Player Matchup

Erlang Shen
Erlang Shen
Silver II
SEl325P
Erlang Shen
Silver II
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,432 MMR
Party 1
Chronos
Chronos
Gold V
jbosnakovski
Chronos
Gold V
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 44L
1,472 MMR
Solo
Xbalanque
Xbalanque
Silver II
shadowds504
Xbalanque
Silver II
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,432 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,500 SR
1,445 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,583 SR
1,445 MMR
Merlin
Merlin
Bronze III
COLD 187um
Merlin
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 93L
1,390 MMR
Party 2
Jormungandr
Jormungandr
Bronze III
OMG its JeIIy
Jormungandr
Bronze III
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 99L
1,457 MMR
Party 2
Ullr
Ullr
Bronze III
pirateking1990
Ullr
Bronze III
Level 110
God Stats
16W - 14L
1,749 SR
Queue Stats
69W - 76L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
SEl325P
Erlang Shen
16
3 / 5 / 7
12,235
612
14,765
20,789
14,885
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos
jbosnakovski
Chronos
17
5 / 1 / 6
12,636
632
15,230
14,622
7,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xbalanque
shadowds504
Xbalanque
16
3 / 2 / 8
12,681
634
13,636
17,411
6,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
VulcanChaacYmirCabrakanGuan Yu

VS

Bans
DanzaburouScyllaRaJanusHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
COLD 187um
Merlin
14
0 / 4 / 4
10,564
528
8,822
13,920
5,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
OMG its JeIIy
Jormungandr
16
4 / 1 / 4
11,772
589
16,373
19,072
21,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
4 / 6 / 4
11,704
585
15,351
19,289
7,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
11
Kills
8
8
Deaths
11
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
COLD 187um
Merlin
0
4
4
0.5
L
Jormungandr
OMG its JeIIy
Jormungandr
4
1
4
6
W
Erlang Shen
SEl325P
Erlang Shen
3
5
7
1.3
W
Chronos
jbosnakovski
Chronos
5
1
6
8
L
4
6
4
1
W
Xbalanque
shadowds504
Xbalanque
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,631
Damage
40,546
52,822
Taken
52,281
29,040
Mitigated
34,748
19,458
Healing
11,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
COLD 187um
Merlin
8,822
481
0
1,568
13,920
5,109
440
3,884
10,036
47,218
0
L
Jormungandr
OMG its JeIIy
Jormungandr
16,373
3,362
1,049
4,473
19,072
21,652
84
6,222
12,850
44,859
0
W
Erlang Shen
SEl325P
Erlang Shen
14,765
4,506
0
7,242
20,789
14,885
456
7,791
12,634
0
50,059
W
Chronos
jbosnakovski
Chronos
15,230
4,285
0
2,658
14,622
7,584
1,458
8,306
5,954
69,220
1,399
L
15,351
5,306
0
3,928
19,289
7,987
481
5,001
14,288
0
72,140
W
Xbalanque
shadowds504
Xbalanque
13,636
7,552
1,546
8,012
17,411
6,571
1,295
8,126
9,001
0
54,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,552
Gold Earned
34,040
229
Minions Killed
227
0
Camps Cleared
0
1,079,089
Distance Traveled
968,993
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,564
528
64
3
0
312,734
1
L
Jormungandr
11,772
589
72
4
0
340,581
4
W
Erlang Shen
12,235
612
62
3
0
352,795
3
W
Chronos
12,636
632
100
5
0
379,503
4
L
Ullr
11,704
585
91
5
0
315,678
4
W
Xbalanque
12,681
634
67
3
0
346,791
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role