Player Matchup

Fenrir
Fenrir
ChaosElectro
Fenrir
Level 102
God Stats
0W - 1L
1,734 SR
Queue Stats
6W - 6L
1,773 Elo+
Party 1
Erlang Shen
Erlang Shen
O ASGER O
Erlang Shen
Level 67
God Stats
1W - 1L
1,603 SR
Queue Stats
30W - 47L
1,411 Elo+
Party 1
Mercury
Mercury
Scott neale
Mercury
Level 15
God Stats
1W - 5L
1,402 SR
Queue Stats
18W - 30L
1,313 Elo+
Party 1
Team Averages
Level 61
1,580 SR
1,499 Elo+

VS

Team Averages
Level 35
1,519 SR
1,561 Elo+
Nu Wa
Nu Wa
Rv-Gilgamesh
Nu Wa
Level 22
God Stats
15W - 9L
1,558 SR
Queue Stats
144W - 75L
1,668 Elo+
Party 2
Artio
Artio
TCW_Weedmen
Artio
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
506W - 267L
1,688 Elo+
Party 2
Olorun
Olorun
hugoninja666
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
7 / 6 / 8
11,159
697
11,369
16,871
5,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
O ASGER O
Erlang Shen
15
11 / 6 / 5
11,859
741
19,911
16,861
8,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
Scott neale
Mercury
11
2 / 9 / 11
9,739
609
7,973
14,891
4,946
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 8
12,064
754
15,684
13,944
5,112
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
15 / 4 / 6
13,758
860
20,914
21,982
30,785
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
11
0 / 10 / 5
9,564
598
3,895
16,355
4,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
40
20
Kills
21
21
Deaths
20
24
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
7
6
8
1.83
L
Erlang Shen
O ASGER O
Erlang Shen
11
6
5
2.25
W
6
6
8
1.67
L
Mercury
Scott neale
Mercury
2
9
11
0.83
W
15
4
6
4.5
W
Olorun
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,253
Damage
40,493
48,623
Taken
52,281
19,427
Mitigated
40,631
8,806
Healing
14,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,369
4,965
0
3,983
16,871
5,836
0
14,040
2,831
0
47,462
L
Erlang Shen
O ASGER O
Erlang Shen
19,911
11,993
0
2,923
16,861
8,645
442
14,107
2,754
0
62,180
W
15,684
6,535
0
1,938
13,944
5,112
870
52
13,892
46,846
0
L
Mercury
Scott neale
Mercury
7,973
4,012
0
1,900
14,891
4,946
212
12,756
2,135
0
22,754
W
20,914
2,829
2,796
6,975
21,982
30,785
318
0
21,982
48,616
0
W
Olorun
3,895
1,294
562
2,523
16,355
4,734
712
390
15,965
31,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,757
Gold Earned
35,386
158
Minions Killed
131
0
Camps Cleared
0
797,484
Distance Traveled
753,581
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,159
697
71
4
0
262,205
0
L
Erlang Shen
11,859
741
69
4
0
275,231
0
W
Nu Wa
12,064
754
44
3
0
251,365
5
L
Mercury
9,739
609
18
1
0
260,048
1
W
Artio
13,758
860
53
3
0
291,563
1
W
Olorun
9,564
598
34
2
0
210,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role