Player Matchup

Ymir
Ymir
FlameShiny
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,285 Elo+
Solo
Ganesha
Ganesha
angeloostinato
Ganesha
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
jonilobo69
Agni
Level 19
God Stats
1W - 2L
1,593 SR
Queue Stats
28W - 37L
1,351 Elo+
Party 1
Rama
Rama
kumabda22
Rama
Level 14
God Stats
2W - 5L
1,067 SR
Queue Stats
10W - 18L
1,330 Elo+
Party 1
Xbalanque
Xbalanque
moriarty_VH
Xbalanque
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 54L
1,512 Elo+
Solo
Team Averages
Level 12
1,432 SR
1,396 Elo+

VS

Team Averages
Level 15
1,447 SR
1,403 Elo+
King Arthur
King Arthur
ImNasty_jr
King Arthur
Level 16
God Stats
5W - 6L
1,368 SR
Queue Stats
10W - 21L
1,302 Elo+
Solo
Cernunnos
Cernunnos
Reinsbergs
Cernunnos
Level 10
God Stats
6W - 4L
1,316 SR
Queue Stats
41W - 33L
1,365 Elo+
Solo
Hachiman
Hachiman
RubxoSniper02
Hachiman
Level 19
God Stats
17W - 6L
1,568 SR
Queue Stats
493W - 495L
1,455 Elo+
Solo
Loki
Loki
bortbytinq
Loki
Level 16
God Stats
1W - 2L
1,183 SR
Queue Stats
29W - 32L
1,420 Elo+
Solo
Ah Puch
Ah Puch
saemon91
Ah Puch
Level 16
God Stats
3W - 0L
1,799 SR
Queue Stats
11W - 11L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 11 / 0
8,111
901
2,133
19,044
11,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 14 / 0
7,688
854
859
18,870
8,806
14
0 / 12 / 1
8,275
919
4,832
20,513
7,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
13
1 / 4 / 0
8,337
926
6,883
18,248
6,584
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xbalanque
moriarty_VH
Xbalanque
12
0 / 2 / 0
7,486
832
2,161
3,234
883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

376

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ImNasty_jr
King Arthur
12
0 / 0 / 6
7,647
850
1,432
1,745
1,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
Reinsbergs
Cernunnos
19
14 / 0 / 23
11,073
1,230
26,857
8,135
3,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
RubxoSniper02
Hachiman
18
10 / 0 / 24
11,312
1,257
16,845
5,707
2,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
12 / 1 / 12
10,573
1,175
9,944
4,951
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
saemon91
Ah Puch
17
7 / 0 / 22
10,561
1,173
15,729
2,250
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
130
1
Kills
43
43
Deaths
1
1
Assists
87
Player
Kills
Deaths
Assists
KDA
L
0
11
0
0
W
King Arthur
ImNasty_jr
King Arthur
0
0
6
3
W
Cernunnos
Reinsbergs
Cernunnos
14
0
23
25.5
W
Hachiman
RubxoSniper02
Hachiman
10
0
24
22
L
0
14
0
0
W
12
1
12
18
L
0
12
1
0.04
L
Rama
1
4
0
0.25
L
Xbalanque
moriarty_VH
Xbalanque
0
2
0
0
W
Ah Puch
saemon91
Ah Puch
7
0
22
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,868
Damage
70,807
79,909
Taken
22,788
34,931
Mitigated
10,286
1,591
Healing
8,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,133
1,095
0
569
19,044
11,599
0
3,684
15,285
16,666
0
W
King Arthur
ImNasty_jr
King Arthur
1,432
423
0
100
1,745
1,092
0
191
1,554
0
3,101
W
Cernunnos
Reinsbergs
Cernunnos
26,857
15,738
0
5,441
8,135
3,751
0
3,947
4,188
0
46,315
W
Hachiman
RubxoSniper02
Hachiman
16,845
12,626
0
2,488
5,707
2,715
0
1,338
4,369
0
41,835
L
859
279
0
0
18,870
8,806
0
3,369
15,476
4,607
0
W
9,944
3,134
0
485
4,951
1,835
0
1,981
2,970
0
15,463
L
4,832
402
0
63
20,513
7,059
0
3,145
17,343
21,514
0
L
Rama
6,883
5,970
0
540
18,248
6,584
0
5,138
13,110
0
15,043
L
Xbalanque
moriarty_VH
Xbalanque
2,161
1,299
0
419
3,234
883
0
393
2,841
0
7,233
W
Ah Puch
saemon91
Ah Puch
15,729
1,098
0
334
2,250
893
0
367
1,883
26,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,897
Gold Earned
51,166
131
Minions Killed
146
3
Camps Cleared
5
509,616
Distance Traveled
724,814
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,111
901
33
4
0
119,317
0
W
King Arthur
7,647
850
1
0
0
66,809
0
W
Cernunnos
11,073
1,230
52
6
1
145,555
0
W
Hachiman
11,312
1,257
56
6
1
166,402
0
L
Ganesha
7,688
854
6
1
0
86,821
1
W
Loki
10,573
1,175
13
1
2
193,582
0
L
Agni
8,275
919
51
6
1
126,044
0
L
Rama
8,337
926
23
3
0
124,165
0
L
Xbalanque
7,486
832
18
2
2
53,269
0
W
Ah Puch
10,561
1,173
24
3
1
152,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role