17W - 21L
1,457 Elo+
Party 2
Hou Yi
Hou Yi
rLAwkward
Hou Yi
Level 140
God Stats
8W - 7L
1,855 SR
Queue Stats
463W - 372L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Djwehausen
Apollo
13
2 / 7 / 0
8,568
476
6,213
14,831
5,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
15
0 / 5 / 2
8,801
489
10,874
13,564
14,339
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
Narlems
Thanatos
13
4 / 11 / 2
8,934
496
7,020
14,677
4,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 5 / 6
7,414
412
3,986
14,200
9,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos
Vfeebas
Chronos
15
4 / 6 / 1
9,119
507
3,512
10,784
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 16
11,295
628
18,131
14,126
5,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Flux52
Chaac
17
7 / 1 / 7
10,718
595
12,061
15,402
12,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
meepmee
Eset
13
3 / 4 / 3
8,673
482
2,413
7,818
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
oregn
Bacchus
12
0 / 3 / 10
7,643
425
2,112
9,682
8,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
rLAwkward
Hou Yi
19
14 / 1 / 3
11,598
644
19,964
9,373
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
73
10
Kills
34
34
Deaths
10
11
Assists
39
Player
Kills
Deaths
Assists
KDA
W
10
1
16
18
L
Apollo
Djwehausen
Apollo
2
7
0
0.29
L
Kuzenbo
0
5
2
0.2
W
Chaac
Flux52
Chaac
7
1
7
10.5
L
Thanatos
Narlems
Thanatos
4
11
2
0.45
L
0
5
6
0.6
L
Chronos
Vfeebas
Chronos
4
6
1
0.75
W
Eset
meepmee
Eset
3
4
3
1.13
W
Bacchus
oregn
Bacchus
0
3
10
1.67
W
Hou Yi
rLAwkward
Hou Yi
14
1
3
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,605
Damage
54,681
68,056
Taken
56,401
37,867
Mitigated
31,894
14,178
Healing
21,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,131
8,383
0
6,066
14,126
5,303
992
3,203
10,911
0
80,831
L
Apollo
Djwehausen
Apollo
6,213
3,808
0
3,096
14,831
5,068
0
792
13,864
0
53,588
L
Kuzenbo
10,874
4,474
0
2,691
13,564
14,339
0
605
12,476
57,520
0
W
Chaac
Flux52
Chaac
12,061
2,977
0
7,532
15,402
12,159
0
9,223
6,179
0
70,874
L
Thanatos
Narlems
Thanatos
7,020
2,189
0
6,585
14,677
4,942
0
764
13,759
0
34,695
L
3,986
1,888
0
1,154
14,200
9,533
0
944
13,132
15,575
0
L
Chronos
Vfeebas
Chronos
3,512
858
0
652
10,784
3,985
0
927
9,703
56,908
0
W
Eset
meepmee
Eset
2,413
190
0
510
7,818
2,725
473
3,399
4,253
29,380
0
W
Bacchus
oregn
Bacchus
2,112
241
465
800
9,682
8,136
76
807
8,861
26,272
0
W
Hou Yi
rLAwkward
Hou Yi
19,964
9,628
0
5,729
9,373
3,571
1,202
1,548
7,825
0
92,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,836
Gold Earned
49,927
439
Minions Killed
502
0
Camps Cleared
0
1,612,414
Distance Traveled
1,760,919
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,295
628
115
6
0
401,462
3
L
Apollo
8,568
476
121
7
0
335,944
4
L
Kuzenbo
8,801
489
109
6
0
333,699
4
W
Chaac
10,718
595
152
8
0
362,736
3
L
Thanatos
8,934
496
62
3
0
321,319
2
L
Ymir
7,414
412
17
1
0
323,210
0
L
Chronos
9,119
507
130
7
0
298,242
1
W
Eset
8,673
482
67
4
0
324,122
2
W
Bacchus
7,643
425
28
2
0
330,882
1
W
Hou Yi
11,598
644
140
8
0
341,717
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role