Player Matchup

Freya
Freya
Dark-_Angel972
Freya
Level 67
God Stats
9W - 10L
1,356 SR
Queue Stats
19W - 24L
1,187 Elo+
Party 1
Skadi
Skadi
I-ArEs-972
Skadi
Level 27
God Stats
7W - 1L
1,556 SR
Queue Stats
31W - 40L
1,349 Elo+
Party 1
Chaac
Chaac
Xx-Devil-sky-xX
Chaac
Level 69
God Stats
4W - 2L
1,333 SR
Queue Stats
32W - 41L
1,308 Elo+
Party 1
Hun Batz
Hun Batz
dogman247
Hun Batz
Level 69
God Stats
2W - 1L
1,298 SR
Queue Stats
499W - 415L
1,395 Elo+
Party 2
Ymir
Ymir
younggunner6984
Ymir
Level 26
God Stats
7W - 5L
1,624 SR
Queue Stats
101W - 132L
1,197 Elo+
Party 2
Team Averages
Level 52
1,434 SR
1,287 Elo+

VS

Team Averages
Level 38
1,409 SR
1,333 Elo+
Cthulhu
Cthulhu
BlacKduTyPR
Cthulhu
Level 49
God Stats
9W - 14L
1,391 SR
Queue Stats
192W - 217L
1,345 Elo+
Party 3
Bellona
Bellona
Caridex
Bellona
Level 12
God Stats
2W - 6L
1,317 SR
Queue Stats
208W - 238L
1,370 Elo+
Party 3
Agni
Agni
Cristian24602
Agni
Level 38
God Stats
7W - 5L
1,500 SR
Queue Stats
427W - 466L
1,231 Elo+
Solo
He Bo
He Bo
VxArimax
He Bo
Level 46
God Stats
5W - 6L
1,260 SR
Queue Stats
223W - 269L
1,310 Elo+
Party 3
Heimdallr
Heimdallr
z0mbierudy
Heimdallr
Level 43
God Stats
2W - 3L
1,576 SR
Queue Stats
30W - 45L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 2
10,915
574
7,799
8,855
3,325
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Skadi
14
6 / 2 / 3
9,547
502
7,687
8,560
2,873
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
1 / 0 / 3
10,145
534
8,452
13,401
11,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
dogman247
Hun Batz
17
9 / 0 / 5
10,434
549
10,584
12,130
4,812
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 1 / 8
8,410
443
4,682
14,940
8,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlacKduTyPR
Cthulhu
14
3 / 4 / 0
8,735
460
9,827
12,234
7,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bellona
Caridex
Bellona
14
0 / 3 / 0
8,257
435
8,601
13,582
10,751
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 6 / 0
7,370
388
3,351
9,777
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

He Bo
VxArimax
He Bo
11
0 / 3 / 0
7,116
375
5,409
9,354
3,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
z0mbierudy
Heimdallr
12
0 / 5 / 1
7,132
375
5,543
12,043
4,337
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
21
Kills
3
3
Deaths
21
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BlacKduTyPR
Cthulhu
3
4
0
0.75
L
Bellona
Caridex
Bellona
0
3
0
0
L
0
6
0
0
W
5
0
2
6
W
Skadi
6
2
3
3.75
L
He Bo
VxArimax
He Bo
0
3
0
0
W
1
0
3
2.5
W
Hun Batz
dogman247
Hun Batz
9
0
5
11.5
W
0
1
8
4
L
Heimdallr
z0mbierudy
Heimdallr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,204
Damage
32,731
57,886
Taken
56,990
30,282
Mitigated
28,951
24,475
Healing
10,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BlacKduTyPR
Cthulhu
9,827
444
484
3,119
12,234
7,375
0
3,888
8,346
45,803
0
L
Bellona
Caridex
Bellona
8,601
3,166
0
1,968
13,582
10,751
0
0
13,582
0
48,465
L
3,351
565
0
1,481
9,777
3,355
0
4,035
5,742
36,293
0
W
7,799
2,551
0
6,546
8,855
3,325
1,876
4,291
4,076
63,705
0
W
Skadi
7,687
2,958
306
773
8,560
2,873
634
3,186
5,374
0
50,972
L
He Bo
VxArimax
He Bo
5,409
124
0
2,330
9,354
3,133
0
2,547
6,807
40,783
0
W
8,452
1,355
0
7,646
13,401
11,128
400
1,397
11,904
0
63,577
W
Hun Batz
dogman247
Hun Batz
10,584
3,667
0
5,246
12,130
4,812
848
2,708
9,287
0
68,244
W
4,682
1,370
0
3,958
14,940
8,144
0
6,407
8,533
25,502
0
L
Heimdallr
z0mbierudy
Heimdallr
5,543
712
0
820
12,043
4,337
0
2,011
10,032
0
33,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,451
Gold Earned
38,610
467
Minions Killed
385
0
Camps Cleared
0
1,878,457
Distance Traveled
1,561,525
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,735
460
68
4
0
344,677
2
L
Bellona
8,257
435
97
5
0
375,335
2
L
Agni
7,370
388
68
4
0
250,626
1
W
Freya
10,915
574
124
7
0
354,184
0
W
Skadi
9,547
502
80
4
0
352,908
0
L
He Bo
7,116
375
80
4
0
298,203
0
W
Chaac
10,145
534
126
7
0
374,038
0
W
Hun Batz
10,434
549
109
6
0
423,224
3
W
Ymir
8,410
443
28
1
0
374,103
7
L
Heimdallr
7,132
375
72
4
0
292,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role