Player Matchup

Achilles
Achilles
Corneill94
Achilles
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 112L
1,525 Elo+
Party 1
Chaac
Chaac
OsmiumCrusader76
Chaac
Level 105
God Stats
6W - 16L
1,348 SR
Queue Stats
548W - 505L
1,521 Elo+
Party 3
Artemis
Artemis
TheMostMajestic
Artemis
Level 146
God Stats
13W - 6L
1,525 SR
Queue Stats
253W - 256L
1,544 Elo+
Party 1
Thoth
Thoth
WolfPackGamer769
Thoth
Level 65
God Stats
3W - 1L
1,748 SR
Queue Stats
206W - 191L
1,586 Elo+
Party 1
Ganesha
Ganesha
permit_hurple_op
Ganesha
Level 76
God Stats
6W - 2L
1,519 SR
Queue Stats
222W - 205L
1,483 Elo+
Party 3
Team Averages
Level 102
1,528 SR
1,532 Elo+

VS

Team Averages
Level 89
1,512 SR
1,436 Elo+
Artemis
Artemis
Kakyoin44
Artemis
Level 123
God Stats
0W - 3L
1,471 SR
Queue Stats
83W - 87L
1,651 Elo+
Solo
Fafnir
Fafnir
MangledOrchard
Fafnir
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
145W - 162L
1,409 Elo+
Party 2
Scylla
Scylla
Maximus88ITA
Scylla
Level 67
God Stats
19W - 20L
1,391 SR
Queue Stats
332W - 317L
1,453 Elo+
Solo
He Bo
He Bo
Mean_Silence
He Bo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,291 Elo+
Solo
Freya
Freya
SamuelPeepster
Freya
Level 106
God Stats
3W - 3L
1,698 SR
Queue Stats
153W - 189L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Corneill94
Achilles
15
4 / 0 / 1
8,610
574
7,651
9,415
5,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

16
10 / 0 / 1
9,153
610
10,629
9,381
5,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
7 / 1 / 2
9,419
628
9,186
8,134
2,932
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 4 / 2
6,951
463
2,191
6,006
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 0 / 15
8,222
548
4,458
9,801
7,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kakyoin44
Artemis
9
0 / 8 / 0
5,913
394
3,317
11,480
2,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 4 / 1
7,038
469
3,669
13,142
11,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
13
1 / 1 / 2
7,317
488
5,853
4,380
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 2 / 0
6,505
434
2,574
7,211
1,625
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 6 / 1
7,059
471
7,529
12,785
6,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
21
Kills
5
5
Deaths
21
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
Corneill94
Achilles
4
0
1
4.5
L
Artemis
Kakyoin44
Artemis
0
8
0
0
L
1
4
1
0.38
L
Scylla
1
1
2
2
L
0
2
0
0
W
10
0
1
10.5
L
3
6
1
0.58
W
7
1
2
8
W
0
4
2
0.25
W
0
0
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,115
Damage
22,942
42,737
Taken
48,998
23,278
Mitigated
23,194
12,845
Healing
11,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Corneill94
Achilles
7,651
1,534
0
3,155
9,415
5,913
290
5,451
3,904
0
52,163
L
Artemis
Kakyoin44
Artemis
3,317
1,318
528
2,229
11,480
2,577
0
1,701
9,779
0
30,122
L
3,669
1,170
0
1,383
13,142
11,565
0
1,413
11,729
19,607
0
L
Scylla
5,853
163
0
456
4,380
1,339
0
2,107
2,273
41,551
0
L
2,574
195
222
3,344
7,211
1,625
244
65
7,146
32,216
0
W
10,629
2,522
0
4,046
9,381
5,000
490
2,913
6,406
0
73,216
L
7,529
2,512
0
3,779
12,785
6,088
26
1,363
11,422
33,240
4,397
W
9,186
3,764
0
3,552
8,134
2,932
504
1,881
6,253
0
70,926
W
2,191
154
0
225
6,006
2,155
124
3,577
2,261
36,403
0
W
4,458
574
0
1,867
9,801
7,278
36
4,791
4,816
23,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,355
Gold Earned
33,832
446
Minions Killed
306
0
Camps Cleared
0
1,405,436
Distance Traveled
1,247,594
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,610
574
92
6
0
283,695
3
L
Artemis
5,913
394
46
3
0
244,720
4
L
Fafnir
7,038
469
30
2
0
284,598
0
L
Scylla
7,317
488
93
6
0
264,541
1
L
He Bo
6,505
434
67
4
0
234,342
3
W
Chaac
9,153
610
132
9
0
316,650
0
L
Freya
7,059
471
70
5
0
219,393
0
W
Artemis
9,419
628
134
9
0
260,850
5
W
Thoth
6,951
463
82
5
0
245,577
4
W
Ganesha
8,222
548
6
0
0
298,664
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role