Player Matchup

Cerberus
Cerberus
Lunatic1
Cerberus
Level 44
God Stats
4W - 2L
1,764 SR
Queue Stats
70W - 73L
1,516 Elo+
Solo
Apollo
Apollo
Nuberius
Apollo
Level 39
God Stats
0W - 1L
1,590 SR
Queue Stats
13W - 22L
1,410 Elo+
Party 2
Nu Wa
Nu Wa
cheekygirlfriend
Nu Wa
Level 38
God Stats
9W - 4L
1,729 SR
Queue Stats
17W - 22L
1,469 Elo+
Party 2
Danzaburou
Danzaburou
parasmies
Danzaburou
Level 109
God Stats
0W - 1L
1,396 SR
Queue Stats
12W - 10L
1,425 Elo+
Solo
Tsukuyomi
Tsukuyomi
yaboikata
Tsukuyomi
Level 102
God Stats
1W - 2L
1,670 SR
Queue Stats
47W - 33L
1,582 Elo+
Solo
Team Averages
Level 66
1,630 SR
1,481 Elo+

VS

Team Averages
Level 91
1,435 SR
1,533 Elo+
Susano
Susano
DarkspawnSeraph
Susano
Level 109
God Stats
9W - 11L
1,551 SR
Queue Stats
171W - 142L
1,649 Elo+
Solo
Persephone
Persephone
Fatoumei
Persephone
Level 28
God Stats
6W - 7L
1,378 SR
Queue Stats
139W - 110L
1,541 Elo+
Party 3
Discordia
Discordia
Reidwil
Discordia
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 113L
1,541 Elo+
Party 3
Tyr
Tyr
Tinapatonki
Tyr
Level 117
God Stats
26W - 18L
1,464 SR
Queue Stats
328W - 319L
1,474 Elo+
Party 1
He Bo
He Bo
rautapatonki
He Bo
Level 59
God Stats
11W - 4L
1,285 SR
Queue Stats
131W - 141L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Lunatic1
Cerberus
15
1 / 3 / 6
9,453
1,050
9,240
19,624
18,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Nuberius
Apollo
15
4 / 5 / 3
9,284
1,032
8,373
14,268
5,440
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 3 / 3
9,234
1,026
12,955
13,502
5,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
parasmies
Danzaburou
12
0 / 0 / 0
7,151
795
0
186
53
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tsukuyomi
yaboikata
Tsukuyomi
12
1 / 0 / 1
7,691
855
2,285
1,179
389
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

231

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 4
8,975
997
7,679
5,771
2,105
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
Fatoumei
Persephone
14
1 / 0 / 3
8,698
966
6,305
4,158
1,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
Reidwil
Discordia
16
4 / 2 / 4
9,756
1,084
14,663
3,943
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 3 / 5
8,625
958
9,173
13,878
6,546
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 3 / 7
9,151
1,017
7,198
7,742
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
9
Kills
11
11
Deaths
9
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
Persephone
Fatoumei
Persephone
1
0
3
2.5
L
Cerberus
Lunatic1
Cerberus
1
3
6
1.33
L
Apollo
Nuberius
Apollo
4
5
3
1.1
W
Discordia
Reidwil
Discordia
4
2
4
3
W
2
3
5
1.5
L
3
3
3
1.5
L
Danzaburou
parasmies
Danzaburou
0
0
0
0
W
2
3
7
1.83
L
Tsukuyomi
yaboikata
Tsukuyomi
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,853
Damage
45,018
48,759
Taken
35,492
29,261
Mitigated
13,597
6,606
Healing
3,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,679
1,299
0
0
5,771
2,105
0
2,397
3,206
0
29,551
W
Persephone
Fatoumei
Persephone
6,305
425
0
0
4,158
1,230
0
3,175
895
22,851
0
L
Cerberus
Lunatic1
Cerberus
9,240
357
0
2,194
19,624
18,359
0
9,893
9,036
24,673
0
L
Apollo
Nuberius
Apollo
8,373
5,877
0
3,334
14,268
5,440
0
8,185
5,541
0
29,373
W
Discordia
Reidwil
Discordia
14,663
306
0
64
3,943
1,413
0
1,722
2,119
39,017
0
W
9,173
1,117
0
2,465
13,878
6,546
0
9,448
4,056
224
17,120
L
12,955
3,125
88
935
13,502
5,020
0
8,041
5,203
29,043
0
L
Danzaburou
parasmies
Danzaburou
0
0
0
55
186
53
0
106
78
0
1,129
W
7,198
912
81
815
7,742
2,303
0
4,497
3,021
12,955
0
L
Tsukuyomi
yaboikata
Tsukuyomi
2,285
334
0
0
1,179
389
0
526
578
0
8,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,813
Gold Earned
45,205
146
Minions Killed
179
3
Camps Cleared
7
579,843
Distance Traveled
931,795
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,975
997
46
5
4
191,209
2
W
Persephone
8,698
966
51
6
1
187,090
0
L
Cerberus
9,453
1,050
38
4
1
172,667
0
L
Apollo
9,284
1,032
57
6
0
155,187
0
W
Discordia
9,756
1,084
45
5
1
175,894
1
W
Tyr
8,625
958
14
2
1
208,758
1
L
Nu Wa
9,234
1,026
44
5
1
159,989
0
L
Danzaburou
7,151
795
0
0
0
15,572
0
W
He Bo
9,151
1,017
23
3
0
168,844
0
L
Tsukuyomi
7,691
855
7
1
1
76,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role