Player Matchup

Cthulhu
Cthulhu
Akiru_Oficial
Cthulhu
Level 6
God Stats
5W - 8L
1,216 SR
Queue Stats
5W - 12L
1,254 Elo+
Party 1
Nemesis
Nemesis
DA REAL OG 01
Nemesis
Level 26
God Stats
83W - 65L
1,566 SR
Queue Stats
118W - 136L
1,390 Elo+
Party 2
Loki
Loki
Jeremias1502
Loki
Level 8
God Stats
1W - 5L
1,102 SR
Queue Stats
6W - 22L
1,230 Elo+
Party 1
Bellona
Bellona
Majin X Jeno
Bellona
Level 28
God Stats
8W - 5L
1,475 SR
Queue Stats
145W - 184L
1,345 Elo+
Party 2
Hera
Hera
ReAcTiVe_RF
Hera
Level 11
God Stats
11W - 8L
1,304 SR
Queue Stats
393W - 362L
1,487 Elo+
Solo
Team Averages
Level 16
1,333 SR
1,341 Elo+

VS

Team Averages
Level 22
1,460 SR
1,439 Elo+
Nox
Nox
 
Nox
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Hunter_Marlin24
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,537 Elo+
Solo
Medusa
Medusa
PUTTYWAP
Medusa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,310 Elo+
Solo
Danzaburou
Danzaburou
TC The FiJi
Danzaburou
Level 27
God Stats
62W - 44L
1,311 SR
Queue Stats
350W - 367L
1,367 Elo+
Solo
Loki
Loki
avscuhh
Loki
Level 24
God Stats
176W - 148L
1,490 SR
Queue Stats
254W - 239L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
4 / 2 / 2
8,276
487
4,954
10,105
9,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes

Shoes

+6%
Movement Speed

Nemesis
13
6 / 3 / 5
8,647
509
9,582
8,903
3,423
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 4
7,637
449
1,180
7,003
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
Majin X Jeno
Bellona
14
5 / 4 / 3
8,805
518
8,174
12,769
7,865
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
6 / 1 / 2
10,685
629
10,706
3,539
1,289
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
1 / 3 / 1
6,833
402
1,893
9,633
3,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 2
7,220
425
3,364
10,955
3,803
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
PUTTYWAP
Medusa
11
2 / 10 / 1
6,942
408
6,089
13,409
3,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
TC The FiJi
Danzaburou
13
2 / 2 / 2
8,364
492
5,866
8,854
3,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Loki
avscuhh
Loki
13
4 / 5 / 0
7,883
464
7,039
11,129
5,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
22
Kills
10
11
Deaths
23
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
3
1
0.5
W
Cthulhu
4
2
2
2.5
W
Nemesis
6
3
5
2.83
L
1
3
2
0.67
W
1
1
4
3
W
Bellona
Majin X Jeno
Bellona
5
4
3
1.63
L
Medusa
PUTTYWAP
Medusa
2
10
1
0.25
W
6
1
2
7
L
Danzaburou
TC The FiJi
Danzaburou
2
2
2
1.5
L
Loki
avscuhh
Loki
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,596
Damage
24,251
42,319
Taken
53,980
24,284
Mitigated
20,217
9,144
Healing
7,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,893
550
0
0
9,633
3,254
0
6,262
2,849
29,011
0
W
Cthulhu
4,954
188
0
276
10,105
9,636
273
658
9,447
24,837
0
W
Nemesis
9,582
5,165
0
1,683
8,903
3,423
1,634
259
8,444
0
32,358
L
3,364
1,242
0
0
10,955
3,803
215
3,792
7,109
0
38,145
W
1,180
0
0
3,168
7,003
2,071
0
0
7,003
0
31,262
W
Bellona
Majin X Jeno
Bellona
8,174
2,371
0
3,377
12,769
7,865
438
0
12,317
0
41,216
L
Medusa
PUTTYWAP
Medusa
6,089
2,631
0
2,046
13,409
3,984
0
2,031
11,334
0
21,462
W
10,706
1,891
0
640
3,539
1,289
768
976
2,563
66,790
0
L
Danzaburou
TC The FiJi
Danzaburou
5,866
2,827
0
2,693
8,854
3,228
407
2,510
6,280
0
46,727
L
Loki
avscuhh
Loki
7,039
1,104
0
3,247
11,129
5,948
0
341
10,748
0
35,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,050
Gold Earned
37,242
366
Minions Killed
288
0
Camps Cleared
0
1,516,304
Distance Traveled
1,484,978
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,833
402
40
2
0
273,839
0
W
Cthulhu
8,276
487
40
2
0
292,670
0
W
Nemesis
8,647
509
44
3
0
325,248
4
L
Thor
7,220
425
74
4
0
320,649
0
W
Loki
7,637
449
56
3
0
293,877
0
W
Bellona
8,805
518
76
4
0
286,186
4
L
Medusa
6,942
408
32
2
0
262,136
0
W
Hera
10,685
629
150
9
0
318,323
1
L
Danzaburou
8,364
492
85
5
0
301,064
3
L
Loki
7,883
464
57
3
0
327,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role