Player Matchup

Neith
Neith
CuddyMoe
Neith
Level 5
God Stats
5W - 2L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
Hooper_Dunker42
Fenrir
Level 7
God Stats
10W - 9L
1,594 SR
Queue Stats
17W - 27L
1,393 Elo+
Solo
Sobek
Sobek
TheSleepyPanda2
Sobek
Level 29
God Stats
1W - 0L
1,800 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Pele
Pele
sunset_bay9
Pele
Level 29
God Stats
59W - 65L
1,538 SR
Queue Stats
94W - 110L
1,483 Elo+
Solo
Zeus
Zeus
superphlyy
Zeus
Level 25
God Stats
25W - 18L
1,370 SR
Queue Stats
25W - 18L
1,318 Elo+
Solo
Team Averages
Level 19
1,560 SR
1,439 Elo+

VS

Team Averages
Level 20
1,470 SR
1,318 Elo+
Neith
Neith
Aleksandra_2020
Neith
Level 27
God Stats
8W - 10L
1,247 SR
Queue Stats
8W - 12L
1,086 Elo+
Solo
Nemesis
Nemesis
Amumu0013
Nemesis
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 6L
1,121 Elo+
Solo
Nu Wa
Nu Wa
KaizerDestiny
Nu Wa
Level 15
God Stats
36W - 34L
1,250 SR
Queue Stats
481W - 517L
1,428 Elo+
Solo
Freya
Freya
Pentihunter
Freya
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 49L
1,267 Elo+
Solo
Set
Set
dragon_816h
Set
Level 19
God Stats
2W - 1L
1,855 SR
Queue Stats
130W - 125L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CuddyMoe
Neith
19
3 / 0 / 24
11,819
1,074
13,023
10,749
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
11 / 4 / 17
12,922
1,175
16,086
12,252
5,718
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
3 / 0 / 18
11,228
1,021
3,919
3,448
2,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
16 / 1 / 15
13,510
1,228
20,939
13,159
4,590
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
9 / 2 / 20
12,879
1,171
24,183
7,962
2,999
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

243

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 3
10,177
925
5,917
15,112
5,992
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Amumu0013
Nemesis
16
3 / 10 / 2
10,766
979
9,732
19,117
8,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
4 / 6 / 2
12,010
1,092
16,127
12,291
4,152
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
0 / 14 / 4
9,782
889
7,211
23,088
8,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
0 / 5 / 3
10,021
911
3,594
13,451
5,080
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
21
42
Kills
7
7
Deaths
42
94
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
Nemesis
Amumu0013
Nemesis
3
10
2
0.4
W
Neith
CuddyMoe
Neith
3
0
24
15
W
11
4
17
4.88
L
4
6
2
0.83
L
0
14
4
0.14
W
3
0
18
12
L
0
5
3
0.3
W
16
1
15
23.5
W
9
2
20
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,150
Damage
42,581
47,570
Taken
83,059
20,305
Mitigated
32,368
6,936
Healing
6,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,917
2,679
0
1,407
15,112
5,992
0
5,867
9,245
0
37,283
L
Nemesis
Amumu0013
Nemesis
9,732
4,141
0
2,272
19,117
8,599
0
6,585
12,532
0
19,980
W
Neith
CuddyMoe
Neith
13,023
7,287
0
3,517
10,749
4,365
0
5,646
4,891
0
42,418
W
16,086
3,881
0
616
12,252
5,718
0
5,394
6,752
0
29,269
L
16,127
6,166
0
328
12,291
4,152
0
3,797
8,494
43,514
0
L
7,211
2,657
0
2,640
23,088
8,545
0
7,240
15,848
16,676
0
W
3,919
64
0
1,276
3,448
2,633
0
2,076
1,196
5,847
0
L
3,594
1,657
0
183
13,451
5,080
0
4,613
8,838
0
15,431
W
20,939
6,298
0
1,358
13,159
4,590
0
5,933
7,055
0
40,643
W
24,183
3,351
0
169
7,962
2,999
0
3,460
4,338
58,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,358
Gold Earned
52,756
227
Minions Killed
198
6
Camps Cleared
11
1,060,859
Distance Traveled
916,567
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,177
925
78
7
0
131,614
0
L
Nemesis
10,766
979
19
2
2
231,738
2
W
Neith
11,819
1,074
65
6
2
190,472
0
W
Fenrir
12,922
1,175
30
3
2
224,870
1
L
Nu Wa
12,010
1,092
69
6
3
179,711
0
L
Freya
9,782
889
11
1
0
196,687
0
W
Sobek
11,228
1,021
4
0
0
183,718
0
L
Set
10,021
911
21
2
6
176,817
0
W
Pele
13,510
1,228
33
3
0
270,907
0
W
Zeus
12,879
1,171
95
9
2
190,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role