Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
DaringPython
Mercury
Level 31
God Stats
2W - 1L
1,611 SR
Queue Stats
16W - 10L
1,692 Elo+
Party 1
Apollo
Apollo
DavidTex005
Apollo
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nike
Nike
ThatPhatGloop420
Nike
Level 27
God Stats
1W - 1L
1,097 SR
Queue Stats
11W - 10L
1,577 Elo+
Party 1
Kukulkan
Kukulkan
missed17
Kukulkan
Level 27
God Stats
8W - 3L
1,672 SR
Queue Stats
18W - 10L
1,686 Elo+
Party 1
Team Averages
Level 23
1,476 SR
1,591 Elo+

VS

Team Averages
Level 16
1,492 SR
1,393 Elo+
Cerberus
Cerberus
Alpha20ms
Cerberus
Level 6
God Stats
5W - 10L
1,500 SR
Queue Stats
13W - 22L
1,286 Elo+
Party 3
Nike
Nike
AsianMercy
Nike
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Neith
Neith
GameJibi
Neith
Level 16
God Stats
23W - 27L
1,476 SR
Queue Stats
32W - 41L
1,416 Elo+
Party 3
Anubis
Anubis
JJayB
Anubis
Level 28
God Stats
0W - 3L
1,500 SR
Queue Stats
43W - 58L
1,363 Elo+
Party 2
Chronos
Chronos
Kqastr
Chronos
Level 28
God Stats
36W - 35L
1,486 SR
Queue Stats
127W - 157L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 0 / 1
5,962
596
3,441
6,577
4,322
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
DaringPython
Mercury
11
5 / 2 / 1
6,293
629
3,351
5,857
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
7
0 / 4 / 2
4,890
489
2,483
5,468
1,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
2 / 2 / 0
4,868
487
1,858
5,117
1,076
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
missed17
Kukulkan
10
0 / 1 / 3
5,538
554
2,030
2,222
568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alpha20ms
Cerberus
8
2 / 2 / 5
5,678
568
3,086
6,211
4,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 2 / 0
4,599
460
1,338
4,526
1,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
GameJibi
Neith
10
5 / 0 / 2
6,081
608
4,746
4,000
1,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
JJayB
Anubis
9
0 / 3 / 1
5,317
532
2,236
4,674
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos
Kqastr
Chronos
11
1 / 2 / 0
6,179
618
4,133
5,012
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
9
Kills
9
9
Deaths
9
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
1
2.5
L
Cerberus
Alpha20ms
Cerberus
2
2
5
2.25
L
1
2
0
0.5
W
Mercury
DaringPython
Mercury
5
2
1
2.75
W
Apollo
0
4
2
0.25
L
Neith
GameJibi
Neith
5
0
2
6
L
Anubis
JJayB
Anubis
0
3
1
0.17
L
Chronos
Kqastr
Chronos
1
2
0
0.5
W
2
2
0
1
W
Kukulkan
missed17
Kukulkan
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,163
Damage
15,539
25,241
Taken
24,423
9,962
Mitigated
10,155
3,187
Healing
6,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,441
273
0
1,425
6,577
4,322
0
3,458
2,766
0
21,222
L
Cerberus
Alpha20ms
Cerberus
3,086
797
0
1,093
6,211
4,234
342
0
6,211
16,790
0
L
1,338
236
0
1,492
4,526
1,233
0
169
4,357
0
15,704
W
Mercury
DaringPython
Mercury
3,351
1,263
0
631
5,857
2,961
594
1,254
4,583
0
32,295
W
Apollo
2,483
1,223
0
1,038
5,468
1,035
330
1,276
4,192
0
17,958
L
Neith
GameJibi
Neith
4,746
1,203
0
2,158
4,000
1,128
888
0
4,000
0
26,332
L
Anubis
JJayB
Anubis
2,236
247
0
1,538
4,674
1,969
0
1,861
2,813
26,994
0
L
Chronos
Kqastr
Chronos
4,133
298
0
592
5,012
1,591
0
0
5,012
33,224
0
W
1,858
379
0
0
5,117
1,076
171
1,678
3,439
0
13,701
W
Kukulkan
missed17
Kukulkan
2,030
117
0
93
2,222
568
384
1,416
806
28,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,551
Gold Earned
27,854
243
Minions Killed
258
0
Camps Cleared
0
946,545
Distance Traveled
921,977
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,962
596
49
5
0
202,219
1
L
Cerberus
5,678
568
38
4
0
182,401
1
L
Nike
4,599
460
35
4
0
221,930
0
W
Mercury
6,293
629
60
6
0
167,473
3
W
Apollo
4,890
489
53
5
0
208,881
2
L
Neith
6,081
608
39
4
0
176,775
1
L
Anubis
5,317
532
61
6
0
164,701
1
L
Chronos
6,179
618
85
9
0
176,170
0
W
Nike
4,868
487
19
2
0
184,127
0
W
Kukulkan
5,538
554
62
6
0
183,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role