Player Matchup

Rama
Rama
Dexter121205
Rama
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 116L
1,392 Elo+
Solo
Kumbhakarna
Kumbhakarna
E4T3N AL1VE
Kumbhakarna
Level 79
God Stats
1W - 2L
1,486 SR
Queue Stats
131W - 131L
1,450 Elo+
Party 1
Erlang Shen
Erlang Shen
IzFax
Erlang Shen
Level 101
God Stats
68W - 56L
1,569 SR
Queue Stats
127W - 109L
1,493 Elo+
Solo
Ymir
Ymir
oG Bare Gas
Ymir
Level 62
God Stats
18W - 12L
1,637 SR
Queue Stats
39W - 40L
1,465 Elo+
Party 1
Thoth
Thoth
oG Empty Vessel
Thoth
Level 33
God Stats
1W - 2L
1,701 SR
Queue Stats
31W - 33L
1,523 Elo+
Party 1
Team Averages
Level 65
1,578 SR
1,464 Elo+

VS

Team Averages
Level 78
1,551 SR
1,444 Elo+
Izanami
Izanami
AJXL33
Izanami
Level 29
God Stats
59W - 57L
1,580 SR
Queue Stats
239W - 264L
1,432 Elo+
Party 2
Mercury
Mercury
Bradz2Bradz
Mercury
Level 105
God Stats
10W - 8L
1,588 SR
Queue Stats
155W - 156L
1,451 Elo+
Party 2
Nox
Nox
Xlodine
Nox
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 198L
1,450 Elo+
Party 2
Chaac
Chaac
Zootedslime
Chaac
Level 64
God Stats
20W - 22L
1,530 SR
Queue Stats
272W - 293L
1,381 Elo+
Party 2
Ymir
Ymir
maltesedean
Ymir
Level 85
God Stats
44W - 42L
1,556 SR
Queue Stats
231W - 239L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
4,986
312
732
2,490
339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Kumbhakarna
E4T3N AL1VE
Kumbhakarna
12
1 / 2 / 2
7,603
475
4,577
12,181
6,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
IzFax
Erlang Shen
14
1 / 2 / 1
8,558
535
9,987
12,423
7,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 2 / 5
8,147
509
5,494
12,405
5,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 7 / 2
8,107
507
8,110
10,584
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AJXL33
Izanami
13
1 / 2 / 3
7,742
484
6,754
9,851
3,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Bradz2Bradz
Mercury
15
2 / 2 / 4
8,496
531
4,474
10,908
5,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nox
16
5 / 3 / 4
9,570
598
10,468
6,894
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 1 / 0
8,917
557
7,739
13,090
7,713
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 1 / 3
8,842
553
6,952
10,536
7,289
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
9
Kills
14
14
Deaths
9
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
AJXL33
Izanami
1
2
3
1.25
W
Mercury
Bradz2Bradz
Mercury
2
2
4
2
L
0
1
0
0
L
Kumbhakarna
E4T3N AL1VE
Kumbhakarna
1
2
2
1
L
Erlang Shen
IzFax
Erlang Shen
1
2
1
0.75
W
Nox
5
3
4
2.33
W
1
1
0
1
W
5
1
3
6.5
L
2
2
5
2.25
L
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,900
Damage
36,387
50,083
Taken
51,279
22,933
Mitigated
26,366
14,513
Healing
15,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AJXL33
Izanami
6,754
4,877
0
4,429
9,851
3,568
27
4,522
5,301
0
47,920
W
Mercury
Bradz2Bradz
Mercury
4,474
1,996
0
2,393
10,908
5,679
0
2,854
7,947
0
64,649
L
732
671
0
769
2,490
339
0
469
2,021
0
5,698
L
Kumbhakarna
E4T3N AL1VE
Kumbhakarna
4,577
699
0
880
12,181
6,387
0
4,156
8,015
32,942
0
L
Erlang Shen
IzFax
Erlang Shen
9,987
6,464
0
6,931
12,423
7,525
126
800
11,606
0
57,257
W
Nox
10,468
1,155
0
1,244
6,894
2,117
170
4,632
1,870
54,085
0
W
7,739
1,404
0
6,854
13,090
7,713
0
808
12,264
0
53,791
W
6,952
1,798
299
462
10,536
7,289
111
4,736
5,716
50,525
0
L
5,494
1,249
0
3,777
12,405
5,406
0
6,694
5,435
47,191
0
L
8,110
615
0
2,156
10,584
3,276
0
4,767
5,586
32,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,401
Gold Earned
43,567
333
Minions Killed
475
0
Camps Cleared
0
1,312,526
Distance Traveled
1,570,353
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,742
484
80
5
0
284,396
3
W
Mercury
8,496
531
102
6
0
350,263
3
L
Rama
4,986
312
11
1
0
68,737
0
L
Kumbhakarna
7,603
475
52
3
0
338,486
3
L
Erlang Shen
8,558
535
128
8
0
327,941
4
W
Nox
9,570
598
103
6
0
324,503
2
W
Chaac
8,917
557
117
7
0
291,799
6
W
Ymir
8,842
553
73
5
0
319,392
6
L
Ymir
8,147
509
80
5
0
294,032
3
L
Thoth
8,107
507
62
4
0
283,330
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role