Player Matchup

Ares
Ares
Gustmano
Ares
Level 22
God Stats
9W - 3L
1,847 SR
Queue Stats
37W - 28L
1,555 Elo+
Solo
Ne Zha
Ne Zha
IDtenebroso
Ne Zha
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,375 Elo+
Party 3
Chaac
Chaac
Manolo27
Chaac
Level 22
God Stats
41W - 25L
1,596 SR
Queue Stats
141W - 110L
1,573 Elo+
Solo
Neith
Neith
VoidWraithX
Neith
Level 9
God Stats
2W - 7L
1,349 SR
Queue Stats
16W - 21L
1,506 Elo+
Solo
Agni
Agni
yeppBRABÃO
Agni
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,375 Elo+
Party 3
Team Averages
Level 13
1,558 SR
1,477 Elo+

VS

Team Averages
Level 13
1,406 SR
1,514 Elo+
Neith
Neith
Asapoksapok
Neith
Level 7
God Stats
1W - 4L
1,227 SR
Queue Stats
4W - 6L
1,343 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Delskier
Cu Chulainn
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,702 Elo+
Party 2
Izanami
Izanami
GaletodoNordeste
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,702 Elo+
Party 2
Merlin
Merlin
Maxnu099
Merlin
Level 26
God Stats
2W - 2L
1,555 SR
Queue Stats
77W - 61L
1,546 Elo+
Solo
Sobek
Sobek
Neon_miguel
Sobek
Level 22
God Stats
0W - 2L
1,248 SR
Queue Stats
29W - 34L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
3 / 2 / 9
8,961
527
4,531
7,843
6,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
12
6 / 1 / 1
8,514
501
2,267
8,951
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Chaac
Manolo27
Chaac
18
12 / 0 / 1
11,406
671
11,708
8,935
8,443
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
13 / 2 / 6
10,017
589
13,869
7,617
3,564
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 3 / 12
8,703
512
10,101
6,244
2,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 9 / 2
6,442
379
4,155
9,991
3,037
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Cu Chulainn
Delskier
Cu Chulainn
12
0 / 6 / 0
6,705
394
1,892
7,941
4,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 6 / 1
6,805
400
3,224
11,941
3,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Maxnu099
Merlin
14
3 / 4 / 1
8,623
507
5,879
8,807
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 11 / 2
6,970
410
3,442
18,779
8,074
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
36
Kills
7
8
Deaths
36
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
9
2
0.22
L
Cu Chulainn
Delskier
Cu Chulainn
0
6
0
0
L
2
6
1
0.42
W
Ares
3
2
9
3.75
W
Ne Zha
6
1
1
6.5
W
Chaac
Manolo27
Chaac
12
0
1
12.5
L
Merlin
Maxnu099
Merlin
3
4
1
0.88
L
1
11
2
0.18
W
13
2
6
8
W
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,476
Damage
18,592
39,590
Taken
57,459
22,982
Mitigated
22,304
11,584
Healing
7,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,155
1,962
0
1,007
9,991
3,037
0
4,201
5,790
0
20,314
L
Cu Chulainn
Delskier
Cu Chulainn
1,892
579
0
210
7,941
4,418
0
933
7,008
0
22,001
L
3,224
1,951
0
3,363
11,941
3,518
0
2,657
9,284
0
26,568
W
Ares
4,531
395
0
1,293
7,843
6,160
789
2,648
5,195
20,842
0
W
Ne Zha
2,267
258
0
3,898
8,951
2,803
0
1,155
7,796
0
30,933
W
Chaac
Manolo27
Chaac
11,708
1,408
0
4,385
8,935
8,443
2,515
652
7,983
15,639
62,321
L
Merlin
Maxnu099
Merlin
5,879
571
102
1,582
8,807
3,257
0
2,976
5,831
53,368
0
L
3,442
727
0
1,193
18,779
8,074
0
5,542
13,038
14,685
0
W
13,869
6,978
0
974
7,617
3,564
2,033
3,099
4,518
0
47,245
W
10,101
1,007
127
907
6,244
2,012
671
1,767
4,477
38,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,601
Gold Earned
35,545
394
Minions Killed
244
0
Camps Cleared
0
1,511,487
Distance Traveled
1,310,624
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,442
379
41
2
0
259,585
3
L
Cu Chulainn
6,705
394
48
3
0
278,109
2
L
Izanami
6,805
400
47
3
0
238,853
0
W
Ares
8,961
527
32
2
0
318,559
0
W
Ne Zha
8,514
501
41
2
0
300,290
0
W
Chaac
11,406
671
160
9
0
317,645
2
L
Merlin
8,623
507
89
5
0
277,186
3
L
Sobek
6,970
410
19
1
0
256,891
0
W
Neith
10,017
589
89
5
0
283,454
1
W
Agni
8,703
512
72
4
0
291,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role