Player Matchup

Scylla
Scylla
Silver III
 
Scylla
Silver III
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold III
FranconavCR
Guan Yu
Gold III
Level 129
God Stats
24W - 19L
1,553 SR
Queue Stats
507W - 496L
1,353 MMR
Solo
Izanami
Izanami
Gold III
HerculesGB12
Izanami
Gold III
Level 67
God Stats
26W - 22L
1,621 SR
Queue Stats
225W - 232L
1,363 MMR
Solo
Cthulhu
Cthulhu
Silver I
IzanagiHD
Cthulhu
Silver I
Level 103
God Stats
1W - 4L
1,500 SR
Queue Stats
27W - 36L
1,358 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
Joshwatx
Ao Kuang
Gold V
Level 66
God Stats
4W - 4L
1,576 SR
Queue Stats
16W - 22L
1,349 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 89
1,550 SR
1,385 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 80
1,466 SR
1,388 MMR
Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Bronze III
AnbuVibe
Freya
Bronze III
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,355 MMR
Solo
Nemesis
Nemesis
Gold V
AttackFireGaint
Nemesis
Gold V
Level 40
God Stats
29W - 31L
1,808 SR
Queue Stats
981W - 972L
1,355 MMR
Solo
Bellona
Bellona
Bronze III
DAKlLLAKlNG
Bellona
Bronze III
Level 49
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 4L
1,367 MMR
Solo
Thoth
Thoth
Bronze III
mchequer
Thoth
Bronze III
Level 127
God Stats
6W - 4L
1,247 SR
Queue Stats
171W - 160L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
4 / 3 / 5
12,203
555
10,740
13,100
4,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
FranconavCR
Guan Yu
20
5 / 0 / 7
13,532
615
17,018
27,776
41,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
HerculesGB12
Izanami
17
2 / 4 / 3
11,120
505
5,396
14,575
5,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
IzanagiHD
Cthulhu
16
0 / 2 / 13
11,679
531
10,815
17,114
16,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
Joshwatx
Ao Kuang
20
12 / 1 / 7
13,281
604
24,096
22,869
9,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
TsukuyomiZeusNu WaDanzaburouTyr

VS

Bans
MulanHeimdallrApolloKing ArthurCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
0 / 6 / 1
9,877
449
13,054
31,497
19,079
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Freya
AnbuVibe
Freya
15
3 / 5 / 2
9,492
431
8,819
17,937
5,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
4 / 2 / 1
10,925
497
6,989
15,514
7,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
DAKlLLAKlNG
Bellona
14
1 / 5 / 5
8,657
394
6,370
19,178
11,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thoth
mchequer
Thoth
15
2 / 5 / 3
10,233
465
12,448
10,839
3,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
22
23
Kills
10
10
Deaths
23
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
3
5
2.17
L
Hercules
 
Hercules
0
6
1
0.08
L
Freya
AnbuVibe
Freya
3
5
2
0.8
L
4
2
1
2.25
L
Bellona
DAKlLLAKlNG
Bellona
1
5
5
0.7
W
Guan Yu
FranconavCR
Guan Yu
5
0
7
8.5
W
Izanami
HerculesGB12
Izanami
2
4
3
0.88
W
Cthulhu
IzanagiHD
Cthulhu
0
2
13
3.25
W
Ao Kuang
Joshwatx
Ao Kuang
12
1
7
15.5
L
Thoth
mchequer
Thoth
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,065
Damage
47,680
95,434
Taken
94,965
78,036
Mitigated
47,424
51,922
Healing
31,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
10,740
1,161
211
4,575
13,100
4,362
4,045
6,484
6,591
73,891
0
L
Hercules
 
Hercules
13,054
3,574
0
11,698
31,497
19,079
0
12,695
17,817
925
70,834
L
Freya
AnbuVibe
Freya
8,819
2,838
0
7,904
17,937
5,455
345
8,907
8,910
53,872
0
L
6,989
3,303
0
5,950
15,514
7,297
0
6,394
8,997
0
72,040
L
Bellona
DAKlLLAKlNG
Bellona
6,370
1,074
0
5,127
19,178
11,745
137
9,719
9,353
0
37,616
W
Guan Yu
FranconavCR
Guan Yu
17,018
3,479
4,723
19,883
27,776
41,780
1,352
3,078
24,648
0
87,255
W
Izanami
HerculesGB12
Izanami
5,396
4,396
0
6,220
14,575
5,103
4,294
5,377
8,898
0
71,240
W
Cthulhu
IzanagiHD
Cthulhu
10,815
1,486
175
5,750
17,114
16,877
661
4,586
12,348
42,552
0
W
Ao Kuang
Joshwatx
Ao Kuang
24,096
6,000
0
10,385
22,869
9,914
2,269
5,080
16,974
112,269
0
L
Thoth
mchequer
Thoth
12,448
98
0
587
10,839
3,848
401
7,542
3,182
61,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,815
Gold Earned
49,184
596
Minions Killed
554
0
Camps Cleared
0
2,073,206
Distance Traveled
2,084,134
14
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,203
555
119
5
0
433,388
3
L
Hercules
9,877
449
133
6
0
397,594
6
L
Freya
9,492
431
110
5
0
372,218
5
L
Nemesis
10,925
497
139
6
0
467,455
7
L
Bellona
8,657
394
66
3
0
455,548
3
W
Guan Yu
13,532
615
170
8
0
459,227
4
W
Izanami
11,120
505
114
5
0
327,850
2
W
Cthulhu
11,679
531
67
3
0
412,491
3
W
Ao Kuang
13,281
604
126
6
0
440,250
2
L
Thoth
10,233
465
106
5
0
391,319
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role