Player Matchup

Cthulhu
Cthulhu
DietBrainz
Cthulhu
Level 13
God Stats
8W - 15L
1,435 SR
Queue Stats
57W - 101L
1,352 Elo+
Party 1
Thanatos
Thanatos
DirtyMilkers69
Thanatos
Level 17
God Stats
10W - 25L
1,260 SR
Queue Stats
124W - 169L
1,246 Elo+
Party 1
Medusa
Medusa
JacobSnape4
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,434 Elo+
Party 1
Team Averages
Level 12
1,399 SR
1,344 Elo+

VS

Team Averages
Level 35
1,303 SR
1,397 Elo+
Ymir
Ymir
Bloods are Bool
Ymir
Level 17
God Stats
2W - 2L
1,355 SR
Queue Stats
2W - 3L
1,306 Elo+
Party 2
Apollo
Apollo
BrackinWhats
Apollo
Level 60
God Stats
1W - 0L
1,200 SR
Queue Stats
17W - 17L
1,477 Elo+
Party 2
Janus
Janus
MilkyDump
Janus
Level 28
God Stats
1W - 1L
1,355 SR
Queue Stats
5W - 4L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DietBrainz
Cthulhu
12
2 / 7 / 0
8,988
642
3,785
17,062
11,034
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
10
0 / 5 / 2
7,908
565
3,315
7,052
2,317
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Medusa
10
1 / 2 / 1
8,524
609
6,956
6,378
2,074
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 9
10,148
725
3,452
11,122
10,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
13
8 / 1 / 6
10,587
756
11,696
8,364
4,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
MilkyDump
Janus
13
3 / 0 / 10
9,463
676
9,438
3,901
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
14
14
Deaths
3
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
W
Apollo
8
1
6
11
L
Cthulhu
DietBrainz
Cthulhu
2
7
0
0.29
L
Thanatos
0
5
2
0.2
L
Medusa
1
2
1
0.75
W
Janus
MilkyDump
Janus
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,056
Damage
24,586
30,492
Taken
23,387
15,425
Mitigated
16,582
6,021
Healing
6,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,452
420
648
2,756
11,122
10,541
805
2,386
8,736
8,495
0
W
Apollo
11,696
6,916
0
2,160
8,364
4,855
2,288
1,470
6,894
0
57,735
L
Cthulhu
DietBrainz
Cthulhu
3,785
324
222
2,312
17,062
11,034
0
8,605
7,919
28,716
0
L
Thanatos
3,315
304
0
2,807
7,052
2,317
0
2,207
4,675
0
20,892
L
Medusa
6,956
1,939
0
680
6,378
2,074
0
1,378
4,976
0
36,909
W
Janus
MilkyDump
Janus
9,438
1,160
0
874
3,901
1,186
897
1,166
2,735
38,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,420
Gold Earned
30,198
132
Minions Killed
141
0
Camps Cleared
0
596,093
Distance Traveled
736,330
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,148
725
11
1
0
251,606
2
W
Apollo
10,587
756
83
6
0
241,444
4
L
Cthulhu
8,988
642
40
3
0
224,010
1
L
Thanatos
7,908
565
29
2
0
195,489
2
L
Medusa
8,524
609
63
5
0
176,594
1
W
Janus
9,463
676
47
3
0
243,280
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role