Player Matchup

Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Adonisflow
Aphrodite
Level 146
God Stats
40W - 31L
1,504 SR
Queue Stats
783W - 726L
1,614 Elo+
Solo
Chiron
Chiron
CleverFawn67436
Chiron
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
181W - 181L
1,548 Elo+
Solo
Ymir
Ymir
Cmanizzo
Ymir
Level 153
God Stats
13W - 13L
1,243 SR
Queue Stats
738W - 687L
1,625 Elo+
Solo
Merlin
Merlin
Xj109
Merlin
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,693 Elo+
Solo
Team Averages
Level 138
1,449 SR
1,596 Elo+

VS

Team Averages
Level 124
1,490 SR
1,548 Elo+
Ullr
Ullr
Awesomeness_06
Ullr
Level 158
God Stats
227W - 231L
1,500 SR
Queue Stats
554W - 513L
1,563 Elo+
Solo
Nemesis
Nemesis
CausticRoast
Nemesis
Level 149
God Stats
1W - 1L
1,251 SR
Queue Stats
69W - 40L
1,641 Elo+
Party 1
Janus
Janus
CursingWriter17
Janus
Level 106
God Stats
2W - 1L
1,701 SR
Queue Stats
129W - 122L
1,536 Elo+
Solo
Sylvanus
Sylvanus
Lampchob
Sylvanus
Level 140
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Bellona
Bellona
nastypsyco
Bellona
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 3 / 1
6,773
521
6,192
10,018
2,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Aphrodite
Adonisflow
Aphrodite
13
1 / 0 / 0
7,229
556
5,572
5,543
3,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 3 / 1
6,258
481
4,146
9,151
2,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
8
0 / 4 / 0
5,684
437
2,854
9,138
4,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Xj109
Merlin
10
0 / 2 / 1
6,390
492
2,432
4,488
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
7,036
541
5,848
6,225
1,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
CausticRoast
Nemesis
10
2 / 2 / 3
6,549
504
5,612
9,482
2,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 0 / 1
7,693
592
5,162
4,426
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Lampchob
Sylvanus
10
1 / 1 / 4
6,176
475
3,719
6,783
3,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Bellona
nastypsyco
Bellona
11
1 / 1 / 0
6,159
474
3,049
10,717
6,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
12
12
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
3
1
0.83
L
Aphrodite
Adonisflow
Aphrodite
1
0
0
1
W
2
0
2
3
W
Nemesis
CausticRoast
Nemesis
2
2
3
1.75
L
1
3
1
0.5
L
Ymir
0
4
0
0
W
6
0
1
6.5
W
Sylvanus
Lampchob
Sylvanus
1
1
4
3
L
Merlin
Xj109
Merlin
0
2
1
0.25
W
Bellona
nastypsyco
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,196
Damage
23,390
38,338
Taken
37,633
15,459
Mitigated
15,835
15,954
Healing
15,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,192
3,661
0
4,010
10,018
2,946
0
1,785
8,233
0
38,767
L
Aphrodite
Adonisflow
Aphrodite
5,572
1,137
491
4,665
5,543
3,814
294
0
5,543
44,657
0
W
5,848
2,689
0
676
6,225
1,985
0
462
5,763
0
45,513
W
Nemesis
CausticRoast
Nemesis
5,612
2,165
0
3,704
9,482
2,767
0
2,290
7,038
0
37,457
L
4,146
1,706
215
2,551
9,151
2,752
0
2,030
6,828
0
38,635
L
Ymir
2,854
672
0
3,414
9,138
4,559
0
2,843
6,281
19,399
0
W
5,162
309
0
651
4,426
1,320
0
1,430
2,760
51,103
0
W
Sylvanus
Lampchob
Sylvanus
3,719
1,405
1,568
3,127
6,783
3,498
0
2,497
4,204
13,067
0
L
Merlin
Xj109
Merlin
2,432
47
0
608
4,488
1,388
0
1,943
2,419
27,601
0
W
Bellona
nastypsyco
Bellona
3,049
1,277
0
5,899
10,717
6,265
0
3,611
6,836
0
30,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,334
Gold Earned
33,613
354
Minions Killed
367
0
Camps Cleared
0
1,107,298
Distance Traveled
1,233,565
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,773
521
76
6
0
233,886
5
L
Aphrodite
7,229
556
91
7
0
234,245
2
W
Ullr
7,036
541
101
8
0
219,578
1
W
Nemesis
6,549
504
71
5
0
274,217
0
L
Chiron
6,258
481
73
6
0
213,202
1
L
Ymir
5,684
437
34
3
0
208,489
4
W
Janus
7,693
592
106
8
0
241,900
3
W
Sylvanus
6,176
475
18
1
0
245,310
3
L
Merlin
6,390
492
80
6
0
217,476
3
W
Bellona
6,159
474
71
5
0
252,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role