Player Matchup

Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Potato_Omnigod
Ymir
Level 29
God Stats
10W - 6L
1,631 SR
Queue Stats
104W - 75L
1,880 Elo+
Solo
Da Ji
Da Ji
adamzixvzi
Da Ji
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 78L
1,508 Elo+
Solo
Team Averages
Level 89
1,544 SR
1,629 Elo+

VS

Team Averages
Level 28
1,639 SR
1,570 Elo+
Cthulhu
Cthulhu
CHIEF_Caboose
Cthulhu
Level 29
God Stats
11W - 8L
1,514 SR
Queue Stats
47W - 55L
1,544 Elo+
Party 1
Ao Kuang
Ao Kuang
CHlEF_TAIN
Ao Kuang
Level 48
God Stats
22W - 15L
1,526 SR
Queue Stats
166W - 156L
1,497 Elo+
Party 1
Xbalanque
Xbalanque
Ech00Edge17
Xbalanque
Level 6
God Stats
9W - 6L
1,877 SR
Queue Stats
35W - 29L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
4 / 2 / 3
12,615
631
16,439
15,453
6,296
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 4 / 6
13,489
674
10,160
19,189
15,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
15
2 / 7 / 5
11,949
597
11,938
16,312
7,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
3 / 3 / 9
12,274
614
15,785
20,467
21,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
CHlEF_TAIN
Ao Kuang
17
6 / 3 / 6
13,284
664
13,197
18,147
6,685
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
Ech00Edge17
Xbalanque
17
4 / 3 / 8
13,209
660
12,545
12,147
4,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
9
Kills
13
13
Deaths
9
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
2
3
2.75
W
Cthulhu
3
3
9
2.5
W
Ao Kuang
CHlEF_TAIN
Ao Kuang
6
3
6
3
W
Xbalanque
Ech00Edge17
Xbalanque
4
3
8
2.67
L
3
4
6
1.5
L
Da Ji
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,537
Damage
41,527
50,954
Taken
50,761
29,537
Mitigated
31,918
8,754
Healing
14,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
16,439
11,606
549
6,507
15,453
6,296
2,179
8,965
6,167
0
87,476
W
Cthulhu
15,785
534
1,324
6,246
20,467
21,163
49
4,903
15,564
46,921
0
W
Ao Kuang
CHlEF_TAIN
Ao Kuang
13,197
3,219
0
5,493
18,147
6,685
751
2,766
15,381
38,291
0
W
Xbalanque
Ech00Edge17
Xbalanque
12,545
5,569
0
1,557
12,147
4,070
2,649
2,677
9,470
0
70,874
L
10,160
1,761
0
1,212
19,189
15,393
233
12,355
6,362
55,334
0
L
Da Ji
11,938
2,955
243
243
16,312
7,848
104
7,041
9,072
0
32,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,053
Gold Earned
38,767
225
Minions Killed
185
0
Camps Cleared
0
1,063,194
Distance Traveled
1,082,292
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,615
631
124
6
0
334,114
2
W
Cthulhu
12,274
614
28
1
0
366,162
6
W
Ao Kuang
13,284
664
39
2
0
395,324
6
W
Xbalanque
13,209
660
118
6
0
320,806
4
L
Ymir
13,489
674
67
3
0
360,321
5
L
Da Ji
11,949
597
34
2
0
368,759
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role