Player Matchup

Cthulhu
Cthulhu
BiloGamerXD
Cthulhu
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 139L
1,544 Elo+
Party 2
Danzaburou
Danzaburou
Koonz1e
Danzaburou
Level 29
God Stats
21W - 24L
1,500 SR
Queue Stats
127W - 151L
1,489 Elo+
Party 2
Sun Wukong
Sun Wukong
Thwinge
Sun Wukong
Level 39
God Stats
4W - 3L
1,398 SR
Queue Stats
102W - 142L
1,462 Elo+
Solo
Hera
Hera
Vykid
Hera
Level 61
God Stats
1W - 1L
1,150 SR
Queue Stats
89W - 65L
1,640 Elo+
Party 2
Awilix
Awilix
iiKnw
Awilix
Level 43
God Stats
7W - 6L
1,787 SR
Queue Stats
279W - 280L
1,554 Elo+
Party 2
Team Averages
Level 58
1,467 SR
1,538 Elo+

VS

Team Averages
Level 54
1,317 SR
1,410 Elo+
Jing Wei
Jing Wei
Simdemon
Jing Wei
Level 69
God Stats
1W - 17L
1,158 SR
Queue Stats
163W - 193L
1,336 Elo+
Party 3
Vulcan
Vulcan
SkapTySmrad
Vulcan
Level 52
God Stats
8W - 11L
1,377 SR
Queue Stats
46W - 43L
1,474 Elo+
Party 3
Fenrir
Fenrir
Smyy
Fenrir
Level 53
God Stats
1W - 2L
1,285 SR
Queue Stats
95W - 108L
1,346 Elo+
Party 1
Kumbhakarna
Kumbhakarna
hitmanko33
Kumbhakarna
Level 46
God Stats
2W - 3L
1,485 SR
Queue Stats
24W - 21L
1,541 Elo+
Party 3
Amaterasu
Amaterasu
thebaechu
Amaterasu
Level 48
God Stats
9W - 6L
1,283 SR
Queue Stats
76W - 90L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BiloGamerXD
Cthulhu
14
3 / 2 / 8
9,337
519
11,040
14,112
12,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Koonz1e
Danzaburou
16
1 / 1 / 3
9,257
514
3,851
6,316
3,170
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Thwinge
Sun Wukong
16
0 / 4 / 1
9,343
519
7,907
12,980
9,453
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hera
Vykid
Hera
19
8 / 2 / 2
11,609
645
12,537
8,466
3,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
iiKnw
Awilix
17
6 / 3 / 6
9,964
554
9,752
11,239
4,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Simdemon
Jing Wei
12
1 / 4 / 3
7,342
408
3,152
9,083
3,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
15
3 / 5 / 5
9,321
518
10,040
12,285
4,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Smyy
Fenrir
14
6 / 6 / 2
9,169
509
9,509
14,843
6,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
hitmanko33
Kumbhakarna
13
0 / 1 / 4
8,390
466
3,729
13,218
10,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
thebaechu
Amaterasu
14
2 / 2 / 2
8,796
489
6,138
14,612
12,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
18
Kills
12
12
Deaths
18
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BiloGamerXD
Cthulhu
3
2
8
3.5
W
Danzaburou
Koonz1e
Danzaburou
1
1
3
2.5
L
Jing Wei
Simdemon
Jing Wei
1
4
3
0.63
L
Vulcan
3
5
5
1.1
L
Fenrir
Smyy
Fenrir
6
6
2
1.17
W
Sun Wukong
Thwinge
Sun Wukong
0
4
1
0.13
W
Hera
Vykid
Hera
8
2
2
4.5
L
Kumbhakarna
hitmanko33
Kumbhakarna
0
1
4
2
W
Awilix
iiKnw
Awilix
6
3
6
3
L
Amaterasu
thebaechu
Amaterasu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,087
Damage
32,568
53,113
Taken
64,041
33,014
Mitigated
36,574
11,011
Healing
15,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BiloGamerXD
Cthulhu
11,040
664
637
1,534
14,112
12,646
74
4,656
9,411
33,641
0
W
Danzaburou
Koonz1e
Danzaburou
3,851
954
0
3,071
6,316
3,170
810
573
5,743
0
62,214
L
Jing Wei
Simdemon
Jing Wei
3,152
2,046
480
1,963
9,083
3,078
0
4,056
4,981
0
35,352
L
Vulcan
10,040
2,618
0
2,187
12,285
4,404
864
7,843
4,278
56,708
0
L
Fenrir
Smyy
Fenrir
9,509
3,189
0
4,677
14,843
6,094
0
5,526
9,197
0
44,494
W
Sun Wukong
Thwinge
Sun Wukong
7,907
1,165
0
2,011
12,980
9,453
0
1,405
11,222
0
63,956
W
Hera
Vykid
Hera
12,537
3,189
0
2,775
8,466
3,299
488
3,914
4,552
88,962
0
L
Kumbhakarna
hitmanko33
Kumbhakarna
3,729
536
183
1,520
13,218
10,671
329
3,419
9,773
38,595
0
W
Awilix
iiKnw
Awilix
9,752
3,659
0
983
11,239
4,446
0
3,294
7,895
0
75,657
L
Amaterasu
thebaechu
Amaterasu
6,138
2,479
0
4,489
14,612
12,327
1,080
2,343
12,235
73
43,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,510
Gold Earned
43,018
574
Minions Killed
412
0
Camps Cleared
0
1,779,415
Distance Traveled
1,672,412
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,337
519
51
3
0
336,249
3
W
Danzaburou
9,257
514
116
6
0
312,961
6
L
Jing Wei
7,342
408
74
4
0
302,835
8
L
Vulcan
9,321
518
106
6
0
345,655
4
L
Fenrir
9,169
509
84
5
0
331,094
4
W
Sun Wukong
9,343
519
125
7
0
340,314
3
W
Hera
11,609
645
171
10
0
380,173
4
L
Kumbhakarna
8,390
466
60
3
0
331,859
3
W
Awilix
9,964
554
111
6
0
409,718
4
L
Amaterasu
8,796
489
88
5
0
360,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role