Player Matchup

Danzaburou
Danzaburou
FeedinAintEasy
Danzaburou
Level 28
God Stats
5W - 0L
1,500 SR
Queue Stats
12W - 6L
1,476 Elo+
Solo
Heimdallr
Heimdallr
Still Duckin
Heimdallr
Level 26
God Stats
64W - 60L
1,543 SR
Queue Stats
140W - 141L
1,519 Elo+
Solo
Da Ji
Da Ji
Xenospherez
Da Ji
Level 7
God Stats
4W - 5L
1,266 SR
Queue Stats
8W - 13L
1,436 Elo+
Solo
Kukulkan
Kukulkan
fillick
Kukulkan
Level 8
God Stats
2W - 2L
1,248 SR
Queue Stats
22W - 31L
1,404 Elo+
Solo
Cthulhu
Cthulhu
rockinrodawg42
Cthulhu
Level 28
God Stats
8W - 11L
1,310 SR
Queue Stats
210W - 250L
1,364 Elo+
Solo
Team Averages
Level 19
1,374 SR
1,440 Elo+

VS

Team Averages
Level 10
1,670 SR
1,562 Elo+
Merlin
Merlin
 
Merlin
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
IMO_SEFA
Scylla
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
46W - 60L
1,446 Elo+
Party 1
Artemis
Artemis
Markusarailous
Artemis
Level 17
God Stats
5W - 8L
1,888 SR
Queue Stats
59W - 80L
1,453 Elo+
Solo
Yemoja
Yemoja
arm313roter
Yemoja
Level 6
God Stats
5W - 4L
1,963 SR
Queue Stats
54W - 81L
1,559 Elo+
Party 1
Olorun
Olorun
max3009winkler
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 38L
1,852 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FeedinAintEasy
Danzaburou
19
29 / 1 / 9
15,931
1,770
39,752
9,378
3,793
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
Still Duckin
Heimdallr
17
3 / 2 / 17
9,949
1,105
9,773
7,799
2,973
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

16
11 / 6 / 11
10,826
1,203
13,829
11,176
4,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
fillick
Kukulkan
18
3 / 1 / 23
10,447
1,161
16,406
5,258
2,323
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
5 / 2 / 22
11,249
1,250
9,866
9,211
5,532
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

267

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
5 / 8 / 4
10,219
1,135
9,006
18,630
7,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes

Shoes

+6%
Movement Speed

Scylla
IMO_SEFA
Scylla
15
1 / 15 / 5
8,847
983
3,841
21,585
7,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 11 / 5
10,596
1,177
15,489
18,378
7,813
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
15
0 / 9 / 5
9,230
1,026
2,282
20,566
18,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
1 / 8 / 7
8,837
982
4,979
18,036
7,615
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
38
51
Kills
12
12
Deaths
51
82
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
8
4
0.88
W
Danzaburou
FeedinAintEasy
Danzaburou
29
1
9
33.5
L
Scylla
IMO_SEFA
Scylla
1
15
5
0.23
L
5
11
5
0.68
W
Heimdallr
Still Duckin
Heimdallr
3
2
17
5.75
W
11
6
11
2.75
L
Yemoja
0
9
5
0.28
W
Kukulkan
fillick
Kukulkan
3
1
23
14.5
L
1
8
7
0.56
W
5
2
22
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,626
Damage
35,597
42,822
Taken
97,195
19,280
Mitigated
48,286
5,108
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,006
43
98
2,013
18,630
7,184
0
5,141
13,489
29,246
0
W
Danzaburou
FeedinAintEasy
Danzaburou
39,752
23,927
0
1,040
9,378
3,793
0
3,885
5,271
0
57,185
L
Scylla
IMO_SEFA
Scylla
3,841
830
0
0
21,585
7,638
0
6,561
15,024
13,125
0
L
15,489
8,051
0
969
18,378
7,813
0
4,206
14,172
56
35,176
W
Heimdallr
Still Duckin
Heimdallr
9,773
4,189
0
0
7,799
2,973
0
5,078
2,569
0
23,099
W
13,829
4,279
0
438
11,176
4,659
0
5,702
5,210
0
15,655
L
Yemoja
2,282
659
2,130
1,394
20,566
18,036
0
4,975
15,591
12,839
0
W
Kukulkan
fillick
Kukulkan
16,406
979
0
111
5,258
2,323
0
1,304
3,876
35,005
0
L
4,979
1,951
1,457
2,507
18,036
7,615
0
5,389
12,647
17,191
0
W
9,866
603
1,842
1,677
9,211
5,532
0
3,418
5,624
25,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,402
Gold Earned
47,729
156
Minions Killed
158
4
Camps Cleared
2
736,655
Distance Traveled
709,947
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,219
1,135
42
5
0
164,546
0
W
Danzaburou
15,931
1,770
38
4
0
159,408
0
L
Scylla
8,847
983
27
3
0
153,195
1
L
Artemis
10,596
1,177
32
4
2
116,155
0
W
Heimdallr
9,949
1,105
34
4
0
140,729
0
W
Da Ji
10,826
1,203
3
0
0
136,040
1
L
Yemoja
9,230
1,026
24
3
0
146,507
0
W
Kukulkan
10,447
1,161
60
7
1
139,910
0
L
Olorun
8,837
982
33
4
0
129,544
0
W
Cthulhu
11,249
1,250
21
2
3
160,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role