Player Matchup

Hercules
Hercules
Silver II
Davelek
Hercules
Silver II
Level 146
God Stats
9W - 9L
1,796 SR
Queue Stats
24W - 29L
1,463 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
Rameuh
Baron Samedi
Silver II
Level 86
God Stats
5W - 5L
1,677 SR
Queue Stats
12W - 15L
1,461 MMR
Party 1
Anhur
Anhur
Silver II
dom53
Anhur
Silver II
Level 126
God Stats
10W - 8L
1,829 SR
Queue Stats
24W - 25L
1,463 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,767 SR
1,462 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,504 SR
1,456 MMR
Janus
Janus
Silver I
Adviitam
Janus
Silver I
Level 107
God Stats
3W - 4L
1,513 SR
Queue Stats
65W - 69L
1,434 MMR
Party 2
Ganesha
Ganesha
Silver I
Krauw
Ganesha
Silver I
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,434 MMR
Party 2
Neith
Neith
Bronze III
Mikasa13
Neith
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Davelek
Hercules
15
8 / 1 / 10
12,403
775
16,609
31,784
27,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Rameuh
Baron Samedi
13
3 / 2 / 12
10,472
655
10,862
11,832
4,836
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
dom53
Anhur
16
9 / 0 / 8
12,126
758
10,813
12,611
4,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Baba YagaScyllaThothNu WaAphrodite

VS

Bans
BastetNoxAnubisChang'eDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Adviitam
Janus
14
3 / 7 / 0
10,251
641
14,441
11,199
3,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Krauw
Ganesha
12
0 / 8 / 3
9,884
618
7,881
20,807
24,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Mikasa13
Neith
12
0 / 5 / 3
9,079
567
13,411
13,525
6,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
20
Kills
3
3
Deaths
20
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
Adviitam
Janus
3
7
0
0.43
W
Hercules
Davelek
Hercules
8
1
10
13
L
Ganesha
Krauw
Ganesha
0
8
3
0.19
L
Neith
Mikasa13
Neith
0
5
3
0.3
W
Baron Samedi
Rameuh
Baron Samedi
3
2
12
4.5
W
Anhur
dom53
Anhur
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,284
Damage
35,733
56,227
Taken
45,531
36,237
Mitigated
35,144
32,491
Healing
7,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Adviitam
Janus
14,441
675
0
1,926
11,199
3,923
0
2,711
8,488
48,414
0
W
Hercules
Davelek
Hercules
16,609
6,861
0
19,092
31,784
27,050
195
12,508
19,276
0
31,190
L
Ganesha
Krauw
Ganesha
7,881
1,704
0
1,931
20,807
24,507
0
4,912
15,895
21,072
0
L
Neith
Mikasa13
Neith
13,411
5,124
0
3,424
13,525
6,714
0
3,280
10,245
0
50,781
W
Baron Samedi
Rameuh
Baron Samedi
10,862
917
4,296
5,138
11,832
4,836
939
5,272
6,560
41,228
0
W
Anhur
dom53
Anhur
10,813
5,064
0
3,965
12,611
4,351
1,678
4,590
8,021
0
66,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,001
Gold Earned
29,214
176
Minions Killed
166
0
Camps Cleared
0
851,911
Distance Traveled
767,239
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,251
641
74
5
0
256,467
3
W
Hercules
12,403
775
35
2
0
306,474
1
L
Ganesha
9,884
618
0
0
0
271,920
4
L
Neith
9,079
567
92
6
0
238,852
4
W
Baron Samedi
10,472
655
53
3
0
264,815
0
W
Anhur
12,126
758
88
6
0
280,622
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role