Player Matchup

Anubis
Anubis
DrxbbleBeKillinx
Anubis
Level 29
God Stats
19W - 30L
1,416 SR
Queue Stats
357W - 438L
1,342 Elo+
Party 1
Tsukuyomi
Tsukuyomi
The2Easy
Tsukuyomi
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
171W - 201L
1,387 Elo+
Party 1
Cthulhu
Cthulhu
coolboyswagg1396
Cthulhu
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
187W - 241L
1,375 Elo+
Party 1
Neith
Neith
mauelfalk12
Neith
Level 40
God Stats
17W - 32L
1,291 SR
Queue Stats
50W - 63L
1,488 Elo+
Solo
Chaac
Chaac
pinnheaddlarryy
Chaac
Level 42
God Stats
3W - 5L
1,462 SR
Queue Stats
4W - 5L
1,526 Elo+
Solo
Team Averages
Level 41
1,434 SR
1,424 Elo+

VS

Team Averages
Level 62
1,438 SR
1,407 Elo+
Scylla
Scylla
CurvedGosling35
Scylla
Level 100
God Stats
2W - 3L
1,258 SR
Queue Stats
274W - 405L
1,379 Elo+
Party 3
Chang'e
Chang'e
FNG GARRARD
Chang'e
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 80L
1,298 Elo+
Party 3
Apollo
Apollo
WeeMadSpike
Apollo
Level 44
God Stats
3W - 4L
1,273 SR
Queue Stats
31W - 41L
1,344 Elo+
Solo
Set
Set
hunter507killer
Set
Level 89
God Stats
15W - 19L
1,582 SR
Queue Stats
286W - 278L
1,493 Elo+
Party 2
Cu Chulainn
Cu Chulainn
mengar2017
Cu Chulainn
Level 46
God Stats
21W - 9L
1,575 SR
Queue Stats
102W - 92L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
8,871
444
9,436
14,502
9,447
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tsukuyomi
The2Easy
Tsukuyomi
13
5 / 2 / 2
9,065
453
6,956
10,474
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 3 / 1
6,456
323
2,130
7,689
4,343
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
6 / 2 / 0
9,939
497
10,604
11,961
4,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 3 / 1
9,477
474
10,910
18,041
15,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 1
9,672
484
5,601
10,872
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
FNG GARRARD
Chang'e
13
1 / 2 / 3
8,171
409
3,328
9,478
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
16
4 / 2 / 2
10,060
503
7,045
9,554
5,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
5 / 4 / 6
10,374
519
12,046
15,127
6,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cu Chulainn
mengar2017
Cu Chulainn
18
2 / 3 / 5
10,898
545
14,952
13,410
13,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
18
Kills
15
16
Deaths
18
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
7
1
0.5
L
2
6
4
0.67
W
Chang'e
FNG GARRARD
Chang'e
1
2
3
1.25
L
Tsukuyomi
The2Easy
Tsukuyomi
5
2
2
3
W
Apollo
4
2
2
2.5
L
0
3
1
0.17
W
5
4
6
2
L
6
2
0
3
W
Cu Chulainn
mengar2017
Cu Chulainn
2
3
5
1.5
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,036
Damage
42,972
62,667
Taken
58,441
38,294
Mitigated
31,634
21,130
Healing
11,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,601
935
0
1,147
10,872
3,472
1,269
2,947
7,925
48,775
0
L
9,436
995
0
5,697
14,502
9,447
520
3,027
11,475
49,562
0
W
Chang'e
FNG GARRARD
Chang'e
3,328
545
619
2,417
9,478
3,288
683
1,193
8,285
24,604
0
L
Tsukuyomi
The2Easy
Tsukuyomi
6,956
2,877
0
2,613
10,474
3,937
0
1,157
9,317
0
43,403
W
Apollo
7,045
2,657
0
2,555
9,554
5,314
1,095
1,695
7,859
0
61,310
L
2,130
0
251
1,033
7,689
4,343
0
796
6,893
14,460
0
W
12,046
6,571
0
1,822
15,127
6,151
0
5,065
10,062
0
79,922
L
10,604
4,347
0
5,832
11,961
4,669
928
3,263
8,698
0
56,849
W
Cu Chulainn
mengar2017
Cu Chulainn
14,952
4,745
0
2,522
13,410
13,409
500
666
12,744
6,965
76,986
L
10,910
4,042
0
5,704
18,041
15,898
0
2,446
15,595
0
49,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,808
Gold Earned
49,175
399
Minions Killed
513
0
Camps Cleared
0
1,366,610
Distance Traveled
1,828,568
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,672
484
97
5
0
317,906
2
L
Anubis
8,871
444
91
5
0
225,575
4
W
Chang'e
8,171
409
38
2
0
355,181
0
L
Tsukuyomi
9,065
453
80
4
0
280,968
1
W
Apollo
10,060
503
126
6
0
372,324
6
L
Cthulhu
6,456
323
27
1
0
185,065
1
W
Set
10,374
519
106
5
0
424,022
1
L
Neith
9,939
497
111
6
0
313,903
3
W
Cu Chulainn
10,898
545
146
7
0
359,135
2
L
Chaac
9,477
474
90
5
0
361,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role