Player Matchup

Rama
Rama
Silver II
Bows
Rama
Silver II
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
172W - 173L
1,355 MMR
Solo
Guan Yu
Guan Yu
Silver I
Dàft
Guan Yu
Silver I
Level 148
God Stats
16W - 8L
1,695 SR
Queue Stats
62W - 59L
1,325 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
HElMDALLR
Baron Samedi
Gold II
Level 158
God Stats
2W - 2L
1,359 SR
Queue Stats
177W - 168L
1,398 MMR
Solo
Nemesis
Nemesis
Bronze III
RynerTaiga
Nemesis
Bronze III
Level 154
God Stats
2W - 1L
1,266 SR
Queue Stats
4W - 4L
1,459 MMR
Party 1
Chang'e
Chang'e
Gold V
edfranco
Chang'e
Gold V
Level 132
God Stats
21W - 16L
1,635 SR
Queue Stats
386W - 386L
1,403 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 147
1,491 SR
1,388 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,546 SR
1,420 MMR
Bellona
Bellona
Bronze III
DaBears852
Bellona
Bronze III
Level 82
God Stats
0W - 2L
1,342 SR
Queue Stats
7W - 9L
1,401 MMR
Solo
Chernobog
Chernobog
Bronze III
HopefulLizard78
Chernobog
Bronze III
Level 40
God Stats
0W - 7L
1,500 SR
Queue Stats
25W - 40L
1,414 MMR
Solo
Pele
Pele
Gold IV
PeterGriffin152
Pele
Gold IV
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 81L
1,382 MMR
Solo
Nu Wa
Nu Wa
Gold IV
V3L3Z
Nu Wa
Gold IV
Level 160
God Stats
4W - 1L
1,889 SR
Queue Stats
39W - 38L
1,406 MMR
Solo
Artio
Artio
Gold V
cargoesnyoom
Artio
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Bows
Rama
16
3 / 1 / 1
9,793
653
5,815
5,527
1,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Guan Yu
Dàft
Guan Yu
16
6 / 0 / 3
9,432
629
11,372
11,613
8,629
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
HElMDALLR
Baron Samedi
13
1 / 1 / 6
8,446
563
5,873
9,845
7,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
RynerTaiga
Nemesis
15
4 / 3 / 6
9,000
600
6,074
10,598
7,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
edfranco
Chang'e
14
3 / 2 / 0
8,109
541
3,942
7,680
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
SetDanzaburouScyllaPersephoneApollo

VS

Bans
Cu ChulainnCernunnosTsukuyomiGebThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DaBears852
Bellona
11
0 / 4 / 0
6,662
444
4,396
8,791
6,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chernobog
HopefulLizard78
Chernobog
11
0 / 3 / 1
6,766
451
1,239
6,334
1,852
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 4 / 0
8,736
582
8,957
15,244
3,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nu Wa
V3L3Z
Nu Wa
13
0 / 2 / 4
7,867
524
8,103
5,696
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 4 / 0
5,616
374
3,911
10,671
6,645
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
17
Kills
7
7
Deaths
17
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
Bows
Rama
3
1
1
3.5
L
Bellona
DaBears852
Bellona
0
4
0
0
W
Guan Yu
Dàft
Guan Yu
6
0
3
7.5
W
Baron Samedi
HElMDALLR
Baron Samedi
1
1
6
4
L
Chernobog
HopefulLizard78
Chernobog
0
3
1
0.17
L
7
4
0
1.75
W
Nemesis
RynerTaiga
Nemesis
4
3
6
2.33
L
Nu Wa
V3L3Z
Nu Wa
0
2
4
1
L
0
4
0
0
W
Chang'e
edfranco
Chang'e
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,076
Damage
26,606
45,263
Taken
46,736
27,402
Mitigated
21,269
22,371
Healing
12,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Bows
Rama
5,815
5,386
0
2,748
5,527
1,682
776
1,285
4,180
0
64,175
L
Bellona
DaBears852
Bellona
4,396
960
0
2,148
8,791
6,823
0
1,417
7,374
0
33,404
W
Guan Yu
Dàft
Guan Yu
11,372
1,559
1,730
6,468
11,613
8,629
0
2,229
9,322
8,305
45,956
W
Baron Samedi
HElMDALLR
Baron Samedi
5,873
603
655
3,466
9,845
7,749
172
3,165
6,526
23,780
0
L
Chernobog
HopefulLizard78
Chernobog
1,239
106
0
1,397
6,334
1,852
0
945
5,389
0
39,596
L
8,957
1,500
0
5,317
15,244
3,893
0
2,474
12,676
0
60,078
W
Nemesis
RynerTaiga
Nemesis
6,074
2,215
0
2,285
10,598
7,088
72
1,962
8,549
0
63,468
L
Nu Wa
V3L3Z
Nu Wa
8,103
1,726
0
1,170
5,696
2,056
602
3,723
1,821
56,278
0
L
3,911
273
313
2,107
10,671
6,645
0
3,558
7,113
16,729
0
W
Chang'e
edfranco
Chang'e
3,942
440
930
4,089
7,680
2,254
521
2,860
4,672
50,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,780
Gold Earned
35,647
480
Minions Killed
398
0
Camps Cleared
0
1,501,724
Distance Traveled
1,419,890
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,793
653
154
10
0
259,050
3
L
Bellona
6,662
444
78
5
0
289,612
3
W
Guan Yu
9,432
629
108
7
0
321,586
3
W
Baron Samedi
8,446
563
24
2
0
269,195
5
L
Chernobog
6,766
451
100
7
0
262,944
2
L
Pele
8,736
582
106
7
0
314,250
4
W
Nemesis
9,000
600
88
6
0
352,138
6
L
Nu Wa
7,867
524
96
6
0
264,454
3
L
Artio
5,616
374
18
1
0
288,630
5
W
Chang'e
8,109
541
106
7
0
299,755
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role