Player Matchup

Fenrir
Fenrir
Smileyfreak1999
Fenrir
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
66W - 49L
1,483 Elo+
Party 2
Bellona
Bellona
TTVJaruud
Bellona
Level 96
God Stats
15W - 9L
1,669 SR
Queue Stats
221W - 127L
1,596 Elo+
Party 2
Ra
Ra
Typhoon
Ra
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
124W - 45L
1,942 Elo+
Party 2
Team Averages
Level 94
1,556 SR
1,673 Elo+

VS

Team Averages
Level 58
1,473 SR
1,620 Elo+
Medusa
Medusa
Djwehausen
Medusa
Level 86
God Stats
1W - 2L
1,558 SR
Queue Stats
102W - 81L
1,770 Elo+
Party 1
Ymir
Ymir
SnailKing18
Ymir
Level 25
God Stats
1W - 2L
1,577 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Thoth
Thoth
Vfeebas
Thoth
Level 64
God Stats
1W - 3L
1,283 SR
Queue Stats
16W - 20L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 7
7,761
647
4,081
7,161
2,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
TTVJaruud
Bellona
13
6 / 0 / 5
9,257
771
12,504
8,628
7,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 2 / 6
9,040
753
8,184
7,649
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Djwehausen
Medusa
11
2 / 4 / 2
8,124
677
7,054
10,271
3,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
2 / 3 / 2
8,368
697
3,317
10,718
10,310
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
Vfeebas
Thoth
9
0 / 4 / 2
6,976
581
5,218
8,487
2,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
11
Kills
4
4
Deaths
11
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
Djwehausen
Medusa
2
4
2
0.75
W
1
2
7
2.25
L
2
3
2
1
W
Bellona
TTVJaruud
Bellona
6
0
5
8.5
W
4
2
6
3.5
L
Thoth
Vfeebas
Thoth
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,769
Damage
15,589
23,438
Taken
29,476
13,063
Mitigated
16,946
6,749
Healing
4,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Djwehausen
Medusa
7,054
3,695
0
3,108
10,271
3,889
0
2,059
8,084
0
37,964
W
4,081
1,176
0
543
7,161
2,550
1,099
3,148
3,801
0
11,928
L
3,317
1,597
0
1,194
10,718
10,310
0
2,057
8,448
9,977
0
W
Bellona
TTVJaruud
Bellona
12,504
6,205
0
1,164
8,628
7,369
1,326
3,722
4,624
0
40,948
W
8,184
1,168
1,703
3,339
7,649
3,144
708
1,606
5,857
55,898
0
L
Thoth
Vfeebas
Thoth
5,218
201
0
430
8,487
2,747
0
3,595
4,684
21,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,058
Gold Earned
23,468
166
Minions Killed
127
0
Camps Cleared
0
756,806
Distance Traveled
586,882
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,124
677
68
6
0
199,664
3
W
Fenrir
7,761
647
14
1
0
244,914
0
L
Ymir
8,368
697
19
2
0
184,603
0
W
Bellona
9,257
771
56
5
0
277,814
1
W
Ra
9,040
753
96
8
0
234,078
3
L
Thoth
6,976
581
40
3
0
202,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role