Player Matchup

Merlin
Merlin
Necrobyte23
Merlin
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
282W - 269L
1,549 Elo+
Solo
Bellona
Bellona
Nickywen01
Bellona
Level 24
God Stats
5W - 0L
1,725 SR
Queue Stats
60W - 37L
1,567 Elo+
Solo
Thor
Thor
Samuraj564
Thor
Level 27
God Stats
9W - 17L
1,603 SR
Queue Stats
175W - 205L
1,507 Elo+
Solo
Jormungandr
Jormungandr
SpSoukia
Jormungandr
Level 20
God Stats
2W - 1L
1,723 SR
Queue Stats
20W - 24L
1,456 Elo+
Party 2
Neith
Neith
Zanitooh
Neith
Level 17
God Stats
3W - 0L
1,881 SR
Queue Stats
38W - 31L
1,554 Elo+
Party 2
Team Averages
Level 23
1,687 SR
1,526 Elo+

VS

Team Averages
Level 16
1,560 SR
1,497 Elo+
Aphrodite
Aphrodite
ArelavM
Aphrodite
Level 14
God Stats
4W - 4L
1,594 SR
Queue Stats
30W - 18L
1,544 Elo+
Party 1
Fenrir
Fenrir
AstonTaft
Fenrir
Level 16
God Stats
3W - 6L
1,623 SR
Queue Stats
52W - 32L
1,557 Elo+
Party 1
Olorun
Olorun
KingRuxa
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,459 Elo+
Solo
Izanami
Izanami
RayRaysZA
Izanami
Level 29
God Stats
2W - 3L
1,231 SR
Queue Stats
4W - 5L
1,217 Elo+
Solo
Anhur
Anhur
Sykehs
Anhur
Level 18
God Stats
25W - 14L
1,853 SR
Queue Stats
101W - 73L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 5 / 1
8,991
562
7,013
8,069
2,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Nickywen01
Bellona
16
5 / 0 / 3
10,308
644
12,919
15,206
13,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
2 / 3 / 2
8,852
553
2,723
9,578
2,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
SpSoukia
Jormungandr
11
0 / 6 / 2
7,608
476
5,146
14,572
8,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Zanitooh
Neith
11
2 / 7 / 1
7,389
462
4,181
11,117
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ArelavM
Aphrodite
10
1 / 1 / 14
7,964
498
3,647
5,539
4,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
AstonTaft
Fenrir
9
2 / 3 / 0
6,499
406
2,675
9,004
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Olorun
KingRuxa
Olorun
9
1 / 4 / 1
6,500
406
2,105
6,824
2,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
RayRaysZA
Izanami
15
2 / 2 / 1
8,794
550
5,170
8,516
3,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
Sykehs
Anhur
15
15 / 2 / 3
9,417
589
24,003
14,904
5,808
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
11
Kills
21
21
Deaths
12
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
ArelavM
Aphrodite
1
1
14
8
L
Fenrir
AstonTaft
Fenrir
2
3
0
0.67
L
Olorun
KingRuxa
Olorun
1
4
1
0.38
W
Merlin
2
5
1
0.5
W
Bellona
Nickywen01
Bellona
5
0
3
6.5
L
Izanami
RayRaysZA
Izanami
2
2
1
1.25
W
2
3
2
1
W
Jormungandr
SpSoukia
Jormungandr
0
6
2
0.17
L
Anhur
Sykehs
Anhur
15
2
3
8.25
W
Neith
Zanitooh
Neith
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,982
Damage
37,600
58,542
Taken
44,787
29,262
Mitigated
18,906
14,416
Healing
19,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
ArelavM
Aphrodite
3,647
1,115
4,807
3,694
5,539
4,729
894
1,984
3,549
12,411
0
L
Fenrir
AstonTaft
Fenrir
2,675
1,142
0
4,360
9,004
2,529
186
1,780
7,044
0
18,400
L
Olorun
KingRuxa
Olorun
2,105
1,375
52
1,997
6,824
2,043
1,114
2,320
4,270
19,213
0
W
Merlin
7,013
516
0
1,231
8,069
2,579
189
1,203
6,866
59,464
0
W
Bellona
Nickywen01
Bellona
12,919
5,571
0
6,829
15,206
13,129
1,028
621
14,585
0
62,585
L
Izanami
RayRaysZA
Izanami
5,170
2,513
0
1,080
8,516
3,797
859
950
7,520
0
52,913
W
2,723
1,226
0
3,087
9,578
2,863
2,138
705
8,873
0
51,741
W
Jormungandr
SpSoukia
Jormungandr
5,146
1,465
0
1,093
14,572
8,414
555
2,698
11,874
27,835
0
L
Anhur
Sykehs
Anhur
24,003
16,217
0
3,727
14,904
5,808
2,416
4,581
10,245
0
60,320
W
Neith
Zanitooh
Neith
4,181
1,377
0
2,176
11,117
2,277
2,035
525
10,592
0
31,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,148
Gold Earned
39,174
424
Minions Killed
328
0
Camps Cleared
0
1,383,861
Distance Traveled
1,196,038
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,964
498
25
2
0
274,870
3
L
Fenrir
6,499
406
50
3
0
179,682
5
L
Olorun
6,500
406
34
2
0
178,172
2
W
Merlin
8,991
562
105
7
0
263,951
5
W
Bellona
10,308
644
118
7
0
313,479
1
L
Izanami
8,794
550
132
8
0
287,750
0
W
Thor
8,852
553
95
6
0
267,656
0
W
Jormungandr
7,608
476
40
3
0
272,825
0
L
Anhur
9,417
589
87
5
0
275,564
0
W
Neith
7,389
462
66
4
0
265,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role