Player Matchup

King Arthur
King Arthur
Gold I
Dragon_Gasai_02
King Arthur
Gold I
Level 136
God Stats
20W - 13L
1,703 SR
Queue Stats
464W - 445L
1,544 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
GM Prisma613
Cabrakan
Bronze III
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,540 MMR
Solo
Scylla
Scylla
Silver I
HELLO i i THERE
Scylla
Silver I
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 51L
1,494 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold III
Xx ASSASSIN101
Tsukuyomi
Gold III
Level 128
God Stats
17W - 9L
1,731 SR
Queue Stats
81W - 79L
1,589 MMR
Party 1
Chernobog
Chernobog
Bronze III
ig7_Jdm_
Chernobog
Bronze III
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
930W - 930L
1,540 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,587 SR
1,541 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,463 SR
1,541 MMR
Set
Set
Gold IV
Cernunnox
Set
Gold IV
Level 155
God Stats
2W - 2L
1,586 SR
Queue Stats
31W - 33L
1,543 MMR
Party 3
Khepri
Khepri
Bronze III
PatriotxAvenger
Khepri
Bronze III
Level 117
God Stats
1W - 5L
1,500 SR
Queue Stats
305W - 300L
1,541 MMR
Solo
Medusa
Medusa
Gold IV
RichNanadaime
Medusa
Gold IV
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 34L
1,543 MMR
Party 3
Jormungandr
Jormungandr
Gold II
Watertakeallair
Jormungandr
Gold II
Level 160
God Stats
16W - 13L
1,500 SR
Queue Stats
505W - 500L
1,538 MMR
Solo
Eset
Eset
Silver I
hil4ry0306
Eset
Silver I
Level 130
God Stats
0W - 1L
1,230 SR
Queue Stats
26W - 16L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dragon_Gasai_02
King Arthur
17
3 / 1 / 3
12,294
559
8,293
30,576
22,845
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cabrakan
GM Prisma613
Cabrakan
16
2 / 2 / 7
11,553
525
8,792
18,820
25,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
3 / 3 / 6
12,325
560
14,199
12,032
4,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Xx ASSASSIN101
Tsukuyomi
20
7 / 1 / 8
13,782
626
13,633
15,605
6,893
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
ig7_Jdm_
Chernobog
20
6 / 0 / 7
14,324
651
21,145
17,697
7,326
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
PersephoneArachneCu ChulainnCthulhuDanzaburou

VS

Bans
JanusYemojaSobekApolloGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 2
11,127
506
5,305
19,035
9,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 4 / 4
8,793
400
5,354
19,841
17,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 4 / 2
10,142
461
12,403
14,126
5,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
Watertakeallair
Jormungandr
16
0 / 5 / 2
9,566
435
10,385
21,745
16,053
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 4 / 3
9,319
424
13,023
11,324
4,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
21
Kills
7
7
Deaths
21
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
King Arthur
Dragon_Gasai_02
King Arthur
3
1
3
4.5
W
Cabrakan
GM Prisma613
Cabrakan
2
2
7
2.75
W
3
3
6
2
L
0
4
4
0.5
L
1
4
2
0.5
L
Jormungandr
Watertakeallair
Jormungandr
0
5
2
0.2
W
Tsukuyomi
Xx ASSASSIN101
Tsukuyomi
7
1
8
11
L
3
4
3
1.13
W
Chernobog
ig7_Jdm_
Chernobog
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,062
Damage
46,470
94,730
Taken
86,071
66,679
Mitigated
52,418
47,096
Healing
19,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,305
1,465
0
5,247
19,035
9,297
0
5,643
13,066
0
84,305
W
King Arthur
Dragon_Gasai_02
King Arthur
8,293
578
0
15,420
30,576
22,845
423
7,978
22,037
0
63,400
W
Cabrakan
GM Prisma613
Cabrakan
8,792
1,194
0
6,761
18,820
25,203
916
6,383
12,194
27,407
0
W
14,199
1,274
578
5,526
12,032
4,412
2,790
5,209
6,362
87,129
0
L
5,354
769
0
2,669
19,841
17,193
0
4,742
14,905
29,501
0
L
12,403
6,206
0
4,215
14,126
5,507
1,448
3,086
10,833
0
77,331
L
Jormungandr
Watertakeallair
Jormungandr
10,385
2,079
0
4,167
21,745
16,053
0
4,789
16,778
70,718
0
W
Tsukuyomi
Xx ASSASSIN101
Tsukuyomi
13,633
2,885
0
8,688
15,605
6,893
1,496
5,161
10,236
0
104,010
L
13,023
923
1,181
2,227
11,324
4,368
0
4,258
6,908
51,718
0
W
Chernobog
ig7_Jdm_
Chernobog
21,145
16,524
0
10,123
17,697
7,326
7,037
6,072
11,448
0
130,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,278
Gold Earned
48,947
608
Minions Killed
533
0
Camps Cleared
0
2,164,519
Distance Traveled
1,896,238
37
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,127
506
139
6
0
432,788
5
W
King Arthur
12,294
559
121
6
0
441,896
6
W
Cabrakan
11,553
525
30
1
0
408,429
12
W
Scylla
12,325
560
131
6
0
403,073
7
L
Khepri
8,793
400
29
1
0
413,452
10
L
Medusa
10,142
461
136
6
0
367,332
4
L
Jormungandr
9,566
435
130
6
0
313,433
6
W
Tsukuyomi
13,782
626
157
7
0
484,620
3
L
Eset
9,319
424
99
5
0
369,233
8
W
Chernobog
14,324
651
169
8
0
426,501
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role