Player Matchup

Janus
Janus
Crackajackah
Janus
Level 46
God Stats
8W - 3L
1,784 SR
Queue Stats
212W - 163L
1,645 Elo+
Party 1
Ne Zha
Ne Zha
halo055
Ne Zha
Level 158
God Stats
10W - 10L
1,929 SR
Queue Stats
368W - 441L
1,487 Elo+
Solo
Sun Wukong
Sun Wukong
jacoflaco
Sun Wukong
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
186W - 157L
1,695 Elo+
Party 1
Team Averages
Level 77
1,737 SR
1,609 Elo+

VS

Team Averages
Level 39
1,511 SR
1,469 Elo+
Hercules
Hercules
A29A29
Hercules
Level 87
God Stats
6W - 16L
1,623 SR
Queue Stats
71W - 94L
1,523 Elo+
Party 2
Artemis
Artemis
DarkFoxDragon16
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ra
Ra
victorwayar
Ra
Level 27
God Stats
9W - 7L
1,409 SR
Queue Stats
15W - 16L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 10
8,990
692
6,878
6,064
1,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
halo055
Ne Zha
14
10 / 1 / 3
10,738
826
11,740
9,156
3,734
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
jacoflaco
Sun Wukong
13
5 / 3 / 10
9,584
737
8,708
10,341
6,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
A29A29
Hercules
12
3 / 3 / 6
9,014
693
6,225
12,092
7,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
2 / 11 / 4
8,620
663
4,734
11,396
3,286
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 4 / 6
8,685
668
4,907
7,639
2,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
18
Kills
8
9
Deaths
18
23
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
A29A29
Hercules
3
3
6
2
W
3
5
10
1.6
L
2
11
4
0.36
W
Ne Zha
halo055
Ne Zha
10
1
3
11.5
W
Sun Wukong
jacoflaco
Sun Wukong
5
3
10
3.33
L
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,326
Damage
15,866
25,561
Taken
31,127
11,939
Mitigated
12,828
6,998
Healing
4,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
A29A29
Hercules
6,225
2,065
0
1,812
12,092
7,093
0
2,145
9,759
0
22,796
W
6,878
326
0
529
6,064
1,838
419
276
5,688
30,170
0
L
4,734
2,471
0
333
11,396
3,286
0
2,467
8,741
0
15,552
W
Ne Zha
halo055
Ne Zha
11,740
2,542
0
2,277
9,156
3,734
0
1,621
7,460
0
56,570
W
Sun Wukong
jacoflaco
Sun Wukong
8,708
3,674
0
4,192
10,341
6,367
1,167
3,082
7,109
0
34,922
L
4,907
503
1,185
1,662
7,639
2,449
0
1,800
5,723
31,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,312
Gold Earned
26,319
168
Minions Killed
123
0
Camps Cleared
0
699,392
Distance Traveled
648,657
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,014
693
47
4
0
245,974
1
W
Janus
8,990
692
49
4
0
212,451
0
L
Artemis
8,620
663
28
2
0
167,877
0
W
Ne Zha
10,738
826
63
5
0
241,772
2
W
Sun Wukong
9,584
737
56
4
0
245,169
1
L
Ra
8,685
668
48
4
0
234,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role